It has been requested that MZX's title bar have options to display current world name and/or current board name, config setting dependent. Other settings related to this might be helpful, such as being active only during editor usage or playtest runs.
Report ID | 413 | Title | More Informative Program Title Bar |
Product | Archived Requests | Status | Implemented (Severity 1 - Low) |
Version | 2.84c | Fixed in | GIT |
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Report ID #413: More Informative Program Title Bar
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Replies (1 - 9)
#3
Old-Sckool
Posted 06 January 2012 - 02:58 AM
I think board name should be displayed while in editor/testing mode only, if at all.
<Nadir> mzxers don't make GAMES, usually
<phthalocyanine> they make experiences.
<Nadir> demos, more like
<Nadir> a glimpse into what could have been if mzx wasn't such a bore to work with
<Nadir> actually, i'm being unfair
<Nadir> i would have made mzx games if it was capable of running on more than 20 computers worldwide in 1998
<Nadir> >:D
<%Alice> functor
<%nooodl> i hear C++ has a thing called functors and they're completely different from Haskell functors...
<rorirover> the result is the most horrid thing in C++, it's basically black magic and it transforms any code you're writing into some eldritch monstrosity
<phthalocyanine> they make experiences.
<Nadir> demos, more like
<Nadir> a glimpse into what could have been if mzx wasn't such a bore to work with
<Nadir> actually, i'm being unfair
<Nadir> i would have made mzx games if it was capable of running on more than 20 computers worldwide in 1998
<Nadir> >:D
<%Alice> functor
<%nooodl> i hear C++ has a thing called functors and they're completely different from Haskell functors...
<rorirover> the result is the most horrid thing in C++, it's basically black magic and it transforms any code you're writing into some eldritch monstrosity
#4
Lachesis
Posted 17 May 2012 - 08:19 AM
Updating version to: 2.84
Thinking:
MegaZeux [version] ([build]) - Title Screen before a world has been loaded
[world title] - MegaZeux [version] ([build]) - Title screen after a world has been loaded; gameplay; testing.
[board name], [world title] - MegaZeux [version] ([build]) - Editor
[robot], [board name], [world title] - MegaZeux [version] ([build]) - Robotic editor (it'd just be whatever board you're on when editing the Global)
Thinking:
MegaZeux [version] ([build]) - Title Screen before a world has been loaded
[world title] - MegaZeux [version] ([build]) - Title screen after a world has been loaded; gameplay; testing.
[board name], [world title] - MegaZeux [version] ([build]) - Editor
[robot], [board name], [world title] - MegaZeux [version] ([build]) - Robotic editor (it'd just be whatever board you're on when editing the Global)
"Let's just say I'm a GOOD hacker, AND virus maker. I'm sure you wouldn't like to pay for another PC would you?"
xx̊y (OST) - HELLQUEST (OST) - Zeux I: Labyrinth of Zeux (OST) (DOS OST)
w/ Lancer-X and/or asgromo: Pandora's Gate - Thanatos Insignia - no True(n) - For Elise OST
MegaZeux: Online Help File - Keycode Guide - Joystick Guide - Official GIT Repository
xx̊y (OST) - HELLQUEST (OST) - Zeux I: Labyrinth of Zeux (OST) (DOS OST)
w/ Lancer-X and/or asgromo: Pandora's Gate - Thanatos Insignia - no True(n) - For Elise OST
MegaZeux: Online Help File - Keycode Guide - Joystick Guide - Official GIT Repository
#5
Terryn
Posted 20 May 2012 - 01:29 AM
Those seem like sound choices. The only possible changes I'd suggest could be the board number in format of "[board_number]" leading the editor text, and similarly the robot_id for the Robot in the same format when in the Robotic editor, but that's probably unnecessary.
angelic stream - shed sanguine - ill-adapt - avis - para/lyser - renaissance - dead tangent - phosphene blur - birth breeds death - ________ - painted glass - lagniappe
<Exophase> HES STEALING MAH AIRSHIP!!!!!!11111111
<Exophase> HES STEALING MAH AIRSHIP!!!!!!11111111
#6
Lachesis
Posted 28 May 2012 - 05:25 AM
Updating version to: 2.84b
"Let's just say I'm a GOOD hacker, AND virus maker. I'm sure you wouldn't like to pay for another PC would you?"
