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zombieguy's games i em creationing teh bezt gaemz evar!

#271 User is offline   zombieguy 

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Posted 06 October 2004 - 10:03 PM

Micah has bugtested, I've removed a bunch of bugs... now I just need to talk to exo and can release.
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#272 User is offline   Micah 

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Posted 06 October 2004 - 10:33 PM

It's a really neat game, BTW. It has nice music and such.
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#273 User is offline   GetDizzy 

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Posted 07 October 2004 - 01:05 PM

(ethereal voice) Reee leeease iiiitttt.
- Your Jumpy Neighborhood Admin

<@Tixus> Anyway, I set the year to 1988 for some reason.
<@Tixus> And set the microwave to run for a minute and 28 seconds.
<@Tixus> But it failed to send me back in time, and I was disappointed.
<Insidious> Tixus accidentally microwaved the 80s
<Insidious> that is my takeaway from this
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#274 User is offline   Micah 

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Posted 08 October 2004 - 03:00 AM

I played Fate of the Grunges 2 last night again =D.
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#275 User is offline   Exophase 

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Posted 08 October 2004 - 03:14 AM

Insidious, on Oct 7 2004, 08:05 AM, said:

(ethereal voice) Reee leeease iiiitttt.

He's waiting on the next version of MZX...

- Exo
~ ex0 has a kickass battle engine, without it you sux0rz! without it you sux0rz! ~

"The fact that I say I've one of the best, is called honesty." -Akwende
"Megazeux is not ment to be just ASCII, it is ANSI!" - T-bone6
"I hate it when you get all exo on me." - emalkay

Exophase can what Rubi-cant.
exoware is ware ur ware is exoware
ps. not loking 4 new membrs kthx
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#276 User is offline   Superfunk 

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Posted 09 October 2004 - 01:52 AM

Hey! Now that "Fate of the Grunges 2" is done, will you make a "Stones & Roks III"? 'Cuz it's a good game! :D
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#277 User is offline   zombieguy 

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Posted 09 October 2004 - 02:45 AM

funkbrat, on Oct 9 2004, 11:52 AM, said:

Hey! Now that "Fate of the Grunges 2" is done, will you make a "Stones & Roks III"? 'Cuz it's a good game! :D

I lost what I had done with that game in a haddrive crash. I doubt I'll ever try to start again.

For now, I'm taking a little break from mzx...
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#278 User is offline   zombieguy 

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Posted 10 October 2004 - 08:57 AM

I'm thinking of doing a game based off halo and madness. I might keep the graphical style with the blood that I've done in Fate of the Grunges, and just add a few more blood chars. The whole game will probably be in monochrome, except for blood (madness style), and it'll be about space and aliens. There'll be quite a few different weapons that you can use and you'll be able to pickup the alien's weapons.
Right now I'm thinking of a story to go with it.
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#279 User is offline   zombieguy 

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Posted 10 October 2004 - 01:21 PM

Forget the monochrome part. This game is going to be a whole lot like Halo, just with different names for almost everything.
At the moment I'm trying to create a weapon similar to the Needler... I'm having difficulties with homing on a target that doesn't set it's own xy counters. I'll work something out though.
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#280 User is offline   zombieguy 

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Posted 11 October 2004 - 11:18 AM

I've got all the weapons planned out, all the enemies stats and appearance planned out. I've completed 4 of 7 weapon engines and completed the picking up & dropping weapon engine.

At the moment, I'll probably get the rest of the weapon engines completed, then do the enemies. After that, all I really have to do is craploads of level design. :P

Lets call this a second pledged game. :)
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#281 User is offline   zombieguy 

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Posted 13 October 2004 - 01:59 PM

All the weapon engines are done.
Now on to the enemies...
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#282 User is offline   zombieguy 

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Posted 14 October 2004 - 10:35 AM

Almost finished one of the enemies, I just have to have him be able to use one other weapon.
I've gotten sounds for almost everything, too.
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#283 User is offline   zombieguy 

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Posted 14 October 2004 - 03:33 PM

Completed all the enemies and they all drop their weapons upon death. Which you can then pick up and use...
Next I need to fix up the player engines a little, then I can start level design.
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#284 User is offline   zombieguy 

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Posted 17 October 2004 - 01:24 PM

Frogs & Toads

*These aren't normal frogs... they're aliens!!1
*Player engines are fixed.
*Some sounds were fixed.
*Story pretty much complete.

