Currently, static sprites handle collision just like any other sprite. This is almost never desired, though it can be worked around. Making a request for static sprite collision to be handled based off of position relative to the screen, as opposed to the current method of using a static sprite's absolute coordinates.
Report ID | 768 | Title | More Sensible Static Sprite Collision |
Product | MegaZeux Feature Requests | Status | UNFILED (Severity 1 - Low) |
Version | - | Fixed in | - |
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Report ID #768: More Sensible Static Sprite Collision
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