zombieguy's games i em creationing teh bezt gaemz evar!
#271
Posted 06 October 2004 - 10:03 PM
#272
Posted 06 October 2004 - 10:33 PM
#273
Posted 07 October 2004 - 01:05 PM
<@Tixus> Anyway, I set the year to 1988 for some reason.
<@Tixus> And set the microwave to run for a minute and 28 seconds.
<@Tixus> But it failed to send me back in time, and I was disappointed.
<Insidious> Tixus accidentally microwaved the 80s
<Insidious> that is my takeaway from this
#274
Posted 08 October 2004 - 03:00 AM
#275
Posted 08 October 2004 - 03:14 AM
Insidious, on Oct 7 2004, 08:05 AM, said:
He's waiting on the next version of MZX...
- Exo
"The fact that I say I've one of the best, is called honesty." -Akwende
"Megazeux is not ment to be just ASCII, it is ANSI!" - T-bone6
"I hate it when you get all exo on me." - emalkay
Exophase can what Rubi-cant.
exoware is ware ur ware is exoware
ps. not loking 4 new membrs kthx
#276
Posted 09 October 2004 - 01:52 AM
#277
Posted 09 October 2004 - 02:45 AM
funkbrat, on Oct 9 2004, 11:52 AM, said:
I lost what I had done with that game in a haddrive crash. I doubt I'll ever try to start again.
For now, I'm taking a little break from mzx...
#278
Posted 10 October 2004 - 08:57 AM
Right now I'm thinking of a story to go with it.
#279
Posted 10 October 2004 - 01:21 PM
At the moment I'm trying to create a weapon similar to the Needler... I'm having difficulties with homing on a target that doesn't set it's own xy counters. I'll work something out though.
#280
Posted 11 October 2004 - 11:18 AM
At the moment, I'll probably get the rest of the weapon engines completed, then do the enemies. After that, all I really have to do is craploads of level design. :P
Lets call this a second pledged game. :)
#282
Posted 14 October 2004 - 10:35 AM
I've gotten sounds for almost everything, too.
#283
Posted 14 October 2004 - 03:33 PM
Next I need to fix up the player engines a little, then I can start level design.
#284
Posted 17 October 2004 - 01:24 PM
*These aren't normal frogs... they're aliens!!1
*Player engines are fixed.
*Some sounds were fixed.
*Story pretty much complete.
At this rate, I should definately have the game done by December.
#286
Posted 18 October 2004 - 02:52 PM
I'm also thinking of adding throwing-bombs to the game.
*Added Knife.
*50% of the first level done.
*Found sound effect for the needler type gun without homingness.
#287
Posted 19 October 2004 - 02:32 AM
I'm just not doing too great at level design... it all looks too plain.
#288
Posted 20 October 2004 - 06:03 AM
Instead, I'm going for more mindless action!
#289
Posted 21 October 2004 - 12:54 PM
Besides, it looks almost exactly like Grunges 2. :P
#290
Posted 21 October 2004 - 02:28 PM
#291
Posted 21 October 2004 - 04:34 PM
All gameplay is done, just got to add a few boards. I might get someone to bugtest it, too.
#293
Posted 21 October 2004 - 11:07 PM
<+AFK> dormando's apathy is palpable.
* AFK palpates
<dormando> stop that
<Malwyn> undressing with revvy a little over a metre away. new definition of awkward.
#294
Posted 22 October 2004 - 01:07 AM
You see, it's only five levels at the moment. I've just lost all inspiration to complete it, and instead of letting it sit on my harddrive (like so many others do) I'll release it.
EDIT: POST 1337.
This post has been edited by ZoMbIeGuTs: 22 October 2004 - 01:21 AM
#295
Posted 22 October 2004 - 12:27 PM
EDIT: Bah, bad number. there's always post 2222, though that's a bit of a stretch.
This post has been edited by Lancer-X: 22 October 2004 - 12:28 PM

<Malwyn> Yes, yes. Don't worry I'd rather masturbate with broken glass than ask you for help again. :(
#296
Posted 22 October 2004 - 12:38 PM
#298
Posted 24 October 2004 - 03:07 AM
I've decided to do a Stones & Roks III. It won't be too much like I had originally planned, but I'll think of something.

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