Goshi's Games A journal on my games
#212
Posted 18 February 2005 - 09:08 PM
#213
Posted 22 February 2005 - 09:28 AM
Secret Project:
I have no idea why I want it to be secret.
Anyway...
I'm up to making Mini-Powboom (No its not Drop 4
RG2:
Started to work on Dimous' scenerio, Dimous was that demon guy that only appeared as a statue in Land of The Monsters, speaking of which I gotta remember to release the bug fix version of that game...
And that's it. I got really get a move on if I want to be on the MZXO on time
#214
Posted 25 February 2005 - 10:10 PM
No really its annoying making board sizes only to realise a player clone is formed, it driving me crazy!
Anyway I finished Mini Powboom in that secret game. I'll realease a beta for the testers when I finsh this baord which seems to be plagued with Player clones >.<
The strange thing is that I'm using a size that is supported by normal versions of MZX >.<
#216
Posted 26 February 2005 - 01:24 PM
#217
Posted 02 March 2005 - 02:50 AM
Anyway... now for the updates...
Keydates:
+ RG2 is taking too much time to finish! YAY!
+ RG2 is filled with gltiches! YAY!
+ Goshi is wasting his time fixing the glitches instead of finishing the game! YAY!
+ Drop 4 is being remade! YAY!
+ The forest level in AOMG is finally finished! YAY!
+ Goshi needs to sztop ending these lines with yay! YAY!
#219
Posted 06 March 2005 - 10:01 PM
Deathdates:
+ I fixed up some of the glitches in RG2.
+ I also fixed up Glitches in my secret project.
+ I've oversome my killing spree of player clones... sorta
EDIT: Oh yeah, I'm updating slower for a reason besides school, I am addicted on console gaming... again..
This post has been edited by Goshi: 06 March 2005 - 10:41 PM
#220
Posted 12 March 2005 - 11:53 PM
Anyway, updat- oh waits it just a bug fix update ^_^
Oh and I need to hire someone for a job of reminding to post engines for the encyclopedia I keep forgetting >.<
#221
Posted 26 March 2005 - 01:21 AM
The only gltich so far is that sometimes some funky stuff occurs at random, basically when the board first start a blank imput command occurs or a message box saying something like "uch" or "p"
Which is strange because I ever encountered these problems sinse the new versions of MZX came out, I used to have this problem all the time in the old MZX Versions...
#222
Posted 31 March 2005 - 04:00 AM
I finished alot of normal enemies for Drop 4 although some of them are converts from Drop 3 but I'm lazy to redo the same enemy.
I also finished a World Map, I'm not really a fan of those things but I decided to put one in anyway simply to make the game bigger boardwise.
Lastly I'm almost complete with the 1st Level (Most of the levels use 500 by 500 sized boards) so expect it to be done soon.
Anyway Drop 4 will have about 32 levels and 20 bosses, there will be 4 playable characters each one having their own abilities, Slimey being able to jump really high, Globby using bombs as a weapon and so on. I've already got most engines done anyway, I copied them from Drop 5 ^_^
#223
Posted 31 March 2005 - 04:04 AM
Goshi, on Mar 12 2005, 06:53 PM, said:
western general magginesu

<Malwyn> Yes, yes. Don't worry I'd rather masturbate with broken glass than ask you for help again. :(
#225
Posted 01 April 2005 - 06:02 AM
Anyway I finished the 1st level in Drop 4... sorta. I just need to get the level graphics none not much really, just place random stars on the board.
EDIT: Hey, some words are convetrted into Disco, groovy
EDIT 2: Maybe I should get the admin's to fix this post so you guys can actually get the super lame joke...
This post has been edited by Goshi: 01 April 2005 - 06:23 AM
#226
Posted 01 April 2005 - 11:15 AM
#227
Posted 02 April 2005 - 04:01 AM
I'm trying to fix up the Death gltich when you die its supposed to Swap World but it doesn't seem to want to do that, hmm...
#228
Posted 03 April 2005 - 10:09 PM
#229
Posted 04 April 2005 - 02:03 AM
This post has been edited by Bramblekid: 04 April 2005 - 02:03 AM
#230
Posted 04 April 2005 - 09:02 AM
Anyway my MZX Windows computer still is safe so I'm happy ^_^
Speaking of which I got rid of the attacks on the bosses that involve the avalanche command on RG2, apparently Avalanche rains down more boulders than before >.<
#231
Posted 08 April 2005 - 07:24 AM
It'll probably up having objectives and such in order to cmplete the level and yeah...
Also RG2 gets more dialogue update, making dialogue is somehwat more fun than the actual game itself sometimes
#232
Posted 08 April 2005 - 08:35 AM
#mzx unable to join channel (address is banned.)
Which is very odd because I haven't done anything too bad in #mzx, can anyone help?
Anyway I managed fix some stuff in RG2 as well, I forgot to post that
#233
Posted 16 April 2005 - 08:32 AM
Not much of an update really just added the 3rd and final of the last bosses you may choose to battle. H'es not finished yet and he hasn't even appeared yet considering I still haven't finished CY2...
Speaking of CY2 I have to start if over
My DOS MZX comp which has CY2 on it is completely wiped, so I'm working on remaking it. Although I might not even make a CY2 whcih means this poor sucker of a Final boss in RG2 might never be at all that well known
#234
Posted 16 April 2005 - 02:32 PM
Goshi, on Apr 16 2005, 08:32 AM, said:
Not much of an update really just added the 3rd and final of the last bosses you may choose to battle. H'es not finished yet and he hasn't even appeared yet considering I still haven't finished CY2...
Speaking of CY2 I have to start if over
My DOS MZX comp which has CY2 on it is completely wiped, so I'm working on remaking it. Although I might not even make a CY2 whcih means this poor sucker of a Final boss in RG2 might never be at all that well known
How is Phantom Brave? Just got it yesterday for $20 and the guide for $5... but too busy with Jade Empire
And where's screenies of your games
This post has been edited by djtiesto: 16 April 2005 - 02:33 PM

#235
Posted 16 April 2005 - 11:38 PM
Too bad
Phantom Brave is not bad actually, despite the bad graphics its fun game if you like games like FFT or Ogre Battle. My only complaint is party members dissappear after a certain amount of turns and cannot be used again until in the current battle. >.<
#236
Posted 17 April 2005 - 02:00 AM
Goshi, on Apr 16 2005, 11:38 PM, said:
Too bad
Phantom Brave is not bad actually, despite the bad graphics its fun game if you like games like FFT or Ogre Battle. My only complaint is party members dissappear after a certain amount of turns and cannot be used again until in the current battle. >.<
The graphics in PB look fine to me...
This is what I consider bad graphics.

#237
Posted 17 April 2005 - 11:29 PM
Anyhoo, since my sister took over my TV... again...
I added in RG2 some more humourous dialogue! I'm seem to only want to make that rather then make actual gameplay but fear not I will not abandon this game... maybe
I don't havem much to go, just need finish 3 quests and thr endings and the game is finished, w00t.
#239
Posted 21 April 2005 - 07:32 AM
#240
Posted 21 April 2005 - 12:07 PM
I made a corrupt board in RG2 and now everytime I load it it crashes MZX nooo.... I refuse to start over...
Should I send the file to Exo and see what he can do about it?
EDIT: Okay I'm sending the game over to my beta testers now. Its corrupted but consider it your beta
This post has been edited by Goshi: 21 April 2005 - 12:15 PM

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