zombieguy's games i em creationing teh bezt gaemz evar!
#241
Posted 05 September 2004 - 04:43 AM

<Malwyn> Yes, yes. Don't worry I'd rather masturbate with broken glass than ask you for help again. :(
#242
Posted 06 September 2004 - 03:18 AM
Lancer-X, on Sep 5 2004, 02:43 PM, said:
:(
If the results aren't released by the time I've completed this (which I'm sure will be a while yet), I'll probably just release this anyway.
#243
Posted 10 September 2004 - 03:08 PM
This is a sequel to this game.
*There's 8 types of enemies and a total of 631 in this game. ^^
*There's 5 bosses too. They each have 32 hitpoints.
*You can buy powerups for your gun after collecting enough coins.
*There's an experience and leveling system.
*There's another use for stamina, it's an ability that you buy at the powerup shop.
*You aren't invincible like in Grunges 1, but the game is fairly easy if you level up enough.
*You live on the above ground (where everything is grey) a 480x150 board.
*I have 30 sounds or so that I'll use... (I could only use like 5 before, because of that bug)
As for those shortcuts I said I was talking about... The gameplay is about the same (except funnerer), you go to the place where Grunges 1 happened and half the levels are randomly generated.
#244
Posted 12 September 2004 - 04:38 AM
I've removed two levels which had a total of 224 enemies on them. It seemed like a pretty silly massacre.
#245
Posted 12 September 2004 - 05:54 AM
#246
Posted 13 September 2004 - 10:45 AM
Though, I bet if I really tried my hardest I could finish this game tonight. :P
Stuff to do:
Implement the last powerup thing.
Above World board.
Complete the end boss.
Place Enemies, stairs & fix exits in all non-random levels.
Place all randomized levels.
edit: typo
This post has been edited by ZoMbIeGuY: 13 September 2004 - 10:46 AM
#247
Posted 14 September 2004 - 09:11 AM
ZoMbIeGuY, on Sep 12 2004, 03:38 PM, said:
I've removed two levels which had a total of 224 enemies on them. It seemed like a pretty silly massacre.
Ugh. Too many enemies in ASCII just makes me sick. It's like, little squares keep bumping your square and your square flashes red. Enemies are good in MegaZeux, but thankyou ZoMbIeGuY for getting rid of those two levels. They sound bad.
#248
Posted 14 September 2004 - 12:01 PM
Razerboy, on Sep 14 2004, 07:11 PM, said:
ZoMbIeGuY, on Sep 12 2004, 03:38 PM, said:
I've removed two levels which had a total of 224 enemies on them. It seemed like a pretty silly massacre.
Ugh. Too many enemies in ASCII just makes me sick. It's like, little squares keep bumping your square and your square flashes red. Enemies are good in MegaZeux, but thankyou ZoMbIeGuY for getting rid of those two levels. They sound bad.
Well, I haven't even made those levels yet :P. I just removed them from what I was planning to do.
Every randomized level has less than 64 enemies, except the last which has 128.
The randomized levels are 386x126 which is 48636 squares. I wouldn't think comparing 48636 to 128 squares for enemies is that much of a bad thing. :P
#249
Posted 14 September 2004 - 07:09 PM
Quote
/me bumps Razerboy's square.
* Razerboy turns red.
#250
Posted 14 September 2004 - 09:28 PM
This post has been edited by ZoMbIeGuY: 14 September 2004 - 09:29 PM
#252
Posted 16 September 2004 - 12:06 AM
#253
Posted 21 September 2004 - 04:21 PM
#255
Posted 22 September 2004 - 02:06 AM
So far I've just made a sword engine :P, but the game will borrow a lot of Grunges 2.
#256
Posted 22 September 2004 - 12:11 PM
#257
Posted 22 September 2004 - 12:56 PM
Micah, on Sep 22 2004, 10:11 PM, said:
Yes, there's quite an amount of references in some of my games towards my other games... especially with "Da Arena" :P.
I really haven't done anything with this game. I probably won't until I've finished my pledged game.
I'm really lacking inspiration with mzx at the moment... the sad part about that is that I have a lot of free time on my hands and I'm almost dying of boredom. :(
#258
Posted 26 September 2004 - 07:30 AM
#261
Posted 30 September 2004 - 07:23 AM
It's been getting very hot and the heat has been destroying my mind. So progress will slow a bit. :P
I also won't be able to work on the game for two days due to having to visit relatives.
#262
Posted 02 October 2004 - 05:42 AM
#265
Posted 03 October 2004 - 11:06 AM
I've been having such strange bad luck with mzx files over the past few months...
#266
Posted 04 October 2004 - 05:11 AM
97.5% :P
#267
Posted 04 October 2004 - 02:03 PM
I might wait until the next version of mzx is released before I release this though.
At the moment there's just a few tiny bugs that I'm aware of and are a little hard to fix. Tiny as in few people would even notice them.
There's also another small bug with the port that I need to talk to exo about, later.
After the port bug is fixed, Micah is bugtesting.
#268
Posted 04 October 2004 - 06:30 PM
- Exo
"The fact that I say I've one of the best, is called honesty." -Akwende
"Megazeux is not ment to be just ASCII, it is ANSI!" - T-bone6
"I hate it when you get all exo on me." - emalkay
Exophase can what Rubi-cant.
exoware is ware ur ware is exoware
ps. not loking 4 new membrs kthx
#269
Posted 05 October 2004 - 02:33 AM
Exo worked the bug out, and now Micah is bugtesting real soon.

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