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The Official Metroid Thread THEY'LL EAT YOUR SOUL

#1 User is offline   Spectere 

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Posted 25 April 2005 - 07:37 PM

Continued from the S.C.O.R.C.H thread.

Kuroneko said:

BOX is a meanie face and YOU had to bring him up =(

The last encounter was actually a fun battle, now that I think of it... The others just sucked though. Too easy.

I find the strangest things in Fusion to be hard. Like, I thought the final boss was a complete joke (seriously, I think those damn bees do more damage and are harder to deal with).

Right now I'm working at both a 100% completion game and a sub-two hours game (or at least sub-four hours). That's the first time I've really been willing to play a platformer all the way through more than once. :p
:)
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#2 User is offline   Nova Star 

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Posted 25 April 2005 - 09:39 PM

Heh, I love Metroid games. Except for the original Metroid. I've played and beaten Super Metroid, Metroid Fusion, Metroid Zero-mission, Metroid Prime, Metroid Prime2: Echoes. And I've played Metroid and the Metroid prime: hunters demo. I guess you could say I'm a little on the freak side about metroid. Funny thing is, I didn't buy any of them. They were either given to me or people let me borrow theirs. Kinda weird. I think the original metroid was the hardest. Though Metroid Zero-mission I haven't beaten yet on hard mode. Have I been talking too long? I think I'm almost as bad as my friend when he gets going about Kingdom Hearts. . .
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#3 User is offline   Goshi 

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Posted 25 April 2005 - 09:47 PM

Ah yes Metroid, I've basically played and beated most of the games, I was pretty dissapointed at how Metroid Prime came out, I don't mind first person shooters instead of a platformer for a change but somehow I got bored with the game quite quickly. Hmm...
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#4 User is offline   Lachesis 

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Posted 25 April 2005 - 09:50 PM

Yay! A Metroid Thread! Joy!

MF:
Yeah the final boss is a real wimp. I mean, SAX even managed to beat the crap out of him and that isn't good =(

I have almost 100% completion, I just need ~3 more items. They are the hardest items in the whole game, and require accurate space jumps and being able to avoid fake ground. If I remeber correctly, one or two are in TRO, and the other one is in... oh snap, I forgot... I need to dig my cart out again and pop it into my GCN =O.

Oh I just remebered. I'm pretty sure one is in NOC.

M:
Heh, I just found another way to get to a "fake" Ridley, using MetEdit to view the map data, and a walkthrough in GameFAQs to figure out the central entrance to the Ridley's Hideout "Secret World". It requires no Game Genie, only pure wall jumping skill. You need to know how to go up AND down (if you want to get back, that is :p) PM me if you want the explaination, I really don't feel like writing it up in this post.

Also, I'm pretty sure the number of "Ridleys" in the game data is well over 10. I shall go scavenge through the data to find all Room 14s (20).

MII: I am not really interested in this game too much, not since I became good at MI (I just beat Kraid in MI, I know you know how hard that is).

MIII: Whee, I am... STUCK IN NORFAIR. I might post a ZSNES save state later for help if it is offered, I cannot figure out how to escape this one particular area...

EDIT: Hah! I figured how to get out! There wasn't a save point down there, so I didnt save it! Hahahaha =( I still have a state from down there, I think.

MZM: Pwned. That is all I have to say.

MP: Owchies, I hate the Phazon Mines.

MPII: Never played it.

Ok... I think I have covered every official Metroid Game in this post... Time to play Metroid Fusion =P

This post has been edited by Kuroneko: 25 April 2005 - 09:52 PM

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#5 User is offline   Nova Star 

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Posted 25 April 2005 - 10:01 PM

MIII: ? Is that Super Metroid you're talking about? If you can't figure out where to go without getting into a high heat zone I know what to do.

I think Metroid Zero-Mission was fun. It was a lot easier than Metriod and it had a whole second half. I liked how she lost her suit and had to run around for a while around the space pirate ship. Or have you gotten there yet?

EDIT: whole new second paragraph!

This post has been edited by Nova Star: 25 April 2005 - 10:03 PM

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#6 User is offline   Lachesis 

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Posted 25 April 2005 - 10:11 PM

In the title screen, the game says:

1995
Nintendo Presents
Metroid III
Super Metroid

Or something like that.

To get to the varia suit... Gee, I forgot. Look for places that you not previously get past, that need the high jump and the speed booster if you have it.

Uh...When I said pwned, I meant I had beaten the game. It was quite easy (the last boss was harder though. I still pwned him in two tries last time I played, though. *Screw attacks, Shoots Missles, dodges, repeats*).
"Let's just say I'm a GOOD hacker, AND virus maker. I'm sure you wouldn't like to pay for another PC would you?"

