Goshi's Games A journal on my games
#121
Posted 21 February 2004 - 06:43 AM
Hey boys and girls, RG2 updates! No surprise there...
+ A few bug fixes a dilogue changes.
+ Finished ONE of the last bosses.
Things still need to be done:
+ Finish the rest of the quests
+ Start making the 10 endings
+ Fix up the fight against me
+ Fix up the glitches with the Wizzrobes in Drakon's Castle so they don't teleport into walls T_T;
+ Change the Mzx Character cameos so they're less lame.
+ Seriously, you really need to get the Mzx Programmer's cameos started.
+ Credits
+ Beta Test through game
+ Actually put in how to access the zombie (Although I thought I already did that.)
I'd say RG2 is approxamently 65% complete.... wow, this game is getting quicker to finish than I thought...
#122
Posted 12 March 2004 - 07:11 AM
Drop 4:
It'll take me awhile to finish because I'm constantly working on RG2. I haven't even finished the first level >.<
Drop 5:
Halted until Drop 4 release.
Ridiculous Game 2:
I think the beta-testers are having problems donwloading the beta >.<
Both Kelikan and Kuru still haven't even started I beleive
Either the way this is going smoothly, I still need fix up the glitches with the wizards in the game however.
CY2:
I bet you forgot I was working on this. It'll take awhile to finish but I'm about 1/4 finished through the game.
Oh yeah! I forgot the updates!
RG2:
+ Started on a little mini-game. You'll find out what it is...
That's it... very small update.
This post has been edited by Goshi: 12 March 2004 - 07:13 AM
#123
Posted 23 March 2004 - 04:47 AM
Either way today is only a bug fix update in RG2. I really got to get in the habit of using Mzx a lot again.
#124
Posted 24 March 2004 - 12:43 AM
#125
Posted 24 March 2004 - 09:01 PM
I've lost all my programming knowledge which is a pretty bad thing so it will take a while until we have normal updates again...
#126
Posted 07 April 2004 - 04:13 AM
Either way, today's only update is that I started to fix some bugs and finally start the Big Boo fight in CY2; I may as well work on it anyway, I haven't heard from zztman in ages...
#127
Posted 07 April 2004 - 04:28 AM
#128
Posted 20 April 2004 - 05:29 AM
Speaking of Drop 2 one of boards in the Mini-Powboom level was from of my VERY old Mzx games, my very first one. As soon I saw it again I thought... god... I have improved so much. However I somehow kept reusing the ideas from my first game quite a bit. I kept remaking my first game on and on, the most recent remake was quite good, too bad it had to die away with the old version of Drop 3.
And yes, now this does mean update time but its CY2 again. Just some minor music and sound changes, fixed a few glitches. Nothing at all that interesting, maybe a better udate next week will happen I guess.
#129
Posted 26 April 2004 - 05:34 AM
Yup I decided in the bad ways of saying updates ideas back again, go ahead, suffer if you like.
Drop 5:
+ A few glitches fixed
Drop 4:
+ A few glitches fixed for thiso one too.
CY2:
+ Guess what? Glitch fixing, amazing!
RG2:
+ Hmm... I wonder....
Yup, only glitch fixes today trust me, my games always seem to have glitches >.<
EDIT: Oh shoot! I forgot to send the RG2 beta to lsopht, bah, who cares, only ZombieGuy got it to actually download it properly
I was too lazy to zip it.
This post has been edited by Goshi: 26 April 2004 - 05:38 AM
#130
Posted 07 May 2004 - 01:23 AM
RG2:
+ Guess what? More glitch fixing, BWA HAH HAH HAH!
+ Got rid of most cameos, I'm probably redoing them, but they probably not appear anyway.
+ Fixed up the gltiches of cannons blasting you.
+ Linked up some boards
+ Tried to fix the Wizrobes in Castle Drakon, THEY STILL DON'T WORK ARRGH!!!
And thats it I guess.
#131
Posted 12 May 2004 - 04:35 AM
Northdates:
Drop 5
+ Fixed glitches; WOW!
+ Decided I might make this game Drop 4 instead to speed up time ^_^
RG2
+ Fixed up some dilogue
+ Started work on ending 1
Just a note, yes RG2 will have multiple endings like in Red Alert. But there's also multiple paths to the same ending. This will help give my game some replay value.
That's it. I'm not doing muc because of the MZXO coming up. Wish me luck!
