Some of the new features to be added:
-Completely redone story
-Get 3 more people to aid in your quest
-All new battle system, quick, turn-based RPG combat heavily inspired by Dragon Quest.
-Status ailments in battle
-Levelling up system, where you can put skill points towards various attributes
-Ability to equip weapons/armor/accessories
-More items and spells than the original game
-Dialogue windows, some of which feature branching dialogue trees
-All new World Map
-2 new towns, and one completely overhauled town
-Slightly updated and improved graphics
-Slightly updated dungeon design
-Small adjustments to the soundtrack, a couple new songs added, a couple old ones removed (it's doubtful you will hear the FF7 Bizarro Sephiroth battle song in there, but expect Bombtrack and Beyond to be in there, for instance)
-Re-recorded sound effects
-Tutorial (if you've played an RPG before, you shouldn't need this, though)
-Much less offensive, and much more mature, in a serious way not OMG blood and bewbz!!!
-Puzzle resetting: no more save/reload a game when you mess up a pushblock puzzle. All you need to do is exit the room and re-enter, and everything will reset!
Story wise, the game will be a modern day (2005) tale about a truck driver/meth dealer and addict from Kansas who makes his way to the 5 Boroughs of NYC to take part in a drug deal that goes sour. When he is run down in his car and chased off the road, a young woman going out for a midnight jog finds him in the rubble, barely breathing, and nurses him back to health. This is his tale of revenge against the liaison who bothced the deal, and the underground syndicate who backed the liaison... no, it won't be your typical cliched "epic" storyline chock full of overwrought religious references so common in RPGs, it'll be a more realistic, gritty and down to earth tale. Expect some coarse language, but nothing overbearing like the original. Expect a couple silly, lighthearted moments and those nonsensical Duky Inc inside jokes that you all have grown to love or hate, as well. Just expect less than most of my other games.
Here's some screenshots, some new, some comparison (old being on top, new on bottom):
The title:

The first town, originally called Formosa, now called Co-Op City, old (top) and new (bottom):


The Shoshinkai video game conference, reflecting a more current gaming environment:


A new facade for the Towers of Dub (work in progress!):


New World Map!

Status screen mockup (not yet programmed):

When all is said and done, I want this to be one of the best games I have ever made for MZX, and quite possibly the best 'traditional' RPG for MZX. Remember, Duky Inc's 10 year anniversary is coming up, maybe you'll see a bit more by then

Help
















