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Goshi's Games A journal on my games

#271 User is offline   Koji 

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Posted 24 August 2005 - 03:09 PM

Poor transmition :p
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#272 User is offline   Goshi 

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Posted 05 September 2005 - 05:51 AM

Ugh... I hate Spring. Already I have my hayfever and I keep sneezing on my keyboard... :/

Anyway I kinda twiddling my thumbs and waiting for the next version of MZX. As long as it fixes those constant Widowing errors I get I'm happy :p

Anyway updates:
+ I made the Final Boss in RG2 a tad easier (Not that much easier. Still slows you down, reverses controls, rapid fires at you etc.)
+ I fixed up errors with the other Final Boss (There's three of them) because sometimes it ignores the Walk IDLE command if you keep shooting and destroying it's weakpoints. That's RG2 agasin by the way
+ Added some new areas in RG2, you can now fully explore the police station.
+ The Supermarket glitches have been fixed apparently you can never get the purple key which is required to escape.
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#273 User is offline   T-Bone 

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Posted 05 September 2005 - 09:06 AM

Guy and Ripster gone eh? Guess you could count me in to... im up for a little beta testing :p
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#274 User is offline   Goshi 

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Posted 06 September 2005 - 01:00 AM

Yeah okay your in, although I said I won;t accept any tester until I've actually finished the game :p
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#275 User is offline   T-Bone 

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Posted 06 September 2005 - 09:11 AM

...when your finished of coarse.. :p
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#276 User is offline   Goshi 

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Posted 12 September 2005 - 07:54 PM

I'm going to have a hoilday now, I deserve it anyway >_>

I won't be back for a week I guess you can go pollute my poor game journal with farewell posts... :p
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#277 User is offline   Koji 

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Posted 12 September 2005 - 08:11 PM

FAREWELLL! *POLLUTE POLLUTE*
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#278 User is offline   Razerboy 

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Posted 13 September 2005 - 04:41 AM

Pollushiun.
Pollushiun.
Pollushiun.
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#279 User is offline   Goshi 

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Posted 19 September 2005 - 10:41 AM

:p

No more polluting kids.

Anyway I'm back now had a nice holiday and by gods it feels weird using a comp again. Anyway I'll probably updater my games tommorrow, yah.
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#280 User is offline   Goshi 

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Posted 22 September 2005 - 04:30 AM

MASSIVE update to Drop 4 today. First level is pretty much in the works still although it is probably going to be finished sometime today. The enemies are all done, whilst most of them are from Drop 3 (Well only the more popular ones anyway... >_>) the others are orginal to the game and are less buggy than the Drop 3 ones well only the Ghost Angels at least... >_>

Anyway it is looking quite good Level 1 is VERY large I might have to limit the game to 10 levels rather than 20 although I'm sure most of you would love tons of levels @_@
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#281 User is offline   Goshi 

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Posted 23 September 2005 - 04:44 AM

First level is completed now. Yay. Now all I need to do is add the items and I'm done ^^

The second level is being started right now. I might put the list of enemies and items in the game here, maybe.
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#282 User is offline   Goshi 

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Posted 23 September 2005 - 11:36 PM

Okays I'm posting a screenshot now:

Posted Image

I posted because I want to check with you guys if the screen is too small and what size would you prefer. The frist level can be easily completed with the small screen however 2nd level might be to difficult with that viewport size. SO what do you guys think?

This post has been edited by Goshi: 23 September 2005 - 11:38 PM

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#283 User is offline   Koji 

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Posted 24 September 2005 - 03:01 AM

I say you should probably design your level to fit whatever view port you are using...

For example:
Leaps of faith suck... make the other ledge visable in the viewport.

All puzzels elements should be viewable in there entirety in one viewport.

The viewport should be large enough to give you proper reaction time in the case of fast moving objects such as running enemies bullets etc... also take into consideration if they player can run himself and adjust the viewport size or the speed of the characters.

Just follow thoes general rules and you SHOULD be okay.... however if all else fails use your best judgement... would the player feel comfortable playing in this environment with all that he can see?

I cannot stress to you how horrible it is to be unable to properly asses a situation if you are not given all the appropriate information. The same goes for playing a game. Reaction time is key. Make room for the player to react.

However if you've already been thinking this stuff... prompty disreguard this post and make yourself some waffels!
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#284 User is offline   Goshi 

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Posted 24 September 2005 - 04:26 AM

Well I guess I might make the view port larger, about the same size of Adlo's might work. The 2nd level does make you do many leaps of faith with that current viewport size which is a bad thing. Anyway excuse me I'm off to eat some waffles ^^
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#285 User is offline   Goshi 

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Posted 27 September 2005 - 06:13 AM

Okay I changed the screen size as you can see in the screenshot below

Posted Image

Personally I like this screensize better its simular to the Screensize in Adlo's pretty much only just a slight bit larger. Anyway if you think's its too big or something and I can change it. Anyway as well as that I fixed up some gltiches and such so yeah. This game has become the least buggy of all my projects so far >_>

Also I would like to annouce my cropping skills are horrid. :p

This post has been edited by Goshi: 27 September 2005 - 06:14 AM

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#286 User is offline   Koji 

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Posted 27 September 2005 - 06:10 PM

hooray for cropping!
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#287 User is offline   Goshi 

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Posted 29 September 2005 - 01:36 AM

Last screenies for the week, those who played Drop 3 might find this bonus game a little more familar.

