Space game
#1
Posted 25 July 2004 - 03:30 AM
Please remember I'm on dial-up
#$#$#$#$#$#$#$ = BOREDOM = #$#$#$#$#$#$#$
$#$#$#$#$#$#$# = BOREDOM = $#$#$#$#$#$#$#
#$#$#$#$#$#$#$ = BOREDOM = #$#$#$#$#$#$#$
$#$#$#$#$#$#$# = BOREDOM = $#$#$#$#$#$#$#
#$#$#$#$#$#$#$ = BOREDOM = #$#$#$#$#$#$#$
$#$#$#$#$#$#$# = BOREDOM = $#$#$#$#$#$#$#
#3
Posted 27 July 2004 - 06:51 AM
<img src="http://ross.box43.net/sig.php/sig.png" border="0" class="linked-sig-image" />
#4
Posted 27 July 2004 - 07:17 AM
#6
Posted 27 July 2004 - 04:40 PM
I mean unless you're a HUGE offender, no one really cares. The people who they go after are the people providing the software for download, not the individual downloaders (unless they are downloading to also provide it elsewhere).
The reason is because there are SO MANY people downloading warez, it's just not effective to chase after them all, For everyone you catch 3 (or more) more pop up. You might as well go after the providers. And then on the p2p networks, the downloaders are in most cases also providers, so... the software police are fighting a losing battle.
So long as your not making money off of it, no one cares.
#7
Posted 27 July 2004 - 06:24 PM
<img src="http://ross.box43.net/sig.php/sig.png" border="0" class="linked-sig-image" />
#8
Posted 27 July 2004 - 07:07 PM
There are several good space RTS games, but the catch is that you'll have to buy them. Not one good freeware RTS exists. But if you really do want to buy one, I'd say Starcraft (obvious), the Earth 2140 series, and Dark Reign. Not exactly space, but not like you can get much else.
Serious damage to important body parts pretty much ruins any plans you had for living. Bummer.
#9
Posted 27 July 2004 - 07:09 PM
#10
Posted 27 July 2004 - 07:12 PM
Remember, pirating is bad, so only I get to do it =D
<img src="http://img223.imageshack.us/img223/2655/quakemarinepz1.gif" border="0" class="linked-sig-image" />
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"There is only one basic human right, the right to do as you damn well please. And with it comes the only basic human duty, the duty to take the consequences."
- P.J. O'Rourke
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"Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep, his cupidity may at some point be satiated; but those who torment us for our own good torment us without end, for they do so with the approval of their own conscience."
- C.S. Lewis
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This week, on LANCER PONDERS:
<lolilover> I notice alot of Japanese fiction involving kemono-mimi characters always has the main character saving an innocent animal and then the animal returns as a girl to reward him for his kindness.
<lolilover> Well there's a cat that is always wandering around in my backyard. Should I feed it in the hopes that one day a catgirl will show up at my door?
#11
Posted 27 July 2004 - 09:00 PM
Metal Fatigue
Real Time Strategy. Anime-ish Mecha-based combat. About a 73MB download.
http://www.the-under...ame.php?id=1975
Master of Orion
Turn Based Strategy. THE classic conquer-the-galaxy game. Only about 5MB.
http://www.the-under....php?gameid=688
#12
Posted 28 July 2004 - 03:50 AM
Turn Based Strategy. THE classic conquer-the-galaxy game. Only about 200 KB.
http://www.the-under.../game.php?id=55
#13
Posted 28 July 2004 - 04:49 AM
Crusader, on Jul 27 2004, 03:00 PM, said:
Real Time Strategy. Anime-ish Mecha-based combat. About a 73MB download.
http://www.the-under...ame.php?id=1975
I am glad my parents bought DSL =(
xx̊y (OST) - HELLQUEST (OST) - Zeux I: Labyrinth of Zeux (OST) (DOS OST)
w/ Lancer-X and/or asgromo: Pandora's Gate - Thanatos Insignia - no True(n) - For Elise OST
MegaZeux: Online Help File - Keycode Guide - Joystick Guide - Official GIT Repository
#14
Posted 28 July 2004 - 11:58 AM
Now then, some games I haven't gotten around to yet, but I WILL.
Asgromo: I had I look at that, and the OLD graphics etc confused the crap out of me. Thanks, but NO GOOD.
Crusader: The first one is too big, and the second one refuses to run on my pc
Anyone who said starcraft, sorry but it's too big. Thanks, but NO GOOD.
Lastly, anyone who said Buy a game, forget it, cause my cd-rom drive is F**KED so it would be POINTLESS.
So, come on people, step up and tell me MORE.
#$#$#$#$#$#$#$ = BOREDOM = #$#$#$#$#$#$#$
$#$#$#$#$#$#$# = BOREDOM = $#$#$#$#$#$#$#
#$#$#$#$#$#$#$ = BOREDOM = #$#$#$#$#$#$#$
$#$#$#$#$#$#$# = BOREDOM = $#$#$#$#$#$#$#
#$#$#$#$#$#$#$ = BOREDOM = #$#$#$#$#$#$#$
$#$#$#$#$#$#$# = BOREDOM = $#$#$#$#$#$#$#
#15
Posted 28 July 2004 - 02:28 PM
Really, since you have no CDrom drive, you should probably buy one of them before you go out buying a game meaning that to play a game now, it'd cost you probably $100 or more... Which would suck.
