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The Official Metroid Thread THEY'LL EAT YOUR SOUL

#121 User is offline   Spectere 

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Posted 31 May 2005 - 09:37 PM

My opinion of Super Metroid has been somewhat skewed by my controller, heh. I ended up buying a PS2-style USB controller and the d-pad isn't broken in. Needless to say, it's kinda difficult for me to do freaking mockballs with it. :p Still better than playing with the keyboard, though.

I also still have to get used to SM. Its gameplay just feels really really different than the GBA versions.
:)
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#122 User is offline   Lachesis 

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Posted 31 May 2005 - 09:39 PM

But, guys, that is what is fun about it! Why aren't you people making maps anyway? I say Metroid 1 is, like, the third best of all the Metroid games. In fact, I am making a game based off of Metroid, and it includes secret rooms for the first three Metroid games, all of them based off of glitches. They are either accessed through hiddin puzzles or hidden near an area that only appeared in one game.

Metroid 3: Puzzle near 1st Miniboss, doesn't really have to do with the location of anything. Since I have never seen a picture of the glitch or have done it, I had to use my inagination to draw the room. You don't need anything but a keyboard to get this one (hint hint).
Metroid 2: What was the ship that appeared in M2? As far as 2D, it is the only game that had that ship in it (in a playable area, because MF had it in a cutscene). There was a secret world near Samuses ship in M2. You have to get the Plasma Beam and the special beam to access this one.
Metroid 1: Where is the most faemouse Secret World in Ridley in M1? What was the method of accessing secret worlds in M1? This one is in a shaft similar to the one where you find that secret world (the easiest entrance, can you believe people have discovered THREE ways to get into Norfair with Ridley room data?). You need to be able to get into the right side of Norfair (Super Beam) to get this one.

Then, there is an obvious secret world, but you need a special beam to get there... I am not naming it because it would tell the location of it... oh fine Ice-Spazer-Plasma beam. It is located in the bottom of the Ruins area (lower Brinstar + Ridley). EDIT: The world, not the beam. Would I give away the location of a secret that easily? I may post about this game later.

Yeah that is kinda off topic but I felt like sharing that.

This post has been edited by Kuroneko: 31 May 2005 - 09:45 PM

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#123 User is offline   Spectere 

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Posted 01 June 2005 - 01:27 AM

Metroid 1 is shoddy in a lot of area.

First of all, I don't like making maps while I play massive games. Something about that strikes me as being horribly unfun. Not to mention that after a short period of time I saw two rooms that were nearly identical. There's virtually no points of reference you can use.

Then there's a few fun parts where enemies hit you as you're coming through the door and there's NOTHING you can do about it. Nice job testing the game, Nintendo.

Edit: Forgot to mention that starting with only 30 energy when you continue from a password sucks.

This post has been edited by Spectere: 01 June 2005 - 01:28 AM

:)
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#124 User is offline   Lachesis 

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Posted 01 June 2005 - 03:17 AM

I agree about the enemys, but are you talking about the rare ones in the room you are entering, or the common ones in the room you are leaving? Getting the ones in the room you are leaving is very easy, just kill them until a powerup appears, and then exit. The other ones are pretty rare.

Also, about the identical rooms, stop complaining about that. The metroid Cart was full to the brim of code (it barely fit!) and i doubt you know anything about how the room system works. I am not saying I am a professional; I'm not. But if they tried to make EVERY SINGLE ROOM dfifferent the game wouldn't have fit into the cartrige. If you are not comforable with making a map, heck, I'll do it for you. Just leave the room system alone, it was the best they could do, given limitations.
"Let's just say I'm a GOOD hacker, AND virus maker. I'm sure you wouldn't like to pay for another PC would you?"

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#125 User is offline   Spectere 

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Posted 01 June 2005 - 03:37 AM

I'm referring to the rare ones. I don't care that they're rare -- they just shouldn't be like that, period.

