Legend of Rhovanion A Proper Journal
#91
Posted 23 March 2005 - 05:53 PM
"I love deadlines, especially the whoosh noise they make when they pass by"
#92
Posted 24 March 2005 - 10:07 AM
So thinking of this allready I would have released it on the 11th day (and 11 is good).
#94
Posted 27 March 2005 - 07:29 AM
#95
Posted 01 April 2005 - 01:25 PM
When it is finished i'm just going to spring it on you with no warning, so it wont ever be delayed again
Work will be resuming from tomorrow though.
#96
Posted 21 June 2005 - 05:33 PM
I've just recently(the last few days) resumed work on LoR again and progress is going quite quickly and smoothly. I'm still mainly finishing things off and tying up loose ends which is taking soo long. The actual game is pretty much there and finished.
I'll try to update on progress weekly.
There will be NO release date.
#97
Posted 22 June 2005 - 03:22 AM
#98
Posted 23 June 2005 - 12:51 PM
Game engines : 98%
Population : 98%
Quests :98%
Lands : 100%
Enemies : 100%
Guilds : 98%
Overall completion :99%
I've been working a lot and I really want to release but I just keep thinking of other little things to put in. Also I keep finding bugs, so i'm testing repeatedly. But there is just so much to test. This is why its taking so long. Not long now though.
#99
Posted 23 June 2005 - 05:39 PM
Go with what you've got now!
...and then make a version 1.2 or whatever.
#100
Posted 23 June 2005 - 06:37 PM
xx̊y (OST) - HELLQUEST (OST) - Zeux I: Labyrinth of Zeux (OST) (DOS OST)
w/ Lancer-X and/or asgromo: Pandora's Gate - Thanatos Insignia - no True(n) - For Elise OST
MegaZeux: Online Help File - Keycode Guide - Joystick Guide - Official GIT Repository
#101
Posted 24 June 2005 - 08:02 AM
Kuro: You mean your wrath?
#102
Posted 24 June 2005 - 11:42 AM

<Malwyn> Yes, yes. Don't worry I'd rather masturbate with broken glass than ask you for help again. :(
#104
Posted 25 June 2005 - 05:04 AM
KKairos, on Jun 24 2005, 02:02 AM, said:
no my pet waith that lives under my bed
despite his looks, he is actually a big softy
xx̊y (OST) - HELLQUEST (OST) - Zeux I: Labyrinth of Zeux (OST) (DOS OST)
w/ Lancer-X and/or asgromo: Pandora's Gate - Thanatos Insignia - no True(n) - For Elise OST
MegaZeux: Online Help File - Keycode Guide - Joystick Guide - Official GIT Repository
#105
Posted 28 June 2005 - 08:19 AM
#106
Posted 28 June 2005 - 12:27 PM
<Beige> In Finland, they defecate on each other's sleeping areas.
<Beige> It's a cultural sign of respect.
#107
Posted 28 June 2005 - 05:55 PM
#108
Posted 07 July 2005 - 12:27 PM
I've got a big slot this weekend which is devoted to LoR and I hope to have actually finished all the odds and ends by monday. Then im just into pure bug testing.
#109
Posted 11 July 2005 - 03:37 PM
yay!
I now plan on having about a week of bug testing.
boooo!
but then release.
yay!
#111
Posted 11 July 2005 - 05:49 PM
<a href='http://ubanimator.com' target='_blank'><img src='http://img267.imageshack.us/img267/1200/userbar797134vd.gif' border='0' alt='user posted image' /></a>
--VinceP :D
#112
Posted 12 July 2005 - 04:32 AM
#113
Posted 12 July 2005 - 03:33 PM
I will then release and if I get any major complaints I'll re-release
#114
Posted 12 July 2005 - 07:35 PM
#116
Posted 22 August 2005 - 05:17 PM
#117
Posted 07 March 2006 - 10:20 AM
50% - A basic map showing players location
0% - BIG style extending dungeons and enemies. as in lots more levels and more infinate enemy spots.
0%- revising the dificulty of enemies(making them harder and harder)
0%-making certain areas more restricted untill certain quests/levels are reached
they're the main ones i'm planning, there will be a few other little things but i'll post any other big ones when i think of them
i'll try to keep y'all updated
#118
Posted 08 March 2006 - 07:24 PM
Basic Map - 90%
Dungeon extensions - 0%
difficulty - 0%
restrictions - 0%
Endings - 0%
The basic map is just a (faily detailed) area map with an X that shows where you are, i may update it to show place names and details.
I am adding multiple endings with an overall % complete system so you can see roughly how much of the game you completed.
#119
Posted 21 March 2006 - 04:15 AM
Basic Map - 100%
Dungeon extensions - 20%
difficulty - 50%
restrictions - 50%
Endings - 0%
Guild quests - 50%
overall - 50%
Also a LOT of bug fixes and tweaks and changes to make LoR better. To name a few:-
Everyone can now be killed
time now passes everywhere except inventory
and quite a lot of other things i cant remember at the moment
the major changes and new things will be in the readme when i release
This post has been edited by LeDgEnD: 21 March 2006 - 04:20 AM
#120
Posted 21 March 2006 - 12:33 PM
Koji, on Mar 23 2005, 12:53 PM, said:
"I love deadlines, especially the whoosh noise they make when they pass by"
I love quotes, especially ones that misquote dead people. >
"I love deadlines. I love the whooshing noise they make as they pass by"
I know its a semantic change, but it makes it 80% funnier.
EDIT: I just noticed he posted that almost exactly a year ago. Still.
This post has been edited by Insidious: 21 March 2006 - 12:34 PM
<@Tixus> Anyway, I set the year to 1988 for some reason.
<@Tixus> And set the microwave to run for a minute and 28 seconds.
<@Tixus> But it failed to send me back in time, and I was disappointed.
<Insidious> Tixus accidentally microwaved the 80s
<Insidious> that is my takeaway from this

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