SUPER MARIO (for MZX) It's coming!
#91
Posted 19 May 2004 - 08:21 PM
Two... Can I look at your code to learn how to use sprites?
#92
Posted 19 May 2004 - 09:59 PM
- Mario will fall through any objects on his left side while falling. Try jumping beside a block, and then moving left one space.
-- Addendum: the aforementioned bug is EXTREMELY ANNOYING as I keep dying
- It's very annoying to have to be directly under a block in order to hit it
- Mario will fall through the left side of end of level pipes
- Please please please seperate jumping and moving code
- Make Mario walk faster
<+AFK> dormando's apathy is palpable.
* AFK palpates
<dormando> stop that
<Malwyn> undressing with revvy a little over a metre away. new definition of awkward.
#93
Posted 20 May 2004 - 03:14 PM
CyberSilver, you can look at the code if you want to. But, my sprites aret used in the correct way, since I am kind'a new to them. I'm in the process of fixing them up.
As for the health counter, that's only temporary. The small mario chars are currently being made. You won't see him too soon though
So you want to beable to hit two blocks when standing inbetween two blocks...got it.
So you guys, don't like the health drain when killed in water?
This post has been edited by T-bone6: 20 May 2004 - 03:53 PM
#94
Posted 20 May 2004 - 04:38 PM
But you have a reall good game. Just keep working on the bugs.... AND SEPARATE MOVEING AND JUMPING CODE! If you don't they won't stop yelling.
#96
Posted 20 May 2004 - 09:28 PM
#97
Posted 21 May 2004 - 02:11 PM
Since I have implemented Exo's suggestions in remote controlled sprites, I have come across one tiny problem; sprite bullets. Its strange, there was a topic about this too.
I can no longer use the bullet projectile, since now they just go through Mario. Its weird how similar this game is becoming to the actual NES SMB games. They use sprites as well as bullet sprites. After playing a bit of Super Mario 3, I decided to make all projectiles, sprites. So that's what I am currently working on right now. It should be done before summer.
The best part about this new engine is that Mario is
extreamly fast and can run! Now that's what SMB is all
about!
Please still post any bugs you have found in the latest posted version. If not bugs, post anything about it that concerns you or intrigued you.
This post has been edited by T-Bone: 31 December 2012 - 02:35 AM
#99
Posted 21 May 2004 - 05:10 PM
Dosnerd90, on May 21 2004, 11:02 AM, said:
Whats your point?
T-bone... You could very well be makeing this summers Best game. I'm looking foward to when this is finished.
#100
Posted 21 May 2004 - 06:03 PM
<pyro1588> "welcome to australia, can i help you find what you're looking for?"
<Tox> pyro1588, I'm giving you the most reproachful of glares right now.
--------
Go show those nutty Koreans what us crazy Europeans are made of pirate.gif pirate.gif pirate.gif - Saike
<exophase> The old Commodore strategy of, "Go friggin' bankrupt!"
<wervyn> Go away! I'm writing the same engine I always do!
#102
Posted 23 May 2004 - 12:00 AM
"Only two things are infinite, the universe and the stupidity of mankind, and I'm not sure about the former." -Albert Einstein
"I wanna take a ride on your disco stick." -duvel
#103
Posted 23 May 2004 - 03:18 AM
<+AFK> dormando's apathy is palpable.
* AFK palpates
<dormando> stop that
<Malwyn> undressing with revvy a little over a metre away. new definition of awkward.
#104
Posted 24 May 2004 - 12:24 PM
ler, on May 22 2004, 07:00 PM, said:
Hey! I have a Pentium 2 and it work's just fine!
Actualy it runs faster than what you guy's cliam.
#105
Posted 24 May 2004 - 02:09 PM

Why-Fi: but I'M MATURE ENOUGH TO BE A MODERATOR!!!!!!!!!!
#106
Posted 24 May 2004 - 10:35 PM
#107
Posted 24 May 2004 - 11:58 PM
#108
Posted 25 May 2004 - 03:04 PM
Here's what's new:
- over 26 sprites will be created during the start-up screen
- Hurt Mode (temporary invulnerability when hurt)
- ALL enemies are now sprites
- Mario is faster than he has ever been in any previous version
- jump physics have been greatly improved
- animations are smoother
- new graphics and colour
- sprite bullets! (work exactly like the SMB NES games)
- added more beta-testers to the growing list
- sprite remains are now hidden
- tackled all mentioned bugs
- new music!
- no more jumpy screen when entering/exiting pipe.