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#7 User is offline   Nova Star 

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Posted 25 April 2005 - 10:15 PM

I don't remember needing the speed booster to get to the varia suit. You just get the High jump boots and go back up the elevator and shoot the wall to your right with super missiles. Then you go in, beat up Kraid and get the varia suit. At least I think that is how you do it. And I remember that there are never any places that you can't get out of in any metroid game. Usually you can wall jump :p out of them or something. . .

I like Metriod Prime and Metroid Prime 2. It still had some of the same puzzles but I think the scan visor let you practically cheat almost. Metroid prime 2 had cool weapons such as the annihilator beam. But I think that they should create a multiplayer sideview Metroid game. That would be a lot of fun.

This post has been edited by Nova Star: 25 April 2005 - 10:19 PM

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#8 User is offline   Lachesis 

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Posted 25 April 2005 - 10:24 PM

Urg... I was going to load a state, but my rom is corrupt or something and my computer crashed. F**king windows. Anyway it is in the lower part of Norfair after you get Power Bombs, there is a long pit and then some platforms. Go down a bit, there is a door to the right with a missle pack at the end. Further down is a door leading to a vast cavern, with a lot of breakable blocks that you clear for speed booster use. Using the speed booster, if you go straight up, there are missles. To the left of the speed booster area, there are platforms that lower when you land on them, and then a large wall. Up the wall I bet there is a door that leads to the space jump, but I have no clue how to get up there. You can't speed boost diagonally, can you?

Posted Image

EDIT: Image. Green circled area in Norfair is where I am stuck, and I guess the grappling beam is hidden in there. That means in a previous life I made it past there.

This post has been edited by Kuroneko: 25 April 2005 - 10:35 PM

"Let's just say I'm a GOOD hacker, AND virus maker. I'm sure you wouldn't like to pay for another PC would you?"

xx̊y (OST) - HELLQUEST (OST) - Zeux I: Labyrinth of Zeux (OST) (DOS OST)
w/ Lancer-X and/or asgromo: Pandora's Gate - Thanatos Insignia - no True(n) - For Elise OST
MegaZeux: Online Help File - Keycode Guide - Joystick Guide - Official GIT Repository
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#9 User is offline   Nova Star 

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Posted 25 April 2005 - 10:39 PM

Hmm. For some reason my computer wil not let me look at the picture. What items do you have? Have you beaten ridley yet?

EDIT: Can you put pictures up from your own computer? I have a copy of the Norfair map with me.

This post has been edited by Nova Star: 25 April 2005 - 10:41 PM

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#10 User is offline   Wervyn 

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Posted 25 April 2005 - 11:11 PM

Oh hello it is the kuruneko and Nova show, what an insanely interesting discussion this is.

kuroneko: I remember that part of the game being really confusing to me, too. Don't worry, getting past is actually REALLY easy, it's just not obvious. You get up to that point in the game and you're used to using the speed dash as a way to either break through things, or in preparation for a shinespark (speed boost). Whereas what you want to do here is just get a running start in the area where you blew out all the blocks, until you're dashing, and then just jump when you get to the end of the ramp. You'll sail over the entire acid pit and land way up the wall on the other side of the room.
Of course, my favorite way to get out of that area, as I saw in a speed run once, involves boosting up the vertical shaft that you fell down in the beginning. You can do this by getting the speed you need built up in that little side tunnel with the rising and falling acid where you pick up the missiles. You have to time your run with the acid, but you have enough space. Just get running, make sure the door is already open, and press down as soon as you enter it. Then jump up the entire shaft, saves a ton of time.

I'm a big fan of Metroid, obviously. Super Metroid is still my favorite of them all, but I've enjoyed most of the rest, too. Haven't gotten to Metroid Prime 2, yet, and never beat the first one of those, but as for the others, yeah. Metroid, the original, isn't really that hard if you know what to do, but that's the trick, isn't it. Zero Mission is still a lot more fun to play, though. And I was really ecstatic that the sequence jump to get the Varia suit still worked basically the same way, albeit slightly different, and probably harder, too.
Prime, now, that was actually a lot of fun, in my opinion the transition couldn't have been better. It really cleaved to the soul of what makes a Metroid game, which is exploration and item collection; it didn't feel like JUST a first person shooter, and that made it awesome. Never made it through the Phazon Mines, though, never beat the game.
Fusion, in contrast, was underwhelming I thought. It wasn't a terrible game, but it lacked the SPARK that really gives Metroid its charm; less about exploring, and more directly "go here, then go here" goal based. Goals are, of course, helpful, they're in Prime, too, but Fusion was just too rigid.

