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Legend of Rhovanion A Proper Journal

#91 User is offline   Koji 

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Posted 23 March 2005 - 05:53 PM

NEVER GIVE A RELEASE DATE!!!

"I love deadlines, especially the whoosh noise they make when they pass by"
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#92 User is offline   Padz 

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Posted 24 March 2005 - 10:07 AM

I suppose if did release it by the release date it would make some kind of inballance in timespace and the game would turn into a one board builtin enemy catastrophy.

So thinking of this allready I would have released it on the 11th day (and 11 is good).
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#93 User is offline   Nahah 

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Posted 24 March 2005 - 12:56 PM

This is going to be a great game! Keep going
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#94 User is offline   Zagooky 

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Posted 27 March 2005 - 07:29 AM

I've been waiting for this game ever since it started. I cannot wait. This has to be my favourite game on mzx and I've only played a demo of it :D
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#95 User is offline   Padz 

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Posted 01 April 2005 - 01:25 PM

HaHa I shouldn't have given a release date! I have been so busy my laptop hasn't even been turned on!

When it is finished i'm just going to spring it on you with no warning, so it wont ever be delayed again

Work will be resuming from tomorrow though.
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#96 User is offline   Padz 

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Posted 21 June 2005 - 05:33 PM

Heya. Sorry I havn't posted recently but i've been away without access to a computer.
I've just recently(the last few days) resumed work on LoR again and progress is going quite quickly and smoothly. I'm still mainly finishing things off and tying up loose ends which is taking soo long. The actual game is pretty much there and finished.
I'll try to update on progress weekly.

There will be NO release date.
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#97 User is offline   Bramble 

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Posted 22 June 2005 - 03:22 AM

Well, you've kept it going. Good job; I wanted to let you notice that I think it's cool you're still in progress with this.
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#98 User is offline   Padz 

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Posted 23 June 2005 - 12:51 PM

Intro Screen : 100%

Game engines : 98%

Population : 98%

Quests :98%

Lands : 100%

Enemies : 100%

Guilds : 98%

Overall completion :99%

I've been working a lot and I really want to release but I just keep thinking of other little things to put in. Also I keep finding bugs, so i'm testing repeatedly. But there is just so much to test. This is why its taking so long. Not long now though.
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#99 User is offline   Bramble 

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Posted 23 June 2005 - 05:39 PM

You should call for beta testers.

Go with what you've got now!

...and then make a version 1.2 or whatever.
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#100 User is offline   Lachesis 

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Posted 23 June 2005 - 06:37 PM

Dood this is sounding sexy release this soon or face my waith :p
"Let's just say I'm a GOOD hacker, AND virus maker. I'm sure you wouldn't like to pay for another PC would you?"

xx̊y (OST) - HELLQUEST (OST) - Zeux I: Labyrinth of Zeux (OST) (DOS OST)
w/ Lancer-X and/or asgromo: Pandora's Gate - Thanatos Insignia - no True(n) - For Elise OST
MegaZeux: Online Help File - Keycode Guide - Joystick Guide - Official GIT Repository
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#101 User is offline   KKairos 

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Posted 24 June 2005 - 08:02 AM

Hey man, whenever this gets done, it'll be a finished MZX game. Fussing about -when- the game gets out, for me, is pointless--what really matters here is a good finished MZX game. So long as we have that I'm sure we'll be happy

Kuro: You mean your wrath?
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#102 User is offline   Dr Lancer-X 

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Posted 24 June 2005 - 11:42 AM

release this soon or face my wraiths.
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<Malwyn> Yes, yes. Don't worry I'd rather masturbate with broken glass than ask you for help again. :(
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#103 User is offline   Koji 

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Posted 24 June 2005 - 08:30 PM

me too >:-(
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#104 User is offline   Lachesis 

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Posted 25 June 2005 - 05:04 AM

KKairos, on Jun 24 2005, 02:02 AM, said:

Kuro: You mean your wrath?

no my pet waith that lives under my bed

despite his looks, he is actually a big softy
"Let's just say I'm a GOOD hacker, AND virus maker. I'm sure you wouldn't like to pay for another PC would you?"

xx̊y (OST) - HELLQUEST (OST) - Zeux I: Labyrinth of Zeux (OST) (DOS OST)
w/ Lancer-X and/or asgromo: Pandora's Gate - Thanatos Insignia - no True(n) - For Elise OST
MegaZeux: Online Help File - Keycode Guide - Joystick Guide - Official GIT Repository
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#105 User is offline   Zagooky 

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Posted 28 June 2005 - 08:19 AM

