MZX port The pseudo-journal
#151
Posted 10 July 2004 - 06:33 AM
#152
Posted 11 July 2004 - 02:57 AM

<Malwyn> Yes, yes. Don't worry I'd rather masturbate with broken glass than ask you for help again. :(
#153
Posted 11 July 2004 - 03:15 AM
#154
Posted 11 July 2004 - 04:57 AM
Although I'm still finding it dubious that winzip provides that service.
#155
Posted 11 July 2004 - 06:02 AM

#156
Posted 11 July 2004 - 06:32 AM
I think it's best to include a version with MZX packaged with it, and a shell script to run MZX so it runs the game (or something like that)
- Exo
"The fact that I say I've one of the best, is called honesty." -Akwende
"Megazeux is not ment to be just ASCII, it is ANSI!" - T-bone6
"I hate it when you get all exo on me." - emalkay
Exophase can what Rubi-cant.
exoware is ware ur ware is exoware
ps. not loking 4 new membrs kthx
#158
Posted 11 July 2004 - 02:21 PM
<img src="http://img223.imageshack.us/img223/2655/quakemarinepz1.gif" border="0" class="linked-sig-image" />
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"There is only one basic human right, the right to do as you damn well please. And with it comes the only basic human duty, the duty to take the consequences."
- P.J. O'Rourke
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"Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep, his cupidity may at some point be satiated; but those who torment us for our own good torment us without end, for they do so with the approval of their own conscience."
- C.S. Lewis
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This week, on LANCER PONDERS:
<lolilover> I notice alot of Japanese fiction involving kemono-mimi characters always has the main character saving an innocent animal and then the animal returns as a girl to reward him for his kindness.
<lolilover> Well there's a cat that is always wandering around in my backyard. Should I feed it in the hopes that one day a catgirl will show up at my door?
#159
Posted 11 July 2004 - 09:37 PM
and yeah, i've seen winzip do that.
<pyro1588> "welcome to australia, can i help you find what you're looking for?"
<Tox> pyro1588, I'm giving you the most reproachful of glares right now.
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Go show those nutty Koreans what us crazy Europeans are made of pirate.gif pirate.gif pirate.gif - Saike
<exophase> The old Commodore strategy of, "Go friggin' bankrupt!"
<wervyn> Go away! I'm writing the same engine I always do!
#160
Posted 12 July 2004 - 04:22 AM
I also fixed some other issues, more bugs, etc. Besides the config file, almost all of MZX's core should be done, so I should be able to start working on the editor now.
- Exo
"The fact that I say I've one of the best, is called honesty." -Akwende
"Megazeux is not ment to be just ASCII, it is ANSI!" - T-bone6
"I hate it when you get all exo on me." - emalkay
Exophase can what Rubi-cant.
exoware is ware ur ware is exoware
ps. not loking 4 new membrs kthx
#161
Posted 12 July 2004 - 05:42 PM
"Only two things are infinite, the universe and the stupidity of mankind, and I'm not sure about the former." -Albert Einstein
"I wanna take a ride on your disco stick." -duvel
#162
Posted 12 July 2004 - 06:16 PM
Now, I dunno if you're gonna try and keep the look and feel of the editor as much as possible, but I was thinking, it would speed up MZX game development if you had the following things:
-A way to UNDO the last 3 or 4 things you did
-Have the character set appear in a window to the left, allowing you to select groups of characters with the mouse, to place... kind of like the RPG Maker editors... This way, say you draw a tree, using 4x3 characters.. you'd be able to select the whole tree and place it down at once, instead of manually going in, placing a bunch of customblocks down, and selecting each individual character for them
-More intuitive copying system
-Have it automatically load the proper palette/character set for a board
The editor's interface can definitely stand to be reworked, to make it more user friendly...
This post has been edited by djtiesto: 12 July 2004 - 06:18 PM

#163
Posted 12 July 2004 - 06:46 PM
http://www.nullsoft.com/free/nsis/
<@Tixus> Anyway, I set the year to 1988 for some reason.
<@Tixus> And set the microwave to run for a minute and 28 seconds.
<@Tixus> But it failed to send me back in time, and I was disappointed.
<Insidious> Tixus accidentally microwaved the 80s
<Insidious> that is my takeaway from this
#164
Posted 12 July 2004 - 09:54 PM
This'll be cool stuff when it's done!
#165
Posted 12 July 2004 - 10:29 PM

