Legend of Rhovanion A Proper Journal
#61
Posted 24 December 2004 - 11:57 AM
Game engines : 98%
Population : 70%
Quests :70%
Lands : 80%
Enemies : 100%
Guilds : 50%
overall completion :70%
All the races are being changed because i wanted to make them up myself rather than sticking to traditional fantasy races, there history, religion, starting towns are being changed.
I am making more involved and linked plots for the guilds and will complete guild management somewhen in the future because its anoying me right now.
#63
Posted 24 December 2004 - 09:55 PM
Anyway Ledgend I remember playing the demo a year, possibly even 2, ago and liking it,and I really hope to see it finished soon. Although recently your progress is going backwards but that can only mean you are making it better, right?
I really look forward to playing this, hopefully you won't end up losing it or something. That would suck.
#64
Posted 26 December 2004 - 09:54 AM
#65
Posted 18 February 2005 - 02:40 PM
I wont bother with a percent thingy for now but total completion is about 80%
I do try to keep you updated but I dont get the chance to use the internet that often.
Guild management has been scrapped for now.
The races are still in the middle of a makeover
Finishing off the guilds starting quests. (The version I release will contain only the starting quests. The Plot quests will only be released when all three worlds have been finished.)
I've been doin a lot of bug testing but I want a few others to give it a thorough bug test. if your interested reply in the next 24 hours and I will send you the current version(non-complete).
This post has been edited by LeDgEnD: 18 February 2005 - 02:43 PM
#66
Posted 18 February 2005 - 04:32 PM
#67
Posted 18 February 2005 - 04:52 PM
EDIT: I think.
This post has been edited by funkbrat: 18 February 2005 - 04:53 PM
#69
Posted 19 February 2005 - 12:18 PM
I just realised I cant PM it to people and I dont want to put it on the digiboards while its still incomplete.
I will need you to PM me your e-mail address if you want a copy.
This post has been edited by LeDgEnD: 19 February 2005 - 12:27 PM
#70
Posted 22 February 2005 - 05:04 AM
#71
Posted 02 March 2005 - 02:28 PM
Game engines : 98%
Population : 90%
Quests :80%
Lands : 100%
Enemies : 100%
Guilds : 60%
overall completion :85%
Its getting near completion, i'm just finishing off the guild quests, tying up loose ends and adding finishing touches. Could Astral and Zombieguts please reply about the bug testing please.
#72
Posted 02 March 2005 - 05:14 PM
<img src="http://img223.imageshack.us/img223/2655/quakemarinepz1.gif" border="0" class="linked-sig-image" />
--------------------
"There is only one basic human right, the right to do as you damn well please. And with it comes the only basic human duty, the duty to take the consequences."
- P.J. O'Rourke
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"Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep, his cupidity may at some point be satiated; but those who torment us for our own good torment us without end, for they do so with the approval of their own conscience."
- C.S. Lewis
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This week, on LANCER PONDERS:
<lolilover> I notice alot of Japanese fiction involving kemono-mimi characters always has the main character saving an innocent animal and then the animal returns as a girl to reward him for his kindness.
<lolilover> Well there's a cat that is always wandering around in my backyard. Should I feed it in the hopes that one day a catgirl will show up at my door?
#74
Posted 02 March 2005 - 10:55 PM
#76
Posted 03 March 2005 - 05:55 PM
Astral:I've basicly spent the past week working solid on this and a lot of bug testing has been done. The only thing is that cos I made the game i think its harder for me to find bugs. I'm pretty sure the game works ok its just there are so many little things that could go unnoticed to me. I'd also like to know what you think of the actual gameplay.
#78
Posted 06 March 2005 - 09:45 AM
<burstroc> SORRY FELLAS ONE SECOND *crankcrankcrank* I'LL BE ABOUT A MINUTE OR TWO HERE
<Fighter-Phil>Your mum is so funky she is friends with revvy.
#79
Posted 09 March 2005 - 06:23 PM
I might just wait untill the other games are made and make it all into one huge game. Because by the time i've got round to it megazeux will easily handle it.
Expect annother update in a few days.
Q: whats the board limit for a world?
#80
Posted 09 March 2005 - 07:47 PM
#81
Posted 10 March 2005 - 09:10 AM
#82
Posted 10 March 2005 - 12:07 PM
I'm expecting the other two to be a bit bigger though around 130 - 150 boards.
#83
Posted 10 March 2005 - 02:39 PM
You can download it by clicking the download section where you see the hyper link "MZX Versions" And downloading the latest entry there in.
#85
Posted 22 March 2005 - 12:50 PM
I thought of a few new things i wanted to add though so it will take a bit longer, but rest ashured it will be done soon.
#87
Posted 22 March 2005 - 05:39 PM
Really though, when you finally do finish this it'll one of the only "big" games that's been released in a while, right?
#88
Posted 23 March 2005 - 07:12 AM
<Beige> In Finland, they defecate on each other's sleeping areas.
<Beige> It's a cultural sign of respect.
#89
Posted 23 March 2005 - 10:29 AM
I'm hoping(although its a curse to say this!) that it should be finished within 10 days, but don't quote me on this.
#90
Posted 23 March 2005 - 01:09 PM
Quote
Oh-ho you're in for it now, buddy!

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