Goshi's Games A journal on my games
#272
Posted 05 September 2005 - 05:51 AM
Anyway I kinda twiddling my thumbs and waiting for the next version of MZX. As long as it fixes those constant Widowing errors I get I'm happy
Anyway updates:
+ I made the Final Boss in RG2 a tad easier (Not that much easier. Still slows you down, reverses controls, rapid fires at you etc.)
+ I fixed up errors with the other Final Boss (There's three of them) because sometimes it ignores the Walk IDLE command if you keep shooting and destroying it's weakpoints. That's RG2 agasin by the way
+ Added some new areas in RG2, you can now fully explore the police station.
+ The Supermarket glitches have been fixed apparently you can never get the purple key which is required to escape.
#274
Posted 06 September 2005 - 01:00 AM
#276
Posted 12 September 2005 - 07:54 PM
I won't be back for a week I guess you can go pollute my poor game journal with farewell posts...
#279
Posted 19 September 2005 - 10:41 AM
No more polluting kids.
Anyway I'm back now had a nice holiday and by gods it feels weird using a comp again. Anyway I'll probably updater my games tommorrow, yah.
#280
Posted 22 September 2005 - 04:30 AM
Anyway it is looking quite good Level 1 is VERY large I might have to limit the game to 10 levels rather than 20 although I'm sure most of you would love tons of levels @_@
#281
Posted 23 September 2005 - 04:44 AM
The second level is being started right now. I might put the list of enemies and items in the game here, maybe.
#282
Posted 23 September 2005 - 11:36 PM
I posted because I want to check with you guys if the screen is too small and what size would you prefer. The frist level can be easily completed with the small screen however 2nd level might be to difficult with that viewport size. SO what do you guys think?
This post has been edited by Goshi: 23 September 2005 - 11:38 PM
#283
Posted 24 September 2005 - 03:01 AM
For example:
Leaps of faith suck... make the other ledge visable in the viewport.
All puzzels elements should be viewable in there entirety in one viewport.
The viewport should be large enough to give you proper reaction time in the case of fast moving objects such as running enemies bullets etc... also take into consideration if they player can run himself and adjust the viewport size or the speed of the characters.
Just follow thoes general rules and you SHOULD be okay.... however if all else fails use your best judgement... would the player feel comfortable playing in this environment with all that he can see?
I cannot stress to you how horrible it is to be unable to properly asses a situation if you are not given all the appropriate information. The same goes for playing a game. Reaction time is key. Make room for the player to react.
However if you've already been thinking this stuff... prompty disreguard this post and make yourself some waffels!
#284
Posted 24 September 2005 - 04:26 AM
#285
Posted 27 September 2005 - 06:13 AM
Personally I like this screensize better its simular to the Screensize in Adlo's pretty much only just a slight bit larger. Anyway if you think's its too big or something and I can change it. Anyway as well as that I fixed up some gltiches and such so yeah. This game has become the least buggy of all my projects so far >_>
Also I would like to annouce my cropping skills are horrid.
This post has been edited by Goshi: 27 September 2005 - 06:14 AM
#287
Posted 29 September 2005 - 01:36 AM
Its pretty much the same only you have extra chances at it plus it isn't buggy and the difficulty isn't ridiculously high. Also Drop now moves much nicer, slower; but much nicer.
This post has been edited by Goshi: 29 September 2005 - 01:36 AM
#288
Posted 30 September 2005 - 01:11 PM
#289
Posted 14 October 2005 - 01:48 AM
RG2 was backed up although it is a very old backup
#290
Posted 15 October 2005 - 06:44 AM
My father comp sucks too, which what I am using right now to type this message, he uses IE for crying out loud! >.<
Anyway my comp is screwed still so now I have to wait like 4 days for it and that is bad.
#291
Posted 24 October 2005 - 04:04 AM
Even worse than Koji's
#292
Posted 24 October 2005 - 09:31 PM
However, I do need to upgrade the os before I get all the computer properly
#294
Posted 29 October 2005 - 02:50 AM
Now I have to go get it fixed again.
#295
Posted 29 October 2005 - 07:57 AM
<a href='http://ubanimator.com' target='_blank'><img src='http://img267.imageshack.us/img267/1200/userbar797134vd.gif' border='0' alt='user posted image' /></a>
--VinceP :D
#297
Posted 29 October 2005 - 10:46 PM
#298
Posted 01 November 2005 - 11:45 PM
So I got to go get it fixed AGAIN. *sigh* What a world...
Anyway I'll probably start reworking them on brother's terrible computer. The RG2 back up is on it although Drop 4 has no back up so those 5 hours I worked on it go to waste
#299
Posted 05 November 2005 - 10:34 AM
Anyway I'm going to be getting MZX back on my comp soon. From now on I leave everything on m secondary drive to prevent nightmares like this happening again. Anyway to be honest I haven't even touched MZX on my bro's comp, I hate my bro's comp to bits anyway. Almost as bad as my father's...
#300
Posted 16 November 2005 - 10:10 AM
As for my other games, Drop 4 is being reworked on as well, although I have to start from scratch.
RG2, well I might actually completely redo it, although I may submit the older version because it is quite good. It just always had its problems that simply it urged me to give up on it for now.
CY2, I have restart as well, although I didn't get that much done on it in the first place anyway.

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