And I know why they don't have many room designs (and I think that I basically understand what they did -- looks like they copied-and-pasted bits together with code) but that doesn't change the fact it's annoying, and confusing, as hell. It's hard to even find where you are, even on a map, when every room looks the same. I'm not going to stop complaining about it because, technical limitations or not, it makes the game a chore to play. I'd rather they had a smaller world with more variety than a larger one where everything looked the same.

And I tried playing with a map that I found on GameFAQs. I just don't like the game, period. I tried to like it for a half hour but I couldn't.
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#126 User is offline   Elig 

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Posted 01 June 2005 - 09:38 AM

Metroid 1 was programmed the way it was to allow the game to be as big as it was. And at the time of development, the rooms were quite unique compaired to other games and what not. Actually, Metroid did things a very smart way, if you ask me. A varient on the concept has been used in many games, including Ultima 6, Ultima 7, Ultima Online, Arena, Daggerfall, and a lot I cant name. In each game its been used pretty successfully if you ask me. And I personally love Metroid 1, but I grew up playing it, so I probably have almost the whole thing memorized. But Im a bit of a fan of the series, so.. Yeah. Also, you have to remember that Metroid 1 was originally a Famicon Disk System game which included saving. And again, remember the time that the game came out as to its difficulty. A lot of games were just as hard, or harder at the time.

The other games are fairly simple. Metroid 2 defined the LOOK that metroid would have. For instance the ship, and the new suit, etc. Infact the illustrations in the manual were pretty much the first to really go into so much detail on how the suit actually looked. The new suit that is. Beyond that, Metroid 2 was the most experimental of the entire series. And I really dont think there ever will be another Metroid quite as strange or experimental as this one. Which is sad, because it did end up defining what the entire series would look like... Super Metroid is ofcourse the definitive Metroid game, on which all others will always be based. My only real complaint is that it was too short. beyond that, the game was IMO practically perfect.

I hated fusion, thought that it was one of the worst stupidest games Id ever played. The level design was terrible, the new suit looked awful, and the story was unbearable. I mean, they made samus look like she was constantly hunching over or maybe like her neck came out of the middle of her chest or something. Metroid Prime I honestly thought was as good as Super Metroid, though noone will ever admit it since "OMG ITS 3D! THATS NOT RIGHT". But having won it more times than I can count, I honestly think its easily on the level of Super Metroid. Prime 2 wasnt nearly as good of a game, and the story was lacking as well. Zero Mission had amazingly good level design, and is a credit to the series. The puzzles were clever, the levels were quite good and nostalgic. Not to mention that although hard, running around without the suit on was pretty cool. And the graphics ofcourse were a lot better than I was expecting, and IMO way outdid Metroid Fusion. But oddly enough people seem to remember Fusion and not Zero Mission. Oh well.

Also, from a programming perspective, the engine in Super Metroid was absolutely amazing. Im not sure how good the actual code was (Probably not very), but never the less, the end result still has me in awe of all that engine could do. Its sad it was never used for another game. Seems like such a waste. Never the less, amazing engine.
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#127 User is offline   Spectere 

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Posted 01 June 2005 - 07:27 PM

Super Metroid strikes me as being similar to the side-scroller Sonic series -- very fast paced. Even the GBA Metroids seem sluggish in comparison. And everything is just so large and well drawn. I definitely like the graphics in SM the best out of the Metroid platformers.

As far as the Fusion vs. Zero Mission thing goes, I found Fusion to be more hardcore and Zero Mission to be more fun (well, aside from the fight with Mama Brain, but I digress). Fusion is packed with story and missions (not to mention being so linear that it's sickening) while ZM is a very awesome remake of the open-ended original. That's probably also a major reason why I can't get into the first one. The original just doesn't feel very good to play, it feels like I'm playing with boxing gloves on.
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#128 User is offline   Torte 

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Posted 01 June 2005 - 08:19 PM

Yes, SM is the fastest of the bunch, and also the prettiest (not counting Prime, duh). It's how I got into the series. For a while, almost everyone around here raced to who could finish it first (we were like 10 or 11), and eventually my neighbour won and everyone kinda quit it, except me and a few friends who are still complete maniacs to it.
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#129 User is offline   Spectere 

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Posted 06 June 2005 - 07:46 AM

Is it just me or is fighting three Space Pirates in Metroid Prime much harder than it really should be? :p

I mean, they could have made the targetting system so that if something is directly in front of you and three feet off the ground (and shooting highly damaging blasts at you, your previous save being over a half hour ago) it'll still target it, but noooooo...