At this rate, I should definately have the game done by December.
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#285 User is offline   Micah 

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Posted 17 October 2004 - 05:13 PM

Neato.
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#286 User is offline   zombieguy 

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Posted 18 October 2004 - 02:52 PM

I made a level using everything I've done so far... and the gameplay isn't too great at the moment. I think it has to do with only having one clip per gun, so I guess I'll implement the crap for multiple clips...
I'm also thinking of adding throwing-bombs to the game.

*Added Knife.
*50% of the first level done.
*Found sound effect for the needler type gun without homingness.
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#287 User is offline   zombieguy 

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Posted 19 October 2004 - 02:32 AM

I added the multiple clip stuff, and everything is working really well. I also fixed up the enemies a little.

I'm just not doing too great at level design... it all looks too plain.
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#288 User is offline   zombieguy 

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Posted 20 October 2004 - 06:03 AM

I'm ditching the story I had, it's just too much work. :P

Instead, I'm going for more mindless action!
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#289 User is offline   zombieguy 

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Posted 21 October 2004 - 12:54 PM

I've decided to do this as a small five level project... I'm just completely out of ideas for anything to add to this game.
Besides, it looks almost exactly like Grunges 2. :P
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#290 User is offline   zombieguy 

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Posted 21 October 2004 - 02:28 PM

All level design done. I should have this game out in a few days.
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#291 User is offline   zombieguy 

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Posted 21 October 2004 - 04:34 PM

A few days, or a few hours. Whichever one. :)

All gameplay is done, just got to add a few boards. I might get someone to bugtest it, too.
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#292 User is offline   Superfunk 

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Posted 21 October 2004 - 07:18 PM

Wow! That didn't take long at all!
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#293 User is offline   Revvy 

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Posted 21 October 2004 - 11:07 PM

Zombie you work too hard. I haven't got a finished game out in 3.5 years, and this is your second in like 2 weeks =((((
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* AFK palpates
<dormando> stop that

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#294 User is offline   zombieguy 

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Posted 22 October 2004 - 01:07 AM

When you see this game, it'll be obvious that it was made in less than two weeks.

You see, it's only five levels at the moment. I've just lost all inspiration to complete it, and instead of letting it sit on my harddrive (like so many others do) I'll release it.

EDIT: POST 1337.

This post has been edited by ZoMbIeGuTs: 22 October 2004 - 01:21 AM

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#295 User is offline   Dr Lancer-X 

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Posted 22 October 2004 - 12:27 PM

i missed my post 1337. I wonder what the next milestone for me is. probably not for a long time yet.

EDIT: Bah, bad number. there's always post 2222, though that's a bit of a stretch.

This post has been edited by Lancer-X: 22 October 2004 - 12:28 PM

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<Malwyn> Yes, yes. Don't worry I'd rather masturbate with broken glass than ask you for help again. :(
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#296 User is offline   zombieguy 

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Posted 22 October 2004 - 12:38 PM

[url="http://www.digitalmzx.com/forums/index.php?showtopic=8058"]http://www.digitalmz...?showtopic=8058[/url]
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#297 User is offline   Micah 

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Posted 23 October 2004 - 03:01 AM

o yay
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#298 User is offline   zombieguy 

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Posted 24 October 2004 - 03:07 AM

I become so bored when I'm not mzxing... so painfully bored. :(

I've decided to do a Stones & Roks III. It won't be too much like I had originally planned, but I'll think of something.
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#299 User is offline   Micah 

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Posted 24 October 2004 - 04:33 AM

Yay! Yay for Stones N Roks III!
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#300 User is offline   Superfunk 

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Posted 24 October 2004 - 11:37 AM

Yes! YES!! [SIZE=14]YES!!!

:D
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