#132
Posted 17 May 2004 - 01:54 AM
RG2
+ Fixed up more glitches, AMAZING!
+ Linked up the boards for the last 3 battles
+ Fixed up the reverse controls engine (Drakon is still sooo evil.)
+ Still need to fix up glitches witrh the Side Scrolling engine.
LOTM2
+ Restarted doing the game... AGAIN.
Drop
+ Fixed up some glitches
CY2
+ More glitch fixing
+ Made the exit the sky level (I forgotten all about that.)
+ Needs a new game tester, Zztman appears to be nonexistant.
#134
Posted 18 May 2004 - 08:23 AM
Anyway, I finally submitted my MZXO entry as you laready know. Completed in 13 minutes =O
I should've worked on it a little longer but either way if you ask me the game was pretty poor, oh well
Either way, updates will now be as normal... unless I did win the first round.
Wait maybe I should've at least tested it becuase if I don't test anything something ALWAYS goes wrong..
This post has been edited by Goshi: 18 May 2004 - 08:24 AM
#135
Posted 26 May 2004 - 03:00 AM
CY2
+ More glitch fixing (Ha ha.)
+ Finished Vanilla Dome level
RG2
+ Guess what, no glitch fixing, AMAZING!
+ Fixed up glitched involving the City Hall area
+ To avoid confusion Dr. Freddy has now been renamed to Dr. Freddie, it will start to get confusing anyway.
#136
Posted 26 May 2004 - 10:06 PM
LOTM2
+ Completed some parts of the first area
+ Done first boss
+ Fix up some gltiches when the box shows the enemy's name
RG2
+ Ah, screw the Dr. Freddy or Dr. Freddie thing.
+ Finished first ending
#137
Posted 29 May 2004 - 10:47 AM
+ Added two new events in the pub
CY2
+ Finished Vanilla Dome level
LOTM2
+ Finished 2nd Boss
Pretty small update, I'm trying to find out why MZX reads that supid out of memory error on my Windows XP computer, until then updates might be a little small.
#138
Posted 31 May 2004 - 05:03 AM
Still haven't got that stupid memory thing on XP computer to work yet. Doesn't really matter because I do have 2 other computers the MZX works on. Yes, there are 4 computers in my house... not including the 2 laptops and the extra computer soon to come. Some people call me crazy for that reason. One can never have enough computers
This post has been edited by Goshi: 31 May 2004 - 05:03 AM
#139
Posted 31 May 2004 - 11:07 PM
Still haven't fixed memory problem I will get it fixed soon... maybe by next year
#140
Posted 08 June 2004 - 04:56 AM
#141
Posted 08 June 2004 - 09:50 AM
Anyway RG2 is running along smoothly iwth me starting the mayor of Stupidville engine thing, you'll see what I mean in future. Seeing as I can't be bothered about sending the beta just yet, I never get enough time to do so... wait maybe should've been doing it now O_O
Forget it... anyway Beta Testers do not fret it will come... eventually.
And if your going to ask for a cameo your just asking for a death wish.
#144
Posted 09 June 2004 - 04:48 AM
Goshi, on Jun 9 2004, 08:40 AM, said:
Okay, nevermind.
I wasn't too sure, since it was quite a while ago I last beta'd one of your games.
#145
Posted 10 June 2004 - 07:34 PM
Anyway you can tell its another lgitch update but I also fixed dialogue in RG2 a little bit. Kinda small since I'm trying to fix my XP computer... stupid computer.
#146
Posted 11 June 2004 - 06:29 AM
I think we've got a trader in the house.
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#147
Posted 14 June 2004 - 05:24 AM
How'd I post this you ask?
One can never have enough computers
In the meantime, before my computer crash I managed to add some stuff to the Manage Stupidville thing. So yeah, I won't get my computer until something like Tuesday.
Ripster, you must be cursed.
#148
Posted 15 June 2004 - 10:21 PM
Anyway small update, I'm using MZX less and less again
It just another glitch fix on RG2
#149
Posted 19 June 2004 - 10:55 AM
I knew you can't trust computer repair men
It seems all things need to happen I hope someone one day invents Bad Omen repellent
This post has been edited by Goshi: 19 June 2004 - 10:56 AM
#150
Posted 24 June 2004 - 12:19 AM
Today is yet another glitch fix update plus I fixed up gltiches with Dr. Freddy's Machine of Severe Doom scene.

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