This post has been edited by Spectere: 06 June 2005 - 07:47 AM

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#130 User is offline   Torte 

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Posted 06 June 2005 - 09:21 PM

I beat Metroid Fusion with 10% under 2 hours... I could've sworn there was some sort of special for beating it under 15%, but it appears that was in Zero =/.
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#131 User is offline   Spectere 

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Posted 07 June 2005 - 03:31 AM

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Grr...three minutes from a sub-hour completion. <_<

This post has been edited by Spectere: 07 June 2005 - 03:31 AM

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#132 User is offline   Torte 

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Posted 07 June 2005 - 10:19 AM

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Timing -_-.
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#133 User is offline   Spectere 

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Posted 07 June 2005 - 06:06 PM

lol emulator

Wow, that's really weird, Torte, heh.

That reminds me, I have a speedy game of Fusion in progress. I need to get under 1:10 (that was my goal for both ZM and Fusion -- I'm confident I can get ZM under an hour, though).
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#134 User is offline   Lachesis 

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Posted 07 June 2005 - 06:26 PM

The DS ruins the whole point of portable game systems. Look at the SP, it was small, portable, nicely designed and folded over to protect the screen. Look at the DS, it is huge, ugly, and doesn't fit in your pockets very well. Bleh. Ok, im done with my rant now. Anyway that is pretty freakin awesome Torte and Spectere that really sucks that you were three minutes off =(
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#135 User is offline   Torte 

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Posted 07 June 2005 - 06:43 PM

Spectere:

Nicke at some forum said:

Lol, maybe if you finish the game under 1 hour with 100% she's naked O_o =P


Is this why you are doing this? ;P. I'm having troubles getting under 2 hours so I don't think I'm gonna attempt a 100% run under 2 hours anytime soon. Besides, I got Guild Wars today... w00t.
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#136 User is offline   Spectere 

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Posted 07 June 2005 - 06:57 PM

You read me like a book. XD (hey, who wouldn't want to see that? even if she is just a video game character...)

Kuroneko said:

The DS ruins the whole point of portable game systems. Look at the SP, it was small, portable, nicely designed and folded over to protect the screen. Look at the DS, it is huge, ugly, and doesn't fit in your pockets very well.

I'd rather have a slightly wider system than a system one that's nearly as big, has a completely unprotected screen (hello there, PSP), and has a battery life of two minutes (hello again, PSP). The only reason my old GBA looked as nice as it did was because I never took it anywhere (or, at least, never put it in my pocket). Even with the TLC I gave it it STILL got a ding in the screen. Grr. Let's not even get into what my GBC's screen looks like, heh.

"Kuroneko" said:

Anyway that is pretty freakin awesome Torte and Spectere that really sucks that you were three minutes off =(

Oh I'll get it. I will not eat until I get under an hour!

(now that's a damn lie if I've ever typed one)
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#137 User is offline   Lachesis 

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Posted 07 June 2005 - 07:07 PM

Dood I meant the GBASP not the PSP =P
"Let's just say I'm a GOOD hacker, AND virus maker. I'm sure you wouldn't like to pay for another PC would you?"

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#138 User is offline   Spectere 

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Posted 07 June 2005 - 07:19 PM

Does the SP play the most modern games? NOOOOOO IT DOESN'T. XD

But yeah, the SP is nice and small, and back-lit to boot. I was originally going to get that when I realized that it really isn't THAT much less expensive than the DS, and I can play the newer, more advanced, games on the DS. GameBoy (Color) compatibility isn't a problem -- I still have my GBC sitting on the shelf next to me.
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#139 User is offline   Lachesis 

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Posted 07 June 2005 - 08:14 PM

Yeah but are most of the modern games worth the money for 1) The Game, and 2) The DS Itself? NOOOOOOO IT ISNT. XD Most of the newest games that are out suck! I mean, I don't want to hold a 10-pound lump of coal with one hand while I poke it with a stylus in the other hand. IT DOES NOT SOUND FUN, IT DOES NOT. Especially since the screen looks pretty easy to break (the one in our local Walmart is missing it's stylus and both the screens are scratched so badly you cant tell what is going on in the game. But why would you? It is just a crappy LOL game anyway.)