- scrolling is less harsh
- Mario coupes with the actions given to him (if he is blocked e and is told to jump right, he'll jump up then right)
- SMB2/SMB3 style type ice
- you can now break 2 bricks at the same time if bashing between two bricks.
Here's what I'm currently working on:
- Fire Mario & fire projectiles
- enemy AI
- Small Mario (difficult to do, but I'm trying)
- Mushrooms
- Flower Power
- the question blocks have new bugs that I'm trying to fix
Keep checking in regularly for any new updates. Since this version that I am currently working on, is so dramatically different from the previous version's engine; I would like to hear your comments about the latest version. You can also throw some suggestions at me...I am actually very open to any descent suggestions.
I added board edge detection; by the use of BOARD_W and BOARD_H...so please exo, don't removed these counters!
Mario is so fast in this version that you will now have to reduce the game speed instead of increasing. This game is turning into something that is beyond sidescroller I have ever seen in MZX!
This post has been edited by T-bone6: 25 May 2004 - 03:15 PM
#109
Posted 25 May 2004 - 04:42 PM
CyberSilver, on May 21 2004, 01:10 PM, said:
Hopefully I'll be finished by then. Now there is only one this I am afraid of...what's 8 times 8? This is how many levels there are in a normal Super Mario game. How am I suppost to do that? Should I reduce the amount of stages per world to about 5 or 6...what do you think?
This post has been edited by T-bone6: 25 May 2004 - 04:44 PM
#110
Posted 25 May 2004 - 06:01 PM
#112
Posted 25 May 2004 - 07:24 PM
<pyro1588> "welcome to australia, can i help you find what you're looking for?"
<Tox> pyro1588, I'm giving you the most reproachful of glares right now.
--------
Go show those nutty Koreans what us crazy Europeans are made of pirate.gif pirate.gif pirate.gif - Saike
<exophase> The old Commodore strategy of, "Go friggin' bankrupt!"
<wervyn> Go away! I'm writing the same engine I always do!
#113
Posted 26 May 2004 - 01:10 AM
I am at:
Z2 - ZZT forums, NESDEV Forums, SMW Central (Super Mario World)
Other interests:
Museum of ZZT, NESDEV Wiki, Wiki of Weavers (ZZT-related!)
#114
Posted 26 May 2004 - 01:43 AM
<pyro1588> "welcome to australia, can i help you find what you're looking for?"
<Tox> pyro1588, I'm giving you the most reproachful of glares right now.
--------
Go show those nutty Koreans what us crazy Europeans are made of pirate.gif pirate.gif pirate.gif - Saike
<exophase> The old Commodore strategy of, "Go friggin' bankrupt!"
<wervyn> Go away! I'm writing the same engine I always do!
#115
Posted 26 May 2004 - 03:03 AM
This post has been edited by Goshi: 26 May 2004 - 03:04 AM
#116
Posted 26 May 2004 - 03:14 AM
T-bone6, on May 17 2004, 04:37 PM, said:
--------------------------------------------------------------------
Here's the newest version (last version had incorrect board links and lots of bugs)
Oh, and Kirby...yes, Kirby! Bowser steals the Star that maintains the Dreamworld and he blames the theift on Mario. So Kirby thinks Mario stole the Star. The story will be more defined in latter versions.
Oh, as for CyberSilver's question reguarding Toad, Luigi and Princess, Player controlled - I though about it. The Princess will not be a playable character because Mario must save her. I think I may add Toad. Maybe Luigi too (SMB2 Luigi, because he's better than the (SMB1 and 3 and even SMW Luigis).
I do have animated chars of Toad, so you just may see him in the next version
Revvy mentioned the problem with enemies not moving off of Mario's head when they fall on him. I'm currently working on this. I don't think AI sprites have ever been done before? But thats what I'm working on. (the sprites are robot controlled, so the robots are actually scriptting the AI not the sprites - so don't shoot me Exo)
see the "quote" above
I am at:
Z2 - ZZT forums, NESDEV Forums, SMW Central (Super Mario World)
Other interests:
Museum of ZZT, NESDEV Wiki, Wiki of Weavers (ZZT-related!)
#120
Posted 27 May 2004 - 09:48 PM
yay! i've always wanted to kill kirby!
<pyro1588> "welcome to australia, can i help you find what you're looking for?"
<Tox> pyro1588, I'm giving you the most reproachful of glares right now.
--------
Go show those nutty Koreans what us crazy Europeans are made of pirate.gif pirate.gif pirate.gif - Saike
<exophase> The old Commodore strategy of, "Go friggin' bankrupt!"
<wervyn> Go away! I'm writing the same engine I always do!

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