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zombieguy's games i em creationing teh bezt gaemz evar!

#331 User is offline   Zagooky 

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Posted 15 April 2005 - 08:11 AM

Quote

QUOTE (ZoMbIeGuTs @ Mar 20 2005, 11:37 PM)
QUOTE (Goshi @ Mar 20 2005, 07:54 PM)
Comedy games are always ruined by cameoes... besides you'll get a rabid pack of anfry people after you with pitchforks.

Oh, and don't cameo me.?


This isn't a comedy game.

apol: k?


Wha? Its not? You're joking right?


Didn't he just say it wasn't a comedy. Heh. Ok, I'll shut up now...

EDIT: Ok, I screwed that quote up... pity I don't know how to fix it...

This post has been edited by Zagooky: 15 April 2005 - 08:13 AM

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#332 User is offline   Goshi 

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Posted 15 April 2005 - 08:15 AM

But he said it was a game full of randomness right? That automatically considers it a comedy game...

I mean Insane World was random and has very little humor and it was considered a Comedy game rather than a puzzle game...
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#333 User is offline   zombieguy 

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Posted 28 April 2005 - 06:49 PM

I'm leaving dmzx, because wervyn is fat and mean.
That, and I've lost interest in MZX.
Bye.

This post has been edited by ZoMbIeGuTs: 28 April 2005 - 06:49 PM

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#334 User is offline   Exophase 

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Posted 28 April 2005 - 09:03 PM

ZoMbIeGuTs, on Apr 28 2005, 01:49 PM, said:

I'm leaving dmzx, because wervyn is fat and mean.
That, and I've lost interest in MZX.
Bye.

Bye.

- Exo
~ ex0 has a kickass battle engine, without it you sux0rz! without it you sux0rz! ~

"The fact that I say I've one of the best, is called honesty." -Akwende
"Megazeux is not ment to be just ASCII, it is ANSI!" - T-bone6
"I hate it when you get all exo on me." - emalkay

Exophase can what Rubi-cant.
exoware is ware ur ware is exoware
ps. not loking 4 new membrs kthx
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#335 User is offline   Castlevania 

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Posted 29 April 2005 - 04:03 PM

He'll be back.
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#336 User is offline   Bramble 

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Posted 29 April 2005 - 04:12 PM

Bye Zombie, I hope you come back to life.
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#337 User is offline   Superfunk 

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Posted 29 April 2005 - 07:55 PM

But you were so close to becoming a level 6 member!
Posted Image
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#338 User is offline   Torte 

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Posted 29 April 2005 - 08:22 PM

I think this counts to the... many... times he's left and returned.
Phasing in and out now and then.
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#339 User is offline   Superfunk 

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Posted 30 April 2005 - 02:34 PM

He's left for a long time and returned after a while more than once?
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#340 User is offline   zombieguy 

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Posted 02 May 2005 - 06:58 PM

hi im back.
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#341 User is offline   Bramble 

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Posted 02 May 2005 - 07:02 PM

YOOOOOOO whadup zom.
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#342 User is offline   ZzCrook 

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Posted 04 May 2005 - 04:29 AM

Gone less than a week.

You rebel, you. :p
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#343 User is offline   zombieguy 

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Posted 04 May 2005 - 01:31 PM

After annoying Kuru for a few days, he's added the rest of my games to the dmzx archive. Newly added are Da Arena, Stones & Roks II, Grunges 1 and Zombie Collection.

download them now or die

This post has been edited by ZoMbIeGuTs: 04 May 2005 - 01:32 PM

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#344 User is offline   zombieguy 

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Posted 06 May 2005 - 08:27 PM

im making that game i said i gave up on but now that's not true also it has monsters and things

Uhm, my rpg thing that's similar to Dungeons of Dismay is back to being worked on.

As for my "randomness" action game, (which according to Goshi automatically makes it a comedy game because of it's randomness) has been kinda given up on. I'll probably work on it in the future.
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#345 User is offline   zombieguy 

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Posted 03 June 2005 - 07:51 PM

Someone inspire me or I'll kick ur butt.
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#346 User is offline   Goshi 

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Posted 03 June 2005 - 11:28 PM

Posted Image

... Inspired now? Pie is always so inspiring!
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#347 User is offline   KKairos 

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Posted 02 July 2005 - 08:41 AM

I can't inspire but I can motivate. This isn't my motivation, but a very wise MZXer (you know who you are) once gave it to me when I asked them to "motivate me to work on <now-doomed project X>)

WORK ON YOUR GAME. NOW.
darganflayer.net kaikairos.dev itch.io
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#348 User is offline   zombieguy 

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Posted 24 July 2005 - 10:55 AM

ajs is a fucking retard btw
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#349 User is offline   Trev-MUN 

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Posted 24 July 2005 - 11:26 AM

... Dude, for all the disputes I've had with ajs, what you're doing now is absolutely uncalled for.

I mean, even putting it in your sig. That's low.