Soultion, Warez a game, buy a CD-RW burn it and play. Seriously, the people who made thoes games already paid for the developement and broke even on what they put in day one of the release. The MOST expensive thing you buy when you buy a game is the cardboard box it comes in or possibly thoes instruction manuals. Cost of CD averages like 5 cents for these guys. The profit margins are HUGE per copy. Not even if half the people playing got a ripped version would the developers suffer. I mean really, buying games now a days is like being robbed, only you ask for it.
Now cartridge games take a bit more money to distribute I can undestand them costing upwards of $25, or $50 sometimes, but CD games have no excuse. It's bullshit.
But that's just me, I like to think I'm sticking it to the man whenever I download some program I should pay for, but I wont kid myself, I guess I just like free stuff more. ^^
#16
Posted 28 July 2004 - 06:06 PM
"Only two things are infinite, the universe and the stupidity of mankind, and I'm not sure about the former." -Albert Einstein
"I wanna take a ride on your disco stick." -duvel
#17
Posted 28 July 2004 - 06:40 PM
ler, on Jul 28 2004, 07:06 PM, said:
I believe ripster88 was talking about Real-time Strategies. Alpha Centuri is a turnbased strategy.
#18
Posted 28 July 2004 - 08:13 PM
Koji, on Jul 28 2004, 10:28 AM, said:
Really, since you have no CDrom drive, you should probably buy one of them before you go out buying a game meaning that to play a game now, it'd cost you probably $100 or more... Which would suck.
Soultion, Warez a game, buy a CD-RW burn it and play. Seriously, the people who made thoes games already paid for the developement and broke even on what they put in day one of the release. The MOST expensive thing you buy when you buy a game is the cardboard box it comes in or possibly thoes instruction manuals. Cost of CD averages like 5 cents for these guys. The profit margins are HUGE per copy. Not even if half the people playing got a ripped version would the developers suffer. I mean really, buying games now a days is like being robbed, only you ask for it.
Now cartridge games take a bit more money to distribute I can undestand them costing upwards of $25, or $50 sometimes, but CD games have no excuse. It's bullshit.
But that's just me, I like to think I'm sticking it to the man whenever I download some program I should pay for, but I wont kid myself, I guess I just like free stuff more. ^^
Fuck you. Yeah, CD-roms don't cost much. But newsflash, dickhead:
THEY DEVELOP THE GAMES AS A JOB. THIS IS NOT SOMETHING THEY DO IN THEIR SPARE TIME. THEY HAVE TO MAKE A PROFIT.
This isn't like the movie industry where people say that you're "PUTTING WILL SMITH OUT OF BUSINESS FOR DOWNLOADING I, ROBOT" or whatever. Where do game developers make their money? Go on, take a guess.
GAME DEVELOPING.
And if they already "broke even" on the first day of development, you'd see these guys living like movie stars or famous musicians, but you don't. Because they don't, because if people don't buy the fucking games then they don't make money, it's that simple.
I pirate shit too, but there's a difference, I don't fucking justify it by saying "OH WELL THEY MAKE ENOUGH MONEY ANYWAY AND CDS AREN'T EXPENSIVE", and there are plenty of games that I DO buy.
#19
Posted 28 July 2004 - 09:18 PM
ripster88, on Jul 28 2004, 06:58 AM, said:
dosbox.sourceforge.net
Honestly.
#20
Posted 28 July 2004 - 09:41 PM
Sci-freak, on Jul 28 2004, 01:40 PM, said:
It doesn't matter too much.
"Only two things are infinite, the universe and the stupidity of mankind, and I'm not sure about the former." -Albert Einstein
"I wanna take a ride on your disco stick." -duvel
#21
Posted 28 July 2004 - 09:48 PM
Seriously though, Anacreon is amazing. You can purposely addict the people of a planet to drugs in order to increase efficiency. You actually set up trade routes between planets. And you can play with up to eight players at the same computer, taking turns against each other. It's freaking amazing.
#22
Posted 28 July 2004 - 10:20 PM
#23
Posted 29 July 2004 - 02:12 PM
Any game that didn't sell well isn't worth warezing, DUH, since apparently no one want's to play it. Therefore the game's creators ARE probably living the high life what with their golden mansions and rocket cars.
I never said I didn't buy any games. Some games I buy, especially if I really liked playing them in my "Trial version." I warez some of the REALLY good games to find out if they are worth paying for (And these games are sometimes upwards of 60 dollars so yeah I think I'm entitled to a little trial before I blow a sixty bucks on a game I'll play once). Alot of the software (non-games) I warez are things that YOU CANNOT BUY in a store, such as Animation Master, and Swift3d (nice 3d rendering tools). Some things are JUST TO DAMNED EXPENSIVE, like maya. ^^ (I like 3d rendering programs as you might have guessed) Some games/software Aren't sold in stores anymore. Ever seen The original sims game for sale lately, cause all I can find are $30 plugins! YAY.