xx̊y (OST) - HELLQUEST (OST) - Zeux I: Labyrinth of Zeux (OST) (DOS OST)
w/ Lancer-X and/or asgromo: Pandora's Gate - Thanatos Insignia - no True(n) - For Elise OST
MegaZeux: Online Help File - Keycode Guide - Joystick Guide - Official GIT Repository
xx̊y (OST) - HELLQUEST (OST) - Zeux I: Labyrinth of Zeux (OST) (DOS OST)
w/ Lancer-X and/or asgromo: Pandora's Gate - Thanatos Insignia - no True(n) - For Elise OST
MegaZeux: Online Help File - Keycode Guide - Joystick Guide - Official GIT Repository
#7
Lachesis
Posted 09 June 2012 - 06:38 PM
Updating version to: 2.84c
BAMP
Not going to bother changing "Approved" to "Flagged" on these since we'll have to change them all back in like a week :X
BAMP
Not going to bother changing "Approved" to "Flagged" on these since we'll have to change them all back in like a week :X
"Let's just say I'm a GOOD hacker, AND virus maker. I'm sure you wouldn't like to pay for another PC would you?"
xx̊y (OST) - HELLQUEST (OST) - Zeux I: Labyrinth of Zeux (OST) (DOS OST)
w/ Lancer-X and/or asgromo: Pandora's Gate - Thanatos Insignia - no True(n) - For Elise OST
MegaZeux: Online Help File - Keycode Guide - Joystick Guide - Official GIT Repository
xx̊y (OST) - HELLQUEST (OST) - Zeux I: Labyrinth of Zeux (OST) (DOS OST)
w/ Lancer-X and/or asgromo: Pandora's Gate - Thanatos Insignia - no True(n) - For Elise OST
MegaZeux: Online Help File - Keycode Guide - Joystick Guide - Official GIT Repository
#8
Lachesis
Posted 02 December 2012 - 06:06 AM
Updating status to: Implemented
Issue fixed in: GIT
Implemented in 5b34ce7 and will take further suggestions (robot ID and board ID? not so sure but could be done).
Color codes and non 32-126 chars are stripped out but I could strip out leading/trailing/subsequent spaces too.
Also non-existant are default titles for blank names. Bloop
Issue fixed in: GIT
Implemented in 5b34ce7 and will take further suggestions (robot ID and board ID? not so sure but could be done).
Color codes and non 32-126 chars are stripped out but I could strip out leading/trailing/subsequent spaces too.
Also non-existant are default titles for blank names. Bloop
"Let's just say I'm a GOOD hacker, AND virus maker. I'm sure you wouldn't like to pay for another PC would you?"
xx̊y (OST) - HELLQUEST (OST) - Zeux I: Labyrinth of Zeux (OST) (DOS OST)
w/ Lancer-X and/or asgromo: Pandora's Gate - Thanatos Insignia - no True(n) - For Elise OST
MegaZeux: Online Help File - Keycode Guide - Joystick Guide - Official GIT Repository
xx̊y (OST) - HELLQUEST (OST) - Zeux I: Labyrinth of Zeux (OST) (DOS OST)
w/ Lancer-X and/or asgromo: Pandora's Gate - Thanatos Insignia - no True(n) - For Elise OST
MegaZeux: Online Help File - Keycode Guide - Joystick Guide - Official GIT Repository
#9
Lachesis
Posted 02 December 2012 - 06:25 AM
I went ahead and just added the space stripping and default titles, as well as coords for the robot.
"Let's just say I'm a GOOD hacker, AND virus maker. I'm sure you wouldn't like to pay for another PC would you?"
xx̊y (OST) - HELLQUEST (OST) - Zeux I: Labyrinth of Zeux (OST) (DOS OST)
w/ Lancer-X and/or asgromo: Pandora's Gate - Thanatos Insignia - no True(n) - For Elise OST
MegaZeux: Online Help File - Keycode Guide - Joystick Guide - Official GIT Repository
xx̊y (OST) - HELLQUEST (OST) - Zeux I: Labyrinth of Zeux (OST) (DOS OST)
w/ Lancer-X and/or asgromo: Pandora's Gate - Thanatos Insignia - no True(n) - For Elise OST
MegaZeux: Online Help File - Keycode Guide - Joystick Guide - Official GIT Repository
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