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zombieguy's games i em creationing teh bezt gaemz evar!

#211 User is offline   zombieguy 

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Posted 08 June 2004 - 12:34 PM

Undead Remake

137 enemies currently placed. (should end up around 200-250)

Types of Enemies:

Lost Soul
HP: 1
MovementSpeed: Fast
XpGiven: 0-1
Explode: 1
Melee Damage: 0-1

Zombie
HP: 4
MovementSpeed: Slow
XpGiven: 0-4
Explode: 1
Melee Damage: 0-8

Detonating Zombie
HP: 4
MovementSpeed: Slow
XpGiven: 0-4
Explode: 1 (if you can kill it before it attacks you)
Melee Damage: Explode 6

Magic Zombie
HP: 6
MovementSpeed: Slow
XpGiven: 0-6
Explode: 2
Melee Damage: 0-12
Lazer: 13
Fireball: 15

Skeleton Archer
HP: 3
MovementSpeed: Medium
XpGiven: 0-3
Explode: 1
Melee Damage: 0-6
Arrow: 10 (can shoot up to 6 Arrows)

Bone Thrower
HP: 5
MovementSpeed: Medium
XpGiven: 0-5
Explode: 1
Melee Damage: 0-10
Bone Throw: 10 (whenever a bone is thrown, self HP decreases [throwing his own bones :p])

Golden Skeleton
HP: 10
MovementSpeed: Medium
XpGiven: 0-10
Explode: 3
Damage: 0-20
(Uncompleted & unsure: picking up the remains of the Golden Skeleton, and sell?)

Vampire
HP: 8
MovementSpeed: Fast
XpGiven: 0-8
Explode: 2
Damage: 0-3, Fast Attack Rate, Self-Heal

(Vampires are quite powerful compared to other enemies, and so if you can find a piece of garlic - you can hit double damage on them. :p)

Orange Vampire
HP: 16
MovementSpeed: Fast
XpGiven: 0-16
Explode: 4
Damage: 0-6, Fast Attack Rate, Self-Heal

Possessed Statue
HP: 24
MovementSpeed: Slow
XpGiven: 0-24
Explode: 5
Damage: 0-48


Whenever you level-up, you can increase your damage... so this doesn't mean hitting one Possessed Statue 24 times, only to see a few more Statues behind it... :p

This post has been edited by ZoMbIeGuY: 08 June 2004 - 12:39 PM

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#212 User is offline   zombieguy 

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Posted 10 June 2004 - 04:05 AM

*Currently working on the inventory/status screen.
*Fog/Shroud engine is completely bug-free.
*New weapon: WarHammer, pretty much the same as sword, except it is really needed in the game to get past a certain point.
*All items in the game (12) have been put into a list. (which is good for me working out the inventory/status engine)
*Golden Skeleton now turns into a lump of gold when it dies. :p (worth quite a bit of money at the town shop)
*Decreased the amount of waypoints throughout the cave.
*Waypoint engine is completed.
*Leveling-up screen is completed.

This game is definately going to be my best so far.

This post has been edited by ZoMbIeGuY: 10 June 2004 - 04:07 AM

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#213 User is offline   Goshi 

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Posted 10 June 2004 - 04:38 AM

Orange Vampire? What the?
Oh well, that kinda spoils the stats of enemies, oh well.
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#214 User is offline   zombieguy 

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Posted 10 June 2004 - 06:30 AM

Goshi, on Jun 10 2004, 02:38 PM, said:

Orange Vampire? What the?
Oh well, that kinda spoils the stats of enemies, oh well.

Hmm...
I kinda just noticed that the Orange Vampires are like, the least fitting of all.
I only really put them in because:
A)There was one in the original Undead game - which was practically a mini-boss (and I had decided to change most of the mini-bosses to normal enemies [the possessed Statue was another]).
B) They kinda fit in between normal vampires and their leader (the White Vampire :p).
C) There's very little orange in this game. :p

...and, that I'm no good at ever making any completely serious games.


I'm actually using Mzx quite a bit now. :)

edit: smileys :(

This post has been edited by ZoMbIeGuY: 10 June 2004 - 06:32 AM

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#215 User is offline   zombieguy 

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Posted 12 June 2004 - 11:16 AM

Okay, I went through the game, and tried to note everything that has yet to be finished.

