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Report ID 443 Title Editor Changes: World Creation/Reaching Editing Mode
Product Archived Requests Status Closed - No Change (Severity 0 - None Assigned)
Version - Fixed in -

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Report ID #443: Editor Changes: World Creation/Reaching Editing Mode

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Old-Sckool 

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Posted 14 May 2012 - 04:23 AM

I feel that the world editor needs updating, and this is one of the things that has been bugging me.

Right now, the actions of creating and editing worlds are completely stupid because there is no way to directly edit a world when starting up Megazeux. I suggest changing the functionality of the E key during the "start-up" state so that pressing E edits the world currently being displayed, and that the N key should create a new world.

Furthermore, the user should have the option of creating a "project space" when creating a new world. Right now it's impossible to create a new world in a folder that does not already have an existing .mzx in it, meaning that the user must create and save a mzx world, create a folder for it, copy the world into it outside the editor, and then possibly add more folders for storing palettes and (partial) charsets and music etc. This should be doable within megazeux.

Lastly, new world generation should be tweaked. A new world should always come with two boards by default, with the title board set to have the default name "Title".

Edit: Actually, I want to add one more thing. On creating a new world, the first board world property should default to the second board.

This post has been edited by Old-Sckool: 15 May 2012 - 02:58 AM

<Nadir> mzxers don't make GAMES, usually
<phthalocyanine> they make experiences.
<Nadir> demos, more like
<Nadir> a glimpse into what could have been if mzx wasn't such a bore to work with
<Nadir> actually, i'm being unfair
<Nadir> i would have made mzx games if it was capable of running on more than 20 computers worldwide in 1998
<Nadir> >:D

<%Alice> functor
<%nooodl> i hear C++ has a thing called functors and they're completely different from Haskell functors...
<rorirover> the result is the most horrid thing in C++, it's basically black magic and it transforms any code you're writing into some eldritch monstrosity


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#2 User is offline  
Lachesis 

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Posted 14 May 2012 - 11:37 PM

N and E keys on title screen: I agree.

Project space: You can save a .MZX file to any folder that exists, and create new folders with ALT+N in the save/load dialog. This is documented in the help file. Sounds like a user error here.

New world generation: I don't see anything wrong with the idea of having a default name for the title board.
"Let's just say I'm a GOOD hacker, AND virus maker. I'm sure you wouldn't like to pay for another PC would you?"

xx̊y (OST) - HELLQUEST (OST) - Zeux I: Labyrinth of Zeux (OST) (DOS OST)
w/ Lancer-X and/or asgromo: Pandora's Gate - Thanatos Insignia - no True(n) - For Elise OST
MegaZeux: Online Help File - Keycode Guide - Joystick Guide - Official GIT Repository

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Lachesis 

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Posted 21 May 2012 - 05:17 AM

The other stuff is just lazy though. Since it's so hard to take the like 3 steps to create a new board and update the starting board, perhaps the Global Info dialog could be revised (to make the Start Board the very first option, from which you can add as many boards as you like).
"Let's just say I'm a GOOD hacker, AND virus maker. I'm sure you wouldn't like to pay for another PC would you?"

xx̊y (OST) - HELLQUEST (OST) - Zeux I: Labyrinth of Zeux (OST) (DOS OST)
w/ Lancer-X and/or asgromo: Pandora's Gate - Thanatos Insignia - no True(n) - For Elise OST
MegaZeux: Online Help File - Keycode Guide - Joystick Guide - Official GIT Repository

#4 User is offline  
Lachesis 

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Posted 11 June 2012 - 06:15 PM

Updating status to: Closed - No Change

The one useful thing out of this got its own thread and has been implemented, and the Global Settings dialog has been changed to make adding/setting the start board easier.
"Let's just say I'm a GOOD hacker, AND virus maker. I'm sure you wouldn't like to pay for another PC would you?"

xx̊y (OST) - HELLQUEST (OST) - Zeux I: Labyrinth of Zeux (OST) (DOS OST)
w/ Lancer-X and/or asgromo: Pandora's Gate - Thanatos Insignia - no True(n) - For Elise OST
MegaZeux: Online Help File - Keycode Guide - Joystick Guide - Official GIT Repository

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Old-Sckool 

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Posted 12 June 2012 - 03:08 AM

I'm still interested in improving the functionality of the new N button. I might take it up on my own.
<Nadir> mzxers don't make GAMES, usually
<phthalocyanine> they make experiences.
<Nadir> demos, more like
<Nadir> a glimpse into what could have been if mzx wasn't such a bore to work with
<Nadir> actually, i'm being unfair
<Nadir> i would have made mzx games if it was capable of running on more than 20 computers worldwide in 1998
<Nadir> >:D

<%Alice> functor
<%nooodl> i hear C++ has a thing called functors and they're completely different from Haskell functors...
<rorirover> the result is the most horrid thing in C++, it's basically black magic and it transforms any code you're writing into some eldritch monstrosity

#6 User is offline  
Lachesis 

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Posted 12 June 2012 - 03:42 AM

I don't think you've convinced anyone that the "new" N key needs improved "functionality" so far, but okay.
"Let's just say I'm a GOOD hacker, AND virus maker. I'm sure you wouldn't like to pay for another PC would you?"

xx̊y (OST) - HELLQUEST (OST) - Zeux I: Labyrinth of Zeux (OST) (DOS OST)
w/ Lancer-X and/or asgromo: Pandora's Gate - Thanatos Insignia - no True(n) - For Elise OST
MegaZeux: Online Help File - Keycode Guide - Joystick Guide - Official GIT Repository

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Terryn 

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Posted 02 December 2012 - 03:34 AM

Moving to: Archived Requests


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