Starflight MZX its really good, for real, i mean it.
#511
Posted 16 March 2004 - 05:08 AM
<+AFK> dormando's apathy is palpable.
* AFK palpates
<dormando> stop that
<Malwyn> undressing with revvy a little over a metre away. new definition of awkward.
#512
Posted 16 March 2004 - 05:47 AM
"I'm all about spatial realism to a fault."
..Ignorance is to be unaware of the truth.
....Incompetence is to be unable to grasp the truth.
......And escape is to run away from the truth.
It is useless to run, since the truth is right next to you.
-Wervyn
#513
Posted 16 March 2004 - 05:54 AM
(note, Ken may have fixed that in the time between your post and mine)

<Malwyn> Yes, yes. Don't worry I'd rather masturbate with broken glass than ask you for help again. :(
#514
Posted 16 March 2004 - 06:18 AM
Lancer-X, on Mar 15 2004, 10:54 PM, said:
(note, Ken may have fixed that in the time between your post and mine)
Lancer is right, it does have a back.
Werv is also right, because the back is a little less than half the size it should be. =(
This is the product of a fundimental limitation imposed to make the maps work in their primary function (moving on the surface.) There is no practical way to correct this problem, so I encourage you to all just look the other way.
<Cybersilver> "All my sugestions are for FUTER VERSIONS. Say it with me Fu-ter futer. Yep..."
9-21-2009, SFMZX game play video: HERE
Risu2112
#516
Posted 17 March 2004 - 12:38 AM
Xeirxes, on Mar 16 2004, 03:07 AM, said:
Werv is pointing out that only half of the map should be visible on the globe, and thats not the case for this one. For example if you took a picture of earth from the moon, you would not be able to get a picture with north america and china in the same shot. Instead of having 50% of the planet out of view, mine only has 29% of the planet out of view, and 71% in view. (This again is the closest I could get to 50-50 with the tight constraints of map size and globe size.)
<Cybersilver> "All my sugestions are for FUTER VERSIONS. Say it with me Fu-ter futer. Yep..."
9-21-2009, SFMZX game play video: HERE
Risu2112
#519
Posted 17 March 2004 - 10:04 PM
<img src="http://ross.box43.net/sig.php/sig.png" border="0" class="linked-sig-image" />
#520
Posted 18 March 2004 - 12:21 AM
#521
Posted 09 April 2004 - 02:34 PM
Please release public demo? I've played Zog the Hunter 2 demos all the way through now about 50 times, MUST HAVE NEW MZ GAME!!!!

"Loved by Some,
Hated by most,
Respected by all..."
#522
Posted 13 April 2004 - 07:25 AM
Soon as that's straitened out I will patch this thing up and link it properly.
Oh yeah, this is a pretty major update considering I am phasing out all of the planet boards and swiching to MZM's. It's gonna be messy. =\
EDIT: GUYS IT'S GONNA BE A WHILE =(
This post has been edited by KenOhki2112: 13 April 2004 - 07:50 AM
<Cybersilver> "All my sugestions are for FUTER VERSIONS. Say it with me Fu-ter futer. Yep..."
9-21-2009, SFMZX game play video: HERE
Risu2112
#523
Posted 27 April 2004 - 08:16 AM
<Cybersilver> "All my sugestions are for FUTER VERSIONS. Say it with me Fu-ter futer. Yep..."
9-21-2009, SFMZX game play video: HERE
Risu2112
#525
Posted 18 July 2004 - 04:30 PM
<+AFK> dormando's apathy is palpable.
* AFK palpates
<dormando> stop that
<Malwyn> undressing with revvy a little over a metre away. new definition of awkward.
#526
Posted 18 July 2004 - 11:57 PM
KenOhki2112, on Mar 15 2004, 11:49 AM, said:

Thanks beige!
EDIT: Ignore all the displays on the right, this was a test board and those are the wrong displays. The acutal game will use the ship displays at this point because obviously you are still in the ship. ^_^
perspective fixed, resolution doubled, and now 40% of the planet is visible at any one point rather than 70%ish.
This screen will mostly just be for looks, when you go to a planet, you'll see this screen, and have the option of landing or leaving. Oh, and of course just sitting there enjoying the view
This post has been edited by KenOhki2112: 18 July 2004 - 11:59 PM
<Cybersilver> "All my sugestions are for FUTER VERSIONS. Say it with me Fu-ter futer. Yep..."
9-21-2009, SFMZX game play video: HERE
Risu2112
#527
Posted 19 July 2004 - 12:23 AM
#528
Posted 19 July 2004 - 12:58 AM
After that I'm going to put the updated sensor code on the system and battle boards.. I thought I did that months ago but.. nope, still using the old one.
Oh yeah, I ran out of memory.. thats why I didn't apply the new sensors. Damnit this is going to be a pain to make it fit.
This post has been edited by KenOhki2112: 19 July 2004 - 12:59 AM
<Cybersilver> "All my sugestions are for FUTER VERSIONS. Say it with me Fu-ter futer. Yep..."
9-21-2009, SFMZX game play video: HERE
Risu2112
#529
Posted 19 July 2004 - 02:30 AM
These planets look VERY nice, I'll show the difference in a second
<Cybersilver> "All my sugestions are for FUTER VERSIONS. Say it with me Fu-ter futer. Yep..."
9-21-2009, SFMZX game play video: HERE
Risu2112
#530
Posted 19 July 2004 - 02:37 AM
xx̊y (OST) - HELLQUEST (OST) - Zeux I: Labyrinth of Zeux (OST) (DOS OST)
w/ Lancer-X and/or asgromo: Pandora's Gate - Thanatos Insignia - no True(n) - For Elise OST
MegaZeux: Online Help File - Keycode Guide - Joystick Guide - Official GIT Repository
#531
Posted 19 July 2004 - 02:42 AM

New:

Both of those images were generated from the same map. You can see the second shot is a little more streched out (to solve the mystery size back problem). The added benefit is that details on the map are more detailed, I mean look at the river =p.
By the way this is all done, not planned.
<Cybersilver> "All my sugestions are for FUTER VERSIONS. Say it with me Fu-ter futer. Yep..."
9-21-2009, SFMZX game play video: HERE
Risu2112
#533
Posted 19 July 2004 - 04:21 AM
#534
Posted 19 July 2004 - 05:21 AM
asgromo, on Jul 18 2004, 09:21 PM, said:
I think I'm around 7 years into the project.
something like that =\
<Cybersilver> "All my sugestions are for FUTER VERSIONS. Say it with me Fu-ter futer. Yep..."
9-21-2009, SFMZX game play video: HERE
Risu2112
#535
Posted 19 July 2004 - 05:46 AM
#536
Posted 19 July 2004 - 07:19 AM
That was quite a productive day =p
See you again in 2 months!
This post has been edited by KenOhki2112: 19 July 2004 - 07:19 AM
<Cybersilver> "All my sugestions are for FUTER VERSIONS. Say it with me Fu-ter futer. Yep..."
9-21-2009, SFMZX game play video: HERE
Risu2112
#537
Posted 19 July 2004 - 01:07 PM

"Loved by Some,
Hated by most,
Respected by all..."
#538
Posted 21 July 2004 - 07:27 PM
this looks totally awesome...
Hows it going bud?
#539
Posted 21 July 2004 - 10:11 PM
KenOhki2112, on Jul 19 2004, 03:19 AM, said:
You won't get a response because we don't think you're joking.
#540
Posted 22 July 2004 - 12:33 PM
Kudos, Ken - the game looks great (even though it's not really my type of game genre), and I'm impressed how devoted you are to it.


Help