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It is useless to run, since the truth is right next to you.

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#11 User is offline   Nova Star 

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Posted 25 April 2005 - 11:20 PM

I love my shows, they portray unbelievable stupidity masked by the absence of technical jargon. Ah, tis life. :p

I think Metroid Fusion had the best plot in the Metroid games, Metroid Zero-Mission had the best screenshots for a 2-d Metroid game. In all Metroid games you had to go somewhere and then go somewhere else and on and on but it's the most apparent in Metroid Fusion. Metroid Prome 2 had a bit of that but that was kind of lost in the fact that you got the orders form a living person and also that there are beautiful cutscenes. It didn't have the regular weapons and levels but it was still cool none the same. I think the light suit and Phazon suit would be cool if they were combined.

Quote

"Forums are for having discussions, not conversations."


I guess I have another mental note for me to pay attention to.

EDIT: I beat Metroid Prime on a 100% completion rate and 100% percent scan rate and the special ending let's you know a little about the sequel.

Quote

Oh hello it is the kuruneko and Nova show, what an insanely interesting discussion this is.


So this is a discussion Kuruneko and I are having? I thought it was a conversation. . .

This post has been edited by Nova Star: 25 April 2005 - 11:25 PM

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#12 User is offline   asgromo 

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Posted 26 April 2005 - 03:31 AM

In my opinion, Super Metroid is the apex of the series- it's exactly what Metroid is supposed to be- everything subsequant to it, so far, has been experimentation. It is nice to see that Nintendo has not yet produced a total screw up after Super Metroid.

I enjoyed Metroid Fusion and thought that the inclusion of a storyline was done subtly enough to be acceptable, and the use of objective points was forgivable. I enjoyed Metroid Zero Mission up until the new final boss... It was very likely the first Metroid boss I've ever beaten on my first try. It disappointed me, I'm sorry to say.
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#13 User is offline   scorch3000 

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Posted 26 April 2005 - 02:38 PM

I'm on Metroid Prime, i have all beams (i think, power, ice, plasma and wave and phazon), i have two beam powerups (power missiles and wave missiles), i have about 10 energy tanks, about 50 misiles) and about 50% total scan data, as i've missed some essential ones (bosses, ect) i'll be unable to get 100% [not that i care]. I'm having problems finding all the artifacts, it tells me to return them, but i have not got them all. Do you need to return them now, and find the rest later or what?

PS: I hear of a trick to beat Ridley with 1 attack, you need a shitload of missiles and the wave Buster, and fire and keep the missiles flowing. D.E.A.D ridley.

PS:PS: Has anyone heared of Metroid Prime 2D? It's a PC port of Metroid Prime done in the old style 2D format. It would be good if
A.) You love metroid but have no gamecube
B.) You own a gamecube but you hate Prime but love Metroid 2D games.
C.) You just love a shoot anything that moves game.

This post has been edited by scorch3000: 26 April 2005 - 02:43 PM

[18:02] * jastiC was kicked by scorchX3000 (~IceChat7@cloak-D9B6A48B.mid d.cable.ntl.com) Reason (ping pong)
[18:02] <mira> Wait, jastiC! You forgot your lunchbag!
[18:02] <zamros> jastiC just got PWNz0ReD by scorchX3000 ! I kan haz another kick, scorchX3000 ?
[18:02] * jastiC (~bdauh@cloak-5F72C0EC.superkabel.de) has joined #idiots-club
[18:02] <crank[AWAY]> Remember jastiC?
[18:02] <Rogue_Robots> GOOOOooOOAAAAAAALLLL!!11!11
[18:02] <Fungahhh> Aww how sad jastiC got kicked..
[18:02] <gbelo-bot> Beep. jastiC is acting highly illogical.
[18:02] <coyote> jastiC presses the big red button!
[18:04] * jastiC was kicked by scorchX3000 (~IceChat7@cloak-D9B6A48B.mid d.cable.ntl.com) Reason (let's see what happens this time.)
[18:04] <mira> Ooh, that's gonna leave a mark, right on jastiC's backside
[18:04] <zamros> jastiC just got PWNz0ReD by scorchX3000 ! I kan haz another kick, scorchX3000 ?
[18:04] <coyote> jastiC spins out of control!
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#14 User is offline   Lachesis 

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Posted 26 April 2005 - 10:24 PM

Wervyn, on Apr 25 2005, 05:11 PM, said:

Oh hello it is the kuruneko and Nova show, what an insanely interesting discussion this is.