*Title Screen
*Finish off all stores and houses.
*Complete all villager's speech.
*Design simple trading engine.
*Place all enemies.
*Finish waypoint engine.
*Make sure engines are complete.
*Work out XP requirements to next level after placed enemies.
*Place all required robots on every board.
*You can't use your sword or bow in town.
*Only be able to SaveGame in Town.
*Sound. MODs (for the newly added boards) & SAMs.
*Scratchcard prizes.
*Complete Scratchcard engine.
*Inventory link to Scratchcard.
*Finish Leveling-up & choose stat engine.
*All Item values should be noted.
*Some items placed in castle? ScratchCards and StatPotions aren't items worth hanging on to, and taking into the castle. So you should be able to find them in there. Apples should not be found there, as they go rotten. Apples should be found around trees in town. InvisPotions and SuperPotions should be found in civil parts of the cave.
*ShortCut Keys for displaying amounts.
*Gate to Cave should actually open.
*Fix all Stair Cases.
*Explosions to? (space, ash or fire? (different boards have different settings at that, and I forget which one I was intending to go with (Note: Some bosses fireball's explode)))
*How to get Hammer or Armour?
*Place Purple Keys.
*Make sure it's possible to get to the Bosses, & past them.
*Make sure all bosses have the abilities they're supposed to have.
*Complete the Vampire Cells Board.
*Add Bones & Rocks where no detail lies.
*Complete the "Summon Undead" ability for some bosses.
*Comlete the Level "RockRoom".
*Start on the White Vampire Boss.
*Complete Kraicer & his arena thingy.
*Complete the "Runaway" board.
*Complete the Ending Scene.
*Redo the creditz board.

Also, sorry if any of this english sucks or something, I didn't really look over it. :P
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#216 User is offline   zombieguy 

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Posted 14 June 2004 - 09:50 AM

Don't you just hate it when your .MZX file gets fucked?
:( :( :(
I just lost 3/4 of this game... in the editor, 27 boards (out of 34) have had their X & Y sizes all set to 0... those boards are everything past the town (where all the action takes place).

Unfortunately, I didn't keep a backup of this game at all.

But I guess I should be the smallest bit happy.. as the board "TEST BOARD" had all the programming, enemies and engines on it, it still remains :).


I have no clue what I'm going to do now... that game was so god damn close to completion. :(
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#217 User is offline   zombieguy 

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Posted 20 June 2004 - 01:53 PM

I just made a really good random dungeon generator.

Yay.


Perhaps I shall use it in one of my games.
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#218 User is offline   Goshi 

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Posted 21 June 2004 - 01:54 AM

ZoMbIeGuY, on Jun 14 2004, 07:50 PM, said:

Don't you just hate it when your .MZX file gets fucked?
;) :redeemerwhore: :naughty:
I just lost 3/4 of this game... in the editor, 27 boards (out of 34) have had their X & Y sizes all set to 0... those boards are everything past the town (where all the action takes place).

Unfortunately, I didn't keep a backup of this game at all.

But I guess I should be the smallest bit happy.. as the board "TEST BOARD" had all the programming, enemies and engines on it, it still remains ;).


I have no clue what I'm going to do now... that game was so god damn close to completion. :naughty:

It seems everyone's computer is really dodgy. Some Bad Omen Repellent is sooo heavily needed. Or maybe Ripster is cursed...

Oh well, don't let this discourage you ZombieGuy. Just try to remake what you did earlier before it was lost... hopefully you have good memory

EDIT: I declare we start a smiley holocaust. Stupid smilies

EDIT2: What the? I thought I closed the tags. Oh well their fixed now.

This post has been edited by Goshi: 21 June 2004 - 01:56 AM

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#219 User is offline   zombieguy 

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Posted 21 June 2004 - 06:14 AM

Goshi:
This is why I don't like smileys. :P
Unfortunately, I have a horrible memory and I don't think I really want to redo all those levels...
It was a remake of a game. Nothing that spectacular, and I'm probably better off just taking the remaining robotic out of it and sticking it with my random dungeon generator.
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#220 User is offline   Goshi 

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Posted 21 June 2004 - 07:30 AM

Well lets hope the random generator makes some interesting dungeons then.
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#221 User is offline   zombieguy 

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Posted 24 June 2004 - 09:45 AM

I recently bought Unreal II, Halo and The Frozen Throne for the PC.
Great games, so gr8 that I doubt I'll have much time for mzx. :P
But until I do, ya'll should stuff this robot into ur game, it maks ur game coolerer
: "a"
set "local" to random 0 through 32767
set "&local&" to "save_robot"
goto "a"
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#222 User is offline   zombieguy 

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Posted 25 June 2004 - 10:06 PM

[url="http://www.digitalmzx.com/forums/index.php...=ST&f=11&t=7618"]http://www.digitalmzx.com/forums/index.php...=ST&f=11&t=7618[/url]

Be back soon. (few months maybe?)
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#223 User is offline   zombieguy 

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Posted 10 July 2004 - 10:30 PM

Whatever the problem with my comp was, it's now fixed.
I've redownloaded my games and I'm now working on Stones & Roks III.
I'm about 3% done. Yipee.
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#224 User is offline   zombieguy 

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Posted 22 July 2004 - 01:07 AM

My Harddrive's dead. I just lost what little work I had done on my game after I lost all my games.
This is so bloody annoying, just one piece of bad luck after the other... one game, all games, entire harddrive.
I'm posting on my mother's comp and I'm getting a new Harddrive today - an 80GB. :)
I'm also getting a new computer for my birthday, in a few weeks.
So, like... yayz 'n stuff.
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#225 User is offline   zombieguy 