<Malwyn> Yes, yes. Don't worry I'd rather masturbate with broken glass than ask you for help again. :(
#166
Posted 12 July 2004 - 10:59 PM
Exophase, on Jul 11 2004, 11:22 PM, said:
Will there be any way to specify the pan position of samples, or will they at least be centered? Just curious.
It's great to see that someone is taking the time to develop MegaZeux. I was getting worried for a while.
#167
Posted 12 July 2004 - 11:48 PM
i like the undo idea, and the character window might not be bad as an optional feature, but i think the copying system is fine. loading a given palette would probably require a change in file format, but it would be a nice feature.
<pyro1588> "welcome to australia, can i help you find what you're looking for?"
<Tox> pyro1588, I'm giving you the most reproachful of glares right now.
--------
Go show those nutty Koreans what us crazy Europeans are made of pirate.gif pirate.gif pirate.gif - Saike
<exophase> The old Commodore strategy of, "Go friggin' bankrupt!"
<wervyn> Go away! I'm writing the same engine I always do!
#168
Posted 12 July 2004 - 11:54 PM
Also, I think that it would be kind of a neat feature. Sure, you couldn't use it everywhere (like you said, that'd be a little disorienting). It would be nice to have for cutscenes and the like; being able to position, say, voices, could really enhance a dialogue sequence.
#169
Posted 13 July 2004 - 01:25 AM
I'm reimplementing the editor (since the original code is a real mess), but I don't want to add all of these complicated editing abilities. That would really slow down development time. In the future there will probably be a totally different editor.
The primary focus of the port is to put MZX onto other platforms, not redesign or expand it. Some additions come because of internal revision, but that's not the goal right now.
Likewise, I have no intention of modifying Robotic or adding new function counters. It's best to wait for later versions (3.x line?)
- Exo
"The fact that I say I've one of the best, is called honesty." -Akwende
"Megazeux is not ment to be just ASCII, it is ANSI!" - T-bone6
"I hate it when you get all exo on me." - emalkay
Exophase can what Rubi-cant.
exoware is ware ur ware is exoware
ps. not loking 4 new membrs kthx
#170
Posted 13 July 2004 - 03:15 PM
#172
Posted 13 July 2004 - 09:21 PM

Why-Fi: but I'M MATURE ENOUGH TO BE A MODERATOR!!!!!!!!!!
#173
Posted 14 July 2004 - 12:00 AM
WildWeasel, on Jul 13 2004, 04:36 PM, said:
Well, neither do I, but I wanna play MZX again as soon as possible.
#174
Posted 14 July 2004 - 02:45 AM
<pyro1588> "welcome to australia, can i help you find what you're looking for?"
<Tox> pyro1588, I'm giving you the most reproachful of glares right now.
--------
Go show those nutty Koreans what us crazy Europeans are made of pirate.gif pirate.gif pirate.gif - Saike
<exophase> The old Commodore strategy of, "Go friggin' bankrupt!"
<wervyn> Go away! I'm writing the same engine I always do!
#175
Posted 14 July 2004 - 03:18 AM
<+AFK> dormando's apathy is palpable.
* AFK palpates
<dormando> stop that
<Malwyn> undressing with revvy a little over a metre away. new definition of awkward.
#176
Posted 14 July 2004 - 05:50 AM
Revvy, on Jul 13 2004, 10:18 PM, said:
Chances are Exo probably has SDL compiled so that it makes statically-linked libraries. If so we won't have a dll to fiddle with.
This post has been edited by Frobozz: 14 July 2004 - 05:51 AM
#177
Posted 14 July 2004 - 09:16 AM
Frobozz, on Jul 14 2004, 12:50 AM, said:
Revvy, on Jul 13 2004, 10:18 PM, said:
Chances are Exo probably has SDL compiled so that it makes statically-linked libraries. If so we won't have a dll to fiddle with.
No, I don't...
I know some of you don't mind waiting, but I do mind having to do a bunch of extra work for a port thats already become far more complicated than ever intended. One new revision will lead to another and then it'll never get done. I have specific goals to accomplish and when they're done I'm releasing.
- Exo
"The fact that I say I've one of the best, is called honesty." -Akwende
"Megazeux is not ment to be just ASCII, it is ANSI!" - T-bone6
"I hate it when you get all exo on me." - emalkay
Exophase can what Rubi-cant.
exoware is ware ur ware is exoware
ps. not loking 4 new membrs kthx
#178
Posted 14 July 2004 - 09:36 AM

<Malwyn> Yes, yes. Don't worry I'd rather masturbate with broken glass than ask you for help again. :(
#179
Posted 14 July 2004 - 07:54 PM
<+AFK> dormando's apathy is palpable.
* AFK palpates
<dormando> stop that
<Malwyn> undressing with revvy a little over a metre away. new definition of awkward.
#180
Posted 19 July 2004 - 02:23 PM
Now, I recall the help file in MZX to say "255 characters is a hardware limit"... Would that be... a DOS limit? if MZX still uses 8x14 2 color ASCII characters, it's emulating it... in Windows, shouldn't MZX have the capacity to any number of 8x14 16 color graphics? at this point, change the format a bit and any number of graphics could be stored. If MZX uses ASCII it's merely for compatability, right? But, when is the last time anyone has complained about character limitations, though?
So if I'm being unclear my question boils down to, "Will graphics capability go up with the port's completion?"
Exo, I'm trying to keep up with the port, the sooner it comes out, the bigger your check ^_- Good luck and God Speed...
{
return null;
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