"IT WILL NOT BREAK! IT WILL NOT- it broke."

Anyway yes lets hear about your GBC's screen mine is covered in tooth marks (I was a little snot, like, 8 years old, at the time they appeared, guess why) and the sound speaker is busted (if I want to hear the sound I have to use my Game Cube which needs a new memory card slot, the writer is corrupted in slot 1). The back plate that covers the batteries is held on by a piece of duct tape. One of the springs inside is slightly bent. Oh, and the select button is worn down for obvious reasons (see: Metroid 2 =D). Can it get worse than that? XD
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#140 User is offline   djtiesto 

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Posted 07 June 2005 - 09:19 PM

The DS is worth it just to run GBA games... the screen is back lit (instead of the front lit SP), and looks a LOT better than the SP. Plus you can play all the great DS games like... uhhh... Well, Polarium isn't that bad. But the DS has some great games lined up for the next half of this year.
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#141 User is offline   Spectere 

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Posted 08 June 2005 - 12:43 AM

Kuroneko, on Jun 7 2005, 04:14 PM, said:

Especially since the screen looks pretty easy to break (the one in our local Walmart is missing it's stylus and both the screens are scratched so badly you cant tell what is going on in the game. But why would you? It is just a crappy LOL game anyway.)

You clearly have no idea how much abuse those display models go through. :p Let's just say at my local Best Buy the stylus broke off and people started using the sharp metal wire that the stylus is attached to. Gee, how could THAT have messed up the screen?

Kuroneko, on Jun 7 2005, 04:14 PM, said:

Most of the newest games that are out suck!

So? That's how most systems start out.

djtiesto, on Jun 7 2005, 05:19 PM, said:

But the DS has some great games lined up for the next half of this year.

Katamari Damacy, Metroid Prime: Hunters. <3

But yeah, a lot of the current DS games seem kind of lackluster to me. Companies seem to rely too much on the touch screen without worrying about whether the game is fun to play or even interesting (see: Pac-Pix -- I worked at it for five minutes and the control was so damn finicky).
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#142 User is offline   weasel 

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Posted 08 June 2005 - 02:34 AM

Really hate to spoil the rewards, but for those that can't even think about trying to beat these games, there's always screenshots of video game endings at VG Museum (WARNING! Spoilers and popups, even with Firefox).
Blaugh!
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#143 User is offline   Lachesis 

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Posted 08 June 2005 - 03:06 AM

Spectere, on Jun 7 2005, 06:43 PM, said:

Kuroneko, on Jun 7 2005, 04:14 PM, said:

Especially since the screen looks pretty easy to break (the one in our local Walmart is missing it's stylus and both the screens are scratched so badly you cant tell what is going on in the game. But why would you? It is just a crappy LOL game anyway.)

You clearly have no idea how much abuse those display models go through. :p Let's just say at my local Best Buy the stylus broke off and people started using the sharp metal wire that the stylus is attached to. Gee, how could THAT have messed up the screen?

Kuroneko, on Jun 7 2005, 04:14 PM, said:

Most of the newest games that are out suck!

So? That's how most systems start out.

djtiesto, on Jun 7 2005, 05:19 PM, said:

But the DS has some great games lined up for the next half of this year.

Katamari Damacy, Metroid Prime: Hunters. <3

But yeah, a lot of the current DS games seem kind of lackluster to me. Companies seem to rely too much on the touch screen without worrying about whether the game is fun to play or even interesting (see: Pac-Pix -- I worked at it for five minutes and the control was so damn finicky).