Posted Image

Its pretty much the same only you have extra chances at it plus it isn't buggy and the difficulty isn't ridiculously high. Also Drop now moves much nicer, slower; but much nicer.

This post has been edited by Goshi: 29 September 2005 - 01:36 AM

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#288 User is offline   Goshi 

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Posted 30 September 2005 - 01:11 PM

Oh yes, almost forgotten, I'll be away for the weekend while I would have internet access chances are won't be able to use it anyway, also the computer there has no MZX (Duh) so don't expect update until Sunday afternoon or so.
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#289 User is offline   Goshi 

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Posted 14 October 2005 - 01:48 AM

Its been awhile, my computer has been dead for ages now, I have no internet and now everything MZX releated is wiped from my C drive since it had to get repaired. That means I have to do all that work I did on Drop 4 all over :p

RG2 was backed up although it is a very old backup :/
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#290 User is offline   Goshi 

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Posted 15 October 2005 - 06:44 AM

I am still MZXless, well my bro's got it but his comp is so unreliable >_>

My father comp sucks too, which what I am using right now to type this message, he uses IE for crying out loud! >.<

Anyway my comp is screwed still so now I have to wait like 4 days for it and that is bad.
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#291 User is offline   Goshi 

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Posted 24 October 2005 - 04:04 AM

Let see... I'm in total pain, my hearing is screwed up for some reason (Happened 10 minutes ago), I have a terrible headache, standing up is murdersome, my throat is in total pain, I'm feeling like shit. And the worse part is... MY COMPUTER IS STILL NOT FIXED! :p

Even worse than Koji's :/
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#292 User is offline   Koji 

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Posted 24 October 2005 - 09:31 PM

Oh ho, but meh computar is teh worky! =D

However, I do need to upgrade the os before I get all the computer properly :p
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#293 User is offline   Goshi 

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Posted 24 October 2005 - 10:07 PM

And knowing your computer delivery guy... >_>
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#294 User is offline   Goshi 

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Posted 29 October 2005 - 02:50 AM

My computer's back... and its graphics driver and audio driver are really screwed up :p

Now I have to go get it fixed again. :/
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#295 User is offline   VinceP 

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Posted 29 October 2005 - 07:57 AM

Goshi, I want games!

:p :/ :birthday:
<a href='http://www.puppylinux.com/' target='_blank'>irritating large image removed</a>
<a href='http://ubanimator.com' target='_blank'><img src='http://img267.imageshack.us/img267/1200/userbar797134vd.gif' border='0' alt='user posted image' /></a>
--VinceP :D
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#296 User is offline   Goshi 

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Posted 29 October 2005 - 10:44 PM

:p :/ :birthday:

My computer is dead still :chainsaw:
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#297 User is offline   Koji 

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Posted 29 October 2005 - 10:46 PM

Yeah sucks doesn't it? Now you know how I felt. *points and laughs* THE TABLES HAVE TURNED, BIOTCH!
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#298 User is offline   Goshi 

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Posted 01 November 2005 - 11:45 PM

My computer was back on Monday (Worse day ever I might point but I won't go any further) although its multimedia and video drivers are f**ked up now :p

So I got to go get it fixed AGAIN. *sigh* What a world...

Anyway I'll probably start reworking them on brother's terrible computer. The RG2 back up is on it although Drop 4 has no back up so those 5 hours I worked on it go to waste :/
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#299 User is offline   Goshi 

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Posted 05 November 2005 - 10:34 AM

Woo, computer is working, I'm so happy! ^^ (Although I must admit I lost a lot of shoot em' up skills over the few weeks :()

Anyway I'm going to be getting MZX back on my comp soon. From now on I leave everything on m secondary drive to prevent nightmares like this happening again. Anyway to be honest I haven't even touched MZX on my bro's comp, I hate my bro's comp to bits anyway. Almost as bad as my father's...
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#300 User is offline   Goshi 

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Posted 16 November 2005 - 10:10 AM

I decided to work on Land of the Mosnters 2. Simular system except the enemies take more hits and plays kinda like Forest of Zeux (I beaten it a 4 times now >_>)

As for my other games, Drop 4 is being reworked on as well, although I have to start from scratch. :(

RG2, well I might actually completely redo it, although I may submit the older version because it is quite good. It just always had its problems that simply it urged me to give up on it for now.

CY2, I have restart as well, although I didn't get that much done on it in the first place anyway.
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