Test case: put the player at 0,0 and fill the board with robots with this program:
copy 0 0 thisx thisy inc "test" 1 * &test&"
In DOS, the number of robots on the board will display in the message immediately. In all port versions, the robots will appear to do nothing until the player moves away from 0,0 and then disappear without executing any other commands.
A version check for compatibility might be needed (unlikely, though), so the fix should wait until 2.92.

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