This post has been edited by T-bone6: 31 August 2005 - 08:34 AM
Feature requests thread Post your stupid crap here
#122
Posted 31 August 2005 - 10:31 AM
<Exophase> HES STEALING MAH AIRSHIP!!!!!!11111111
#123
Posted 31 August 2005 - 03:11 PM
- Exo
"The fact that I say I've one of the best, is called honesty." -Akwende
"Megazeux is not ment to be just ASCII, it is ANSI!" - T-bone6
"I hate it when you get all exo on me." - emalkay
Exophase can what Rubi-cant.
exoware is ware ur ware is exoware
ps. not loking 4 new membrs kthx
#124
Posted 05 September 2005 - 09:17 AM
By the way, what does ALT+8 do? It seems to not do what it used to do, by setting the current music to whatever was previously playing.
This post has been edited by T-bone6: 05 September 2005 - 09:24 AM
#125
Posted 05 September 2005 - 10:00 AM

<Malwyn> Yes, yes. Don't worry I'd rather masturbate with broken glass than ask you for help again. :(
#126
Posted 05 September 2005 - 11:10 AM
In modplug the effects are simply under the General tab in the Effects plugin area.... maybe its a plugin used in modplug.....
The plugin I used for winamp that was able to play the songs properly is
Bass Mod Plugin For Winamp
Any light into this situation would be appriciated... I imagine its some extra that modplug has added that generic mods don't use.....
#127
Posted 05 September 2005 - 11:25 AM
EDIT: 300th post... wwwwweeeeee!
This post has been edited by T-bone6: 05 September 2005 - 11:26 AM
#128
Posted 05 September 2005 - 05:29 PM
T-bone6, on Sep 5 2005, 06:25 AM, said:
EDIT: 300th post... wwwwweeeeee!
Forgot it was there.. okay, changed.
- Exo
"The fact that I say I've one of the best, is called honesty." -Akwende
"Megazeux is not ment to be just ASCII, it is ANSI!" - T-bone6
"I hate it when you get all exo on me." - emalkay
Exophase can what Rubi-cant.
exoware is ware ur ware is exoware
ps. not loking 4 new membrs kthx
#129
Posted 05 September 2005 - 05:32 PM
Nedemai, on Sep 5 2005, 06:10 AM, said:
In modplug the effects are simply under the General tab in the Effects plugin area.... maybe its a plugin used in modplug.....
The plugin I used for winamp that was able to play the songs properly is
Bass Mod Plugin For Winamp
Any light into this situation would be appriciated... I imagine its some extra that modplug has added that generic mods don't use.....
MZX uses libmodplug which is a fork, so some things are a little different apparently. We can (and have) modify it to an extent although it'll be hard to fix certain things because it's not an easy to understand library. Maybe one day we'll move to something else (like DUMB..)
- Exo
"The fact that I say I've one of the best, is called honesty." -Akwende
"Megazeux is not ment to be just ASCII, it is ANSI!" - T-bone6
"I hate it when you get all exo on me." - emalkay
Exophase can what Rubi-cant.
exoware is ware ur ware is exoware
ps. not loking 4 new membrs kthx
#130
Posted 05 September 2005 - 09:20 PM
#132
Posted 14 September 2005 - 12:37 AM
Also, perhaps similar multipliers for windowed mode? I usually run my desktop at 1600x1200, and megazeux looks rather tiny when I've got it in a window.
#133
Posted 14 September 2005 - 01:46 AM
damn 1600x1200...
#134
Posted 14 September 2005 - 01:56 AM
Kevin_TK, on Sep 13 2005, 07:37 PM, said:
Also, perhaps similar multipliers for windowed mode? I usually run my desktop at 1600x1200, and megazeux looks rather tiny when I've got it in a window.
Use Powerstrip to recover those resolutions. The height multiplier is just a quick hack for those who can't get 640x350.
If SDL ever starts supporting hardware accelerated surface scaling I'll use it.
- Exo
"The fact that I say I've one of the best, is called honesty." -Akwende
"Megazeux is not ment to be just ASCII, it is ANSI!" - T-bone6
"I hate it when you get all exo on me." - emalkay
Exophase can what Rubi-cant.
exoware is ware ur ware is exoware
ps. not loking 4 new membrs kthx
#135
Posted 18 October 2005 - 01:34 AM
#136
Posted 25 October 2005 - 02:06 PM
Exophase, on Sep 13 2005, 08:56 PM, said:
Too much effort to modify the rendering side to use a textured quad courtesy of OpenGL?
#137
Posted 26 October 2005 - 10:34 PM
<Exophase> HES STEALING MAH AIRSHIP!!!!!!11111111
#138
Posted 27 October 2005 - 02:14 AM
#139
Posted 30 October 2005 - 11:16 AM
A counter for PC speaker FX.
Overall volume counter.
SoundFX volume counter.
PC Speaker SFX counter.
:P
I see no reason to not add them... Seeing as you've added "F2_Menu" and if setting it to 0, the player wouldn't be able to change these volume settings in game.
A lesser reason but worth saying, add it for MegaZeux's completeness's sake. You can change absolutely every single default built-in thing for MegaZeux with robotic, except for the Escape menu and these sound settings. (though, an "ESC_Menu" counter probably isn't such a good idea :p)
Oh, something else I've noticed (possibly be named as a bug), on the title screen of a game that has F2_Menu, Enter_Menu and Help_Menu all set to 0. Before you press P, you'll see that the Enter_menu and F2_Menu work, but the Help_Menu won't. (though while playing, the Enter_menu and F2_Menu obey their counters just fine)
This post has been edited by ZoMbIeGuTs: 30 October 2005 - 11:21 AM
#140
Posted 30 October 2005 - 11:24 AM