PART I: Yes, that is exactly what the people did to the one at our local Walmart.
PART II: Ok.
PART III: Metroid Prime Huntarz didn't sound very fun, really, and if I wanted Katamari Damacy (I do, and so does my sister) I would just get it for my sister's PS2.
"Let's just say I'm a GOOD hacker, AND virus maker. I'm sure you wouldn't like to pay for another PC would you?"

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#144 User is offline   djtiesto 

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Posted 08 June 2005 - 11:24 PM

Here's some DS games that look interesting to me:

-New Super Mario Bros.
-Sonic Rush
-Meteos
-Kirby:Canvas Curse
-Castlevania:Dawn of Sorrow

And some announced games that haven't been shown yet:
-Shin Megami Tensei DS
-Final Fantasy IIIj remake
-Seiken Densetsu DS
-Vandal Hearts DS
-Baten Kaitos DS
-Xenosaga DS
-Metroid Dread (a brand new 2D Metroid)

And games I'm curious about, though they probably aren't my type of game:
-Electroplankton
-Nintendogs
-Trauma Center:Under the Knife
-Gyakuten Saiban DS (I think they're calling it something stupid like Phoenix Wright:Ace Attorney in America)
-Another (Trace Memory in the US)

The PSP has some nice games out right now (Lumines, Wipeout, Ridge Racer, Darkstalkers, Mercury)... but all they announced at E3 was a new Burnout game - which is like... who cares? And they also announced a new GTA game, which you all know my feelings on that series :p

This post has been edited by djtiesto: 08 June 2005 - 11:25 PM

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#145 User is offline   Lachesis 

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Posted 09 June 2005 - 12:04 AM

I want Metroid Dread because it is probably Metroid V and that storyline is turning out nice. I just hope Samus finds a way to make Adam stop briefing her, it annoyed me when I had to watch long briefings. I JUST WANT TO PLAY TEH GHAEM!

Also, I was wondering which Metroid games were faster paced than others. If I had to decide, it would go (of the ones I've played):

Slowest - Metroid Prime (if you go too fast you can break the game)
Metroid I - You have to make sure nothing with whack you when you go into doors and stuff, that slows it up.
Metroid IV - Damn briefings slow it down... other than that it is pretty fast.
Metroid II - This can go really fast as long as you know where every item is that you want.
Fastest - Metroid: Zero Mission and Metroid III, I can't really tell which, but I bet that ZM is faster =P

This post has been edited by Kuroneko: 09 June 2005 - 12:09 AM

"Let's just say I'm a GOOD hacker, AND virus maker. I'm sure you wouldn't like to pay for another PC would you?"

xx̊y (OST) - HELLQUEST (OST) - Zeux I: Labyrinth of Zeux (OST) (DOS OST)
w/ Lancer-X and/or asgromo: Pandora's Gate - Thanatos Insignia - no True(n) - For Elise OST
MegaZeux: Online Help File - Keycode Guide - Joystick Guide - Official GIT Repository
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#146 User is offline   weasel 

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Posted 09 June 2005 - 02:50 AM

Zero Mission is probably the fastest Metroid game out there. I have trouble with the jumps because Samus moves so fast, and it's all in the name of making the game go by quickly.
Blaugh!
Serious damage to important body parts pretty much ruins any plans you had for living. Bummer.
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#147 User is offline   Spectere 

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Posted 09 June 2005 - 06:26 AM

I dunno, even after playing ZM several times through SM seems to be faster to me. Then again, that could even be the difference in screen size (DS screen vs. 19" computer monitor).
:)
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#148 User is offline   Torte 

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Posted 09 June 2005 - 10:19 AM

I think SM is faster, but I also enjoy it more so that might be the reason ;).
Phasing in and out now and then.
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#149 User is offline   Goshi 

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Posted 09 June 2005 - 10:35 AM

Nah, they both equally fast to me although I always complete Metroid: Zero Mission in a faster than SM, hmm...
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#150 User is offline   Spectere 

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Posted 18 June 2005 - 03:56 AM

I've been finally sitting down and making some progress in Prime. The x-ray visor and plasma beam weapon both friggin' rock. :p

Do you guys play Prime at all?
:)
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