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Posted 31 July 2004 - 03:04 AM

I started work on another game. I don't know what it'll be about, but who cares!1!1

:(

I'll think of something.
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#226 User is offline   Micah 

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Posted 31 July 2004 - 04:25 AM

Thats the best type of game. The kind you start on without knowing what the hell you are going to do. I like it.
♫ ▄ █ ▄ █ ▄ █ ▄
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#227 User is offline   zombieguy 

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Posted 09 August 2004 - 11:13 AM

I'm working on a sequel to my DoZ game... I couldn't think of anything else to make a game about. :(
I'll post more about it after Judging results have been released, so I don't get DQ. :P
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#228 User is offline   zombieguy 

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Posted 13 August 2004 - 11:15 AM

I did some more stuff on my game today!!11
this game will own u alllll... and then force u into slavery

hurry up judgingers & judge the games
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#229 User is offline   zombieguy 

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Posted 17 August 2004 - 10:34 AM

Progress is moving along smoothly.
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#230 User is offline   zombieguy 

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Posted 17 August 2004 - 01:40 PM

[url="http://zombie828.tripod.com/games.html"]http://zombie828.tripod.com/games.html[/url]

Basically all my games are on that webpage. :)
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#231 User is offline   zombieguy 

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Posted 21 August 2004 - 09:03 AM

Repetitive gameplay.

My imagination has run out. Where can you buy some more. :(((

I need ideas.
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#232 User is offline   KKairos 

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Posted 22 August 2004 - 03:40 AM

Have you tried to surprise the player?

-edit- Have you tried to suprise the player with something that they didn't necessarily expect to see at some given point. I have no idea what type of game you're working on, and I suppose I don't find out till whenever DoZ stuff is released. Apologies if it has been, I'm tired and haven't been able to see DMZX stuff since Thursday morning.

This post has been edited by KKairos: 22 August 2004 - 03:42 AM

darganflayer.net kaikairos.dev itch.io
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#233 User is offline   zombieguy 

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Posted 22 August 2004 - 05:43 AM

KKairos, on Aug 22 2004, 01:40 PM, said:

Have you tried to surprise the player?

-edit- Have you tried to suprise the player with something that they didn't necessarily expect to see at some given point. I have no idea what type of game you're working on, and I suppose I don't find out till whenever DoZ stuff is released. Apologies if it has been, I'm tired and haven't been able to see DMZX stuff since Thursday morning.

Well, I'm not too sure what I should surprise the player with... and it might'n fit with the type of game it is.

The DoZ results haven't been released yet, but I'll be sure to post more about this game when it is.

Oh yeah and, this is my pledge game for those who care.
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#234 User is offline   zombieguy 

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Posted 30 August 2004 - 05:00 PM

I'm 75% through my pledge game. Which is pretty damn sucky, since I've got like three more months. :(
The game's pretty damn long. I've taken a million shortcuts in editing this game (mainly level design) and which is why I've done so much in so little time.
You'll see what I mean by these "shortcuts" when the game's released. (they aren't really that bad, though :P)

This post has been edited by ZoMbIeGuY: 30 August 2004 - 05:05 PM

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#235 User is offline   Micah 

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Posted 30 August 2004 - 08:40 PM

Well, I suggest you finish the game first, and use any time you have afterwards to go back and fix anything you can easily revise. I'd rather see a crappy, complete game than a good, 1-level one.

This post has been edited by Micah: 30 August 2004 - 08:42 PM

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#236 User is offline   zombieguy 

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Posted 31 August 2004 - 04:58 AM

Okay, this is extreme suck... the levels take 30 seconds to load :(. There's 26 levels in total, 11 need loading.
Though, I think speed 1 is the speed of your computer or something, so the 30 seconds might be less...
I also thought it was more than 26 levels, but I guess not.

Because of the 16 wav limit, I can't have many sounds either.

This game sure is going to suck. :(

This post has been edited by ZoMbIeGuY: 31 August 2004 - 05:04 AM

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#237 User is offline   Goshi 

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Posted 31 August 2004 - 05:25 AM

I don't mind the loading times but for Sound, I wouldn't let that bother you too much. Sound only spices up the game or something
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#238 User is offline   zombieguy 

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Posted 03 September 2004 - 03:39 AM

I've done some more stuff.
I'd say I'm at 80% now, but the last 20% is going to be a little more difficult than the rest, so I guess I should stick it at like 60%. :P
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#239 User is offline   zombieguy 

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Posted 04 September 2004 - 12:55 PM

Okay, I'm probably at liek 75% again, lolz.


... :(
I think I might quit posting in this journal until the DoZ results are released. I've made 10 posts about this game, none of which really say anything. :P
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#240 User is offline   ShloobeR 

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Posted 04 September 2004 - 04:47 PM

... 16 wav limit? :( what is that
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