Gofer: Whoa, dude, calm down. You and a few other people need to take a step back from their computer and notice that the post they are replying to isn't there to insult you. You have no right to go off the handle with these Fuck-you's, dickhead's and such.
As for the developers, THINK about what games are warezed most. THE TOP SELLING KIND, DUH! So yeah thoes developers, more than likely, broke even (and then some) the first day of RELEASE (You don't make money during development, but I figure you just typo'd or something). Think about it, if you sold half a million units (which is a horrible sell in the market these days), and you were promised (lets go to the bottom of the food chain here) %10, and each game is sold for a profit of $30, The developer(s) get $1,500,000. Sure this doesn't include taxes and such and probably isn't COMPLETELY accurate, it still illustraights the point, you (the game developer) are STINKING rich before your game get's warezed. Who want's to download a 500mb game that stank in the market? Even in THAT case, the developers not making Money off of it anyway, since the game isn't even on the shelves anymore.
In short I guess the arguments for Warezing are similar to the arguments for shoplifting, The market isn't hurt at all by this if it's in moderation. Only if it gets out of hand (Like EVERY person who wants the game warezes it) does the market suffer, and that isn't very likely, since everyone would then wait for a warez copy to appear indefinetely, since no one has a real copy to rip.
Are you getting me here? There is LOGIC behind most of the stuff I say I'm not just posting this stuff to hear you cry out FUCK YOU, DICKHEAD, YOU'RE BEING MEAN!
Oh wait one more thing.
If the developers are being paid durring development, then they are no better or worse from people warezing. However, a developing COMPANY (the developers I was refering to) don't get paid durring development, they develop the game and the publisher takes the finished copy, sells it, and gives the developers a percentage back of the profit. THAT is why when a game doesn't sell well, the developer company suffers not the publisher.
However, in the case of developer/Publisher companies, like Electronic Arts, Sony, etc. The company branch suffers and may in extreme cases be terminated.
BUT this is all if the game DOESN'T SELL, and if they DON'T SELL, you probably won't find them listed in the Warez sites,
Theres a demographic system behind all this trust me.
#24
Posted 29 July 2004 - 03:21 PM
ANNNYWAY, I'm surprised no one has mentioned Stars! yet. Its small, the graphics are neat, its on a little wider scale than your average Age of Empires game (Solar systems, not buildings), and its overall exactly what ripster is looking for. Free trial, not too expensive to buy (or hard to find a serial number for).
(Also I download 73MB files for breakfast on my 56k modem. You just need time, man
The Stars! site seems to have crumbled, but here is where I'd start looking for Stars! stuff.
This post has been edited by Insidious: 29 July 2004 - 03:39 PM
<@Tixus> Anyway, I set the year to 1988 for some reason.
<@Tixus> And set the microwave to run for a minute and 28 seconds.
<@Tixus> But it failed to send me back in time, and I was disappointed.
<Insidious> Tixus accidentally microwaved the 80s
<Insidious> that is my takeaway from this
#25
Posted 29 July 2004 - 04:52 PM
And if Gofer doesn't like that outlook on the whole warez thing, that's cool, but he doesn't have to jump out of skin cursing at me about it like he did.
#27
Posted 29 July 2004 - 06:07 PM
Koji, on Jul 29 2004, 12:52 PM, said:
And if Gofer doesn't like that outlook on the whole warez thing, that's cool, but he doesn't have to jump out of skin cursing at me about it like he did.
...ever hear of Suprnova? Most warez releases for "big" games are 0-day, which means they come out the moment or even before the game is released in stores.
And here's the thing, though: these developers don't get the majority of their pay until the game is complete. Most games do NOT take a month or so to develop, so it's anything but a "monthly paycheck" for them. And you say bad sales only affect the publisher, that's hardly the case. If a developer makes a game that doesn't sell too well, do you think publishers will be eager to hire them in the future? And even if the game does sell fairly well, but is still pirated a bunch, do you think a lot of the extra sales they would have got (and yeah, i know not all people who download the game would have normally pirated it, but for really good, big releases, quite a few people are content to download the game instead of buying it) would have helped them any? Definitely.
Software piracy is anything but a victimless crime (like masturbation or necrophillia), and it's a world away from, say, sharing mp3s. Do game developers make a large amount of their money from advertising or concerts (*cough* musical artists *cough*)? Hell no. They make their money depending on how well the game sells, and that's pretty much the bottom line.
#28
Posted 29 July 2004 - 08:02 PM

#29
Posted 30 July 2004 - 02:01 AM
#30
Posted 30 July 2004 - 06:14 AM
Insidious, on Jul 29 2004, 10:21 AM, said:
Stars! is fucking incredible. It pisses me off when people shun it simply because it has crappy graphics and an interface that requires more than a brain cell to operate. That game was certainly worth every penny.

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