Why thank you SIR =P

Also, I will try that method sometime. I have been using my backup rom of Metroid (originally intended to be the main one, the Justin Bailey hack was supposed to be the backup, but I got all back-asswards) and I only just defeated Kraid and now I am trying to find the Speed Booster again, I hate the path to it.

EDIT: I just remembered I have a wierd translation of Super Metroid that I am using, and that is why I was using the hack. LOL.

This post has been edited by Kuroneko: 26 April 2005 - 10:27 PM

"Let's just say I'm a GOOD hacker, AND virus maker. I'm sure you wouldn't like to pay for another PC would you?"

xx̊y (OST) - HELLQUEST (OST) - Zeux I: Labyrinth of Zeux (OST) (DOS OST)
w/ Lancer-X and/or asgromo: Pandora's Gate - Thanatos Insignia - no True(n) - For Elise OST
MegaZeux: Online Help File - Keycode Guide - Joystick Guide - Official GIT Repository
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#15 User is offline   Nova Star 

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Posted 26 April 2005 - 11:28 PM

Do any of you know about the combos with your charge beam and your power bombs? It's really cool what you can do. You go into the menu and select only the charge beam and 1 other beam. Then you select your power bombs out of the menu. Then you charge up the beam and it should use 1 power bomb but gives you a cool weapon thing depending on what you select. If you choose the ice beam 4 little spheres will spin around you like a shield almost. I heard that it's good against the ghost boss in the ship.

MP2's weapons are a lot different than any other metroid game except for the power beam and missiles. The whole game revolves around the concept of light and dark being good and evil. You get the regular power beam but you get the dark beam and the light beam which act the same as the plasma and ice beams in MP1. I think the 4th beam is the coolest weapon that Samus has had so far. It was also interesting how they implemented the screw attack in 3-D.

But unlike other bosses in Metroid that are HUGE there was actually a boss the size of Samus that stayed throughout the game. She wasn't hard but a LOT of fun for me. Especially the elevator fight. But I probably shouldn't tell you everything. . . Then again, why not?
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#16 User is offline   Nova Star 

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Posted 27 April 2005 - 01:55 AM

Quote

Oh hello it is the kuruneko and Nova show, what an insanely interesting discussion this is.


Hmm, I know a good name for our show! Nova Kureneko; where bunnies and squirrels meet their demise in the common roadkill segment of the show!

I liked the MP2 Multiplayer (though it could have been WAY better) but I thought the final unlockable level called Spires or something was a major let down because it didn't have every aspect of your abilities that were in the game (i.e. gravity boost, screw attack, Spider ball, boost ball, or anything else. I think that it would add an interesting way of playing the game if in any sequels they made the game would switch between 3-d and 2-d mode. Not like some of the morph ball puzzles but one room would be 3-d and then walk through a door and there's something that you can only do in 3-d there. It would add an interesting way of playing the game. heh, I can see it now Metroid Dimensions!

EDIT: I post WAY to much in one topic!

This post has been edited by Nova Star: 27 April 2005 - 01:55 AM

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#17 User is offline   djtiesto 

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Posted 27 April 2005 - 10:19 PM

The Metroid Prime games would've been 100x better if they didn't have lots of annoying platforming elements (platforming has always sucked in 3D), tons of backtracking, and pointless item hunts (the Artifacts).

That being said, Super Metroid is definitely the best, followed by Zero Mission.
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#18 User is offline   Torte 

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Posted 28 April 2005 - 06:50 AM

There's no doubt, Super Metroid is the best Metroid game ever (IMO probably the best platformer game to), and I think that Zero Mission and Fusion comes after. But they're nowhere near as good as Super Metroid.
Phasing in and out now and then.
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#19 User is offline   Spectere 

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Posted 28 April 2005 - 07:21 AM

From what I've played of Zero Mission so far it's pretty badass*. Same thing with Super Metroid. Metroid Prime: Hunters looks pretty interesting -- it controls surprisingly with the touchscreen and all.

*OH MY GOD I can actually see what the game looks like now...THANK YOU DS. No, seriously, there were a few spots in Fusion where I ran into baddies because I couldn't see them on my old GBA's screen.
:)
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#20 User is offline   Spectere 

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Posted 28 April 2005 - 10:21 AM

(since I can't edit my previous post)

I completed Fusion with a 100% item yoinkage rate! w00t. The ending pic is so much nicer. Now to beat it on my OTHER game (i.e. under 4 hours).

I've gotta say, going for the 100% made me a much better player than simply doing things faster. Now I'm much more confident in my ability to do shinesparks.
:)
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#21 User is offline   Nova Star 

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Posted 29 April 2005 - 04:44 AM

Spectere, on Apr 28 2005, 10:21 AM, said:

Now I'm much more confident in my ability to do shinesparks.