Yes. Beta is good. Me can test for you. I'd be more than happy to.
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#106 User is offline   Galladin 

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Posted 28 June 2005 - 12:27 PM

Yup, just get some beta testers and finish this thing. The screenshots were awesome and I'm really looking forward to play this game when it's released. Keep it up dude!
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<Beige> It's a cultural sign of respect.
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#107 User is offline   Castlevania 

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Posted 28 June 2005 - 05:55 PM

Can't wait for this. Well done for keeping at it Ledgend, it sounds really good.
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#108 User is offline   Padz 

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Posted 07 July 2005 - 12:27 PM

Hey sorry about the wait it wont be much longer.
I've got a big slot this weekend which is devoted to LoR and I hope to have actually finished all the odds and ends by monday. Then im just into pure bug testing.
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#109 User is offline   Padz 

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Posted 11 July 2005 - 03:37 PM

The game is now 100% complete.
yay!

I now plan on having about a week of bug testing.
boooo!

but then release.
yay!
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#110 User is offline   Superfunk 

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Posted 11 July 2005 - 04:22 PM

I'll beta test! I'm good at that! :p
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#111 User is offline   VinceP 

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Posted 11 July 2005 - 05:49 PM

I'll beta test too.
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#112 User is offline   KKairos 

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Posted 12 July 2005 - 04:32 AM

I'd be willing to beta, but I might be a little bit slower than the others due to classes.
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#113 User is offline   Padz 

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Posted 12 July 2005 - 03:33 PM

Thanks for the offers but i've decided to do it my self, Ive got all my bug testing planned out planned out.

I will then release and if I get any major complaints I'll re-release
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#114 User is offline   Bramble 

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Posted 12 July 2005 - 07:35 PM

Aw-RIGHT. Man, this is pretty stinkin amazing you completed this. Sweet job.
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#115 User is offline   KKairos 

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Posted 14 July 2005 - 11:26 PM

Sweet. Looking forward to this release.
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#116 User is offline   Padz 

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Posted 22 August 2005 - 05:17 PM

Hi, I'm just making a quick post to appologise for the delay and that the bug testing will start again today, i've been away for the past month without any access to a computer.
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#117 User is offline   Padz 

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Posted 07 March 2006 - 10:20 AM

Hi i'm just going to add a few thing here every now and then. because for v1.2 i have a few ideas as follows

50% - A basic map showing players location
0% - BIG style extending dungeons and enemies. as in lots more levels and more infinate enemy spots.
0%- revising the dificulty of enemies(making them harder and harder)
0%-making certain areas more restricted untill certain quests/levels are reached

they're the main ones i'm planning, there will be a few other little things but i'll post any other big ones when i think of them

i'll try to keep y'all updated
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#118 User is offline   Padz 

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Posted 08 March 2006 - 07:24 PM

V1.2

Basic Map - 90%
Dungeon extensions - 0%
difficulty - 0%
restrictions - 0%
Endings - 0%

The basic map is just a (faily detailed) area map with an X that shows where you are, i may update it to show place names and details.

I am adding multiple endings with an overall % complete system so you can see roughly how much of the game you completed.
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#119 User is offline   Padz 

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Posted 21 March 2006 - 04:15 AM

V1.2

Basic Map - 100%
Dungeon extensions - 20%
difficulty - 50%
restrictions - 50%
Endings - 0%
Guild quests - 50%
overall - 50%

Also a LOT of bug fixes and tweaks and changes to make LoR better. To name a few:-
Everyone can now be killed
time now passes everywhere except inventory
and quite a lot of other things i cant remember at the moment

the major changes and new things will be in the readme when i release

This post has been edited by LeDgEnD: 21 March 2006 - 04:20 AM

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#120 User is offline   GetDizzy 

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Posted 21 March 2006 - 12:33 PM

Koji, on Mar 23 2005, 12:53 PM, said:

NEVER GIVE A RELEASE DATE!!!

"I love deadlines, especially the whoosh noise they make when they pass by"

I love quotes, especially ones that misquote dead people. >:D

"I love deadlines. I love the whooshing noise they make as they pass by"

I know its a semantic change, but it makes it 80% funnier.

EDIT: I just noticed he posted that almost exactly a year ago. Still. :o

This post has been edited by Insidious: 21 March 2006 - 12:34 PM

- Your Jumpy Neighborhood Admin

<@Tixus> Anyway, I set the year to 1988 for some reason.
<@Tixus> And set the microwave to run for a minute and 28 seconds.
<@Tixus> But it failed to send me back in time, and I was disappointed.
<Insidious> Tixus accidentally microwaved the 80s
<Insidious> that is my takeaway from this
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