You ought to stop before you hurt yourself. Seriously.
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#350 User is offline   zombieguy 

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Posted 24 July 2005 - 12:03 PM

He banned me for a month and straight away put me on ignore so I couldn't ask him for the exact reason and complete explanation as to why he banned me.
He's immature for his age, putting someone on ignore only because he couldn't be fucked thinking up a reason. Instead, I know he just doesn't like me and is abusing his powers.
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#351 User is offline   Exophase 

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Posted 24 July 2005 - 03:27 PM

He banned you for talking about bestiality in the channel (that's the best way to put it) and it's stupid acting like you can't understand why. I don't really agree with his ban (for that LENGTH, I would have gone for a shorter one) or his ignore but with your reactions I'm hardly inclined to side with you either. Here's a tip, if you're old enough to grasp how people should behave "maturely" then you're old enough to behave that way yourself. Someone as flagrantly immature as you are should stop saying how other people should behave.

Besides, you only really join #mzx to moan about the channel then part. You can say what you want but all you were doing at that time was whoring for attention and I guess ajs just got tired of it because it's like all you ever do there anymore....

- Exo
~ ex0 has a kickass battle engine, without it you sux0rz! without it you sux0rz! ~

"The fact that I say I've one of the best, is called honesty." -Akwende
"Megazeux is not ment to be just ASCII, it is ANSI!" - T-bone6
"I hate it when you get all exo on me." - emalkay

Exophase can what Rubi-cant.
exoware is ware ur ware is exoware
ps. not loking 4 new membrs kthx
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#352 User is offline   zombieguy 

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Posted 08 September 2005 - 03:37 PM

----------

Okay, I'm liek making a game including the few bad dudes from my mzx games who were all "ILL BE BACK" right before they Explode 16'ed. I'm also including the few planets that were still existing by the end of Stones & Roks II.

The game is called Quarktilation, which is the event of tying up all the lose ends in my games :P.

Also you play as some kinda happy orange guy.
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#353 User is offline   Koji 

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Posted 08 September 2005 - 06:09 PM

ORANGE IN MZX!

Who would have thought!?
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#354 User is offline   zombieguy 

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Posted 12 October 2005 - 05:17 PM

I've been doing some more work on my rogue-like, Dungeons of Thenoz.

Basically it's got like 20 enemies who are all basically the same with a few stats changed, bosses and items in a randomly generated dungeon (my best generated dungeon yet). It's similar to Diablo/Dungeon Siege and it'll soon have an item inventory engine which I have worked out an easy way of doing.
You have four main attributes being Strength, Dexterity, Vitality and Mana. You get a small boost to these stats when you pick a class at the beginning of the game.
A very simple sword engine is complete, there'll most likely be a number of different engines, such as Bow & arrow, Dagger, Mace and Axe and stuff.
On the inventory screen, you've got 7 equiptable slots, Torso Head Arm Leg, two ring slots and an amulet slot
Items will have randomly generated stats, stuff like +8 vitality, +2 mana, +armour, +damage, +Sight (dungeon shroud), +str, +dex, +stamina... and probably something with elementual resistances and elementual damage. (the elements being Fire Ice Lightning Poison)
You probably won't see a Helmet with +damage or a sword with +armour.
I've designed all the stats for the enemies, health, Speed [zombies r slow :o], attack damage, whether they can attack from a distance, the colour of their blood, their elementual damage, their elementual resistances (in total, they've got 17 local counters. 7 being their main stats, 8 being their elementual damage and resistances, and 2 for randomized tempory numbers).
To make things easier for me, the experience you get from monsters when they're killed is simply a random amount from their "starting health /4*3" to their starting health.

The main part of this game is the random dungeon which I love... it's not all that complex, but it's still the best engine thing I've made so far.

Forgive me for this pile of random notes in which I can't be bothered to spell check.

This post has been edited by ZoMbIeGuTs: 12 October 2005 - 05:21 PM

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#355 User is offline   zombieguy 

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Posted 15 October 2005 - 03:28 AM

Completed teh weapon's graphics. These weapons include - Axe, Dagger, Longsword, Shortsword, Longbow, Shortbow and Spikey Club.
All these weapons will be pretty balanced, with advantages and disadvantages like speed, damage, stun(bash), accuracy and weapon reach.
Currently, only one of these weapon engines are complete.
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#356 User is offline   zombieguy 

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Posted 19 October 2005 - 10:26 AM

lots and lots and lots of stuff done.

but im too sleepy to list whats done, so just use ur imagination.
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#357 User is offline   zombieguy 

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Posted 24 October 2005 - 03:45 AM

the secret to mzxing is to not buy new modern games, as they steal all your time and make mzx feel like a crappy dos text based gcs from the 1990s.
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#358 User is offline   zombieguy 

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Posted 31 October 2005 - 01:40 PM

MORE STUFF IS DONE
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#359 User is offline   VinceP 

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Posted 31 October 2005 - 11:14 PM

LIKE WHAT YOU DOUCHE BAG
<a href='http://www.puppylinux.com/' target='_blank'>irritating large image removed</a>
<a href='http://ubanimator.com' target='_blank'><img src='http://img267.imageshack.us/img267/1200/userbar797134vd.gif' border='0' alt='user posted image' /></a>
--VinceP :D
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#360 User is offline   zombieguy 

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Posted 01 November 2005 - 12:53 AM

stuff


fu
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