Shinesparks? More Digital Mzx jargon that I'm too new to know already? Explanation please so I can contradict and terminally annoy all who lurk here. :p
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#22 User is offline   asgromo 

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Posted 29 April 2005 - 11:30 AM

Ehehehe, no: shinesparks.
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#23 User is offline   Nova Star 

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Posted 01 May 2005 - 12:21 AM

Oh, those. I thought you were talking about wall jumping or something. . .
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#24 User is offline   Xombie 

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Posted 01 May 2005 - 04:22 AM

shinespark? I didn't know that was anything special. in super metroid, don't you get taught to do that by an ostrich looking thingy at the bottom of a shaft in brinstar?
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#25 User is offline   Lachesis 

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Posted 01 May 2005 - 05:48 PM

Ahh... I got Metroid 2 yesterday, and it feels great to play it without using an emulator. I already am down to 17 metroids left, and I have been mapping where I have gone. So far, all but two areas named "No-Man's Land" and "The Pit of Despair" have been mapped up to the third lava blockage. No-Man's Land is the top right corner of Ruin #2, where there is nothing worth mapping. The Pit of Despair is the long shaft on the right side of the right tower in Ruin Three (spikes on one side, falling platforms on the other). Dang... now I have to go hunt a few more Metroids... the lava still wont go down =(
"Let's just say I'm a GOOD hacker, AND virus maker. I'm sure you wouldn't like to pay for another PC would you?"

xx̊y (OST) - HELLQUEST (OST) - Zeux I: Labyrinth of Zeux (OST) (DOS OST)
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MegaZeux: Online Help File - Keycode Guide - Joystick Guide - Official GIT Repository
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#26 User is offline   Spectere 

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Posted 01 May 2005 - 07:47 PM

I beat Metroid: Zero Mission last night. That final boss was...well, really freaking easy. Time: 3:30 (estimated), 49% completion.
:)
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#27 User is offline   Lachesis 

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Posted 01 May 2005 - 08:37 PM

Hurrah... I'm at the second to last Ruin now...

I wanted to yap about the Chozo Maze for a bit. From the save point in the second to last ruin (the one with the Screw attack, Zeta Metroids, and all 4 beams) you go to the right until you get to the pit. Get into a ball, and roll of the edge, and hammer the select button. This is called the Select Trick. If a hole opens in the wall that goes to the edge of the screen, press down, and Spiderball up into the hole. Note that is is easier to do on a Game Boy Color, but emulators work fine also. You are in a room with Chozo bits scattered around.

I once found a way to go back to the lower section of the right tower in the third ruin, and got stuck in a spike, among other things.

Also, I found a shortcut back up to the top of the second to last ruin. If you leave the save point from the left, and fall down until you are in a water pit, get into a ball, and roll back and forth while using the Select Trick (see above). If a hole to the bottom of the screen on the left opens, ABLSOLUTELY DO NOT ENTER IT. If a hole to the bottom of the screen on the right opens, fall through it to land near a missle tank (if you havent gotten it already). You should land almost half into the block in the ground. If a hole is above you, bomb, and use the spider ball when the screen scrolls back the the pit, and roll back down. If there isnt a hole, bomb to get back out of the block. After fixing your position, collect any items, and go to an edge of the long tunnel. Bomb out the floor until you fall. Veer towards the center of the Ruin, and you should land right on the roof of the Ruin.

Now I've rambled on about M2, I think I shall go explore the Chozo Caves some more.
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#28 User is offline   Spectere 

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Posted 01 May 2005 - 08:57 PM

I honestly don't get how the select trick could have possibly made it into the final product. That's just...sloppy. Not that it isn't an interesting trick but it's a really terrible bug when you think about it.
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#29 User is offline   djtiesto 

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Posted 02 May 2005 - 01:47 AM

Spectere, on May 1 2005, 07:47 PM, said:

I beat Metroid: Zero Mission last night. That final boss was...well, really freaking easy. Time: 3:30 (estimated), 49% completion.

The final boss gets quite a bit harder if you beat it with 100%.
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#30 User is offline   Spectere 

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Posted 02 May 2005 - 09:41 AM

So I've heard. The only thing that happens is that he gets more health. Big deal. If he didn't even slice off two energy tanks for me he's not going to even wipe out six of twelve (from what I read he has around 2-3 times more health) in a 100% run.

The "secret" to that boss is to constantly space jump slash screw attack until his weak spot is exposed. It's not exactly rocket science -- I had a much harder time with Mother Brain.
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