<Malwyn> Yes, yes. Don't worry I'd rather masturbate with broken glass than ask you for help again. :(
#141
Posted 30 October 2005 - 11:33 AM
Lancer-X, on Oct 30 2005, 09:24 PM, said:
If you were to play a game that had F2_Menu set to 0, and for some reason you had turned off/down the volume settings in mzx, the results would be DISASTEROUS.
#142
Posted 30 October 2005 - 12:18 PM
YES THX
#143
Posted 30 October 2005 - 04:56 PM
<pyro1588> "welcome to australia, can i help you find what you're looking for?"
<Tox> pyro1588, I'm giving you the most reproachful of glares right now.
--------
Go show those nutty Koreans what us crazy Europeans are made of pirate.gif pirate.gif pirate.gif - Saike
<exophase> The old Commodore strategy of, "Go friggin' bankrupt!"
<wervyn> Go away! I'm writing the same engine I always do!
#144
Posted 30 October 2005 - 05:14 PM
ZoMbIeGuTs, on Oct 30 2005, 06:16 AM, said:
A counter for PC speaker FX.
Overall volume counter.
SoundFX volume counter.
PC Speaker SFX counter.
I see no reason to not add them... Seeing as you've added "F2_Menu" and if setting it to 0, the player wouldn't be able to change these volume settings in game.
A lesser reason but worth saying, add it for MegaZeux's completeness's sake. You can change absolutely every single default built-in thing for MegaZeux with robotic, except for the Escape menu and these sound settings. (though, an "ESC_Menu" counter probably isn't such a good idea
Oh, something else I've noticed (possibly be named as a bug), on the title screen of a game that has F2_Menu, Enter_Menu and Help_Menu all set to 0. Before you press P, you'll see that the Enter_menu and F2_Menu work, but the Help_Menu won't. (though while playing, the Enter_menu and F2_Menu obey their counters just fine)
You can change module volume with the volume command. As for the rest.. I don't like adding counters. Furthermore is that something the game should really have control over? Lancer-X, who hates PC speaker music, is playing a game with PC speaker music turned off, with the expectation that it'll stay that way. ALL OF A SUDDEN the game turns it on and at full volume and then blasts the most obscene play loop it can at you for the rest of the game. Real nice. Your thing about games with F2 menu being set to 0 being "disasterous" aren't nearly as annoying, but I digress. Maybe I should just remove F2_menu
- Exo
"The fact that I say I've one of the best, is called honesty." -Akwende
"Megazeux is not ment to be just ASCII, it is ANSI!" - T-bone6
"I hate it when you get all exo on me." - emalkay
Exophase can what Rubi-cant.
exoware is ware ur ware is exoware
ps. not loking 4 new membrs kthx
#145
Posted 30 October 2005 - 08:34 PM

<Malwyn> Yes, yes. Don't worry I'd rather masturbate with broken glass than ask you for help again. :(
#146
Posted 30 October 2005 - 10:17 PM
Also, how about a "config_file" and or "mzx_dir" option? That would allow people to easily set up MZX as a file type in Windows. They could do something like this:
E:\Games\MegaZeux startup_file=%1 config_file=E:\Games\MegaZeux\config.txt mzx_dir=E:\Games\MegaZeux\
Even if it were possible to have MegaZeux search in the executable's directory for the config and font files (under Win32-only, obviously) that would be splended.
#147
Posted 30 October 2005 - 11:49 PM
Spectere, on Oct 31 2005, 08:17 AM, said:
set "MZX_SPEED" to 5
#148
Posted 31 October 2005 - 02:01 AM
<pyro1588> "welcome to australia, can i help you find what you're looking for?"
<Tox> pyro1588, I'm giving you the most reproachful of glares right now.
--------
Go show those nutty Koreans what us crazy Europeans are made of pirate.gif pirate.gif pirate.gif - Saike
<exophase> The old Commodore strategy of, "Go friggin' bankrupt!"
<wervyn> Go away! I'm writing the same engine I always do!
#149
Posted 31 October 2005 - 02:15 AM
:"go"
set "mzx_speed" to 5
wait 1
goto "go"
TADA
#150
Posted 31 October 2005 - 02:51 AM
Pyro1588, on Oct 30 2005, 10:01 PM, said:
What he said.
Constantly resetting the speed is kinda inelegant, don't you think?

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