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Report ID 782 Title Some games rely on the buggy UI behavior of clearing the fade status
Product Archived MegaZeux Bugs Status Fixed (Severity 2 - Fair)
Version 2.92 Fixed in 2.92b
Introduced In Version 2.91gOperating System All platforms

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Report ID #782: Some games rely on the buggy UI behavior of clearing the fade status

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Lachesis 

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Posted 02 August 2019 - 06:03 PM

Some older games rely on dialogs like the robot message box (["") failing to restore the current fade status after displaying. The provided example with this report is CJA's Allergy BKZX game. The new behavior should unfortunately probably be version locked to 2.91 and up.
"Let's just say I'm a GOOD hacker, AND virus maker. I'm sure you wouldn't like to pay for another PC would you?"

xx̊y (OST) - HELLQUEST (OST) - Zeux I: Labyrinth of Zeux (OST) (DOS OST)
w/ Lancer-X and/or asgromo: Pandora's Gate - Thanatos Insignia - no True(n) - For Elise OST
MegaZeux: Online Help File - Keycode Guide - Joystick Guide - Official GIT Repository


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#2 User is offline  
Lachesis 

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Posted 04 August 2019 - 07:03 PM

Updating status to: Fixed
Issue fixed in: 2.92b

Fixed in GIT 862a11fa for the robot message box case only. If some game is found that relies on the less likely cases of ASK, INPUT STRING, or scrolls doing this, this check should probably be moved to a dialog_fadeout wrapper for all four cases.
"Let's just say I'm a GOOD hacker, AND virus maker. I'm sure you wouldn't like to pay for another PC would you?"

xx̊y (OST) - HELLQUEST (OST) - Zeux I: Labyrinth of Zeux (OST) (DOS OST)
w/ Lancer-X and/or asgromo: Pandora's Gate - Thanatos Insignia - no True(n) - For Elise OST
MegaZeux: Online Help File - Keycode Guide - Joystick Guide - Official GIT Repository

#3 User is offline  
Lachesis 

  • the pinnacle of human emotion
  • Group: DigiStaff
  • Posts: 3,895
  • Joined: 17-July 04
  • Gender:Female
  • Location:Sealand

Posted 24 September 2019 - 11:02 PM

Moving to: Archived MegaZeux Bugs


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