Goshi's Games A journal on my games
#302
Posted 16 November 2005 - 04:32 PM
Goshi I don't think you'll ever get anything finished while working on 8 projects at once.
#303
Posted 16 November 2005 - 06:53 PM
It would be very sad to see myself finish Chronostodian before you finished something like drop 4... *gauntlet throw down* C'mon I darest thou! D:<
This post has been edited by Koji: 16 November 2005 - 06:54 PM
#304
Posted 16 November 2005 - 09:00 PM
In ways I'm kinda like good ol' Gemini though, OI was get these new ideas I can't help but start on new projects. Although Gemini is worse, he like has 1000 projects >.<
While I am juggling them around and around I guess I'll focus on one project first and then go on the others. I fell like working on Land of the Monsters 2 moreso then the others because I jsut restarted it and that will take the least time to finish. Like the first one.
But hey at least its nice to know that I haven't abandoned MZX after suych a long time.
This post has been edited by Goshi: 16 November 2005 - 09:00 PM
#305
Posted 16 November 2005 - 09:15 PM
Goshi, on Nov 16 2005, 04:00 PM, said:
'has'? He usually only had a few at a time - he just dropped a bunch of them. Seriously though that stockpile can't be much more than a tiny fraction of all the things he's started - I've got literally over a thousand started-but-not-finished-.MZXs

<Malwyn> Yes, yes. Don't worry I'd rather masturbate with broken glass than ask you for help again. :(
#306
Posted 16 November 2005 - 09:25 PM
#307
Posted 16 November 2005 - 09:32 PM
Although then again Gemini could never get any done though, whilst he wasn't juggling around his ideas he always had new ideas which would detract in him from what he was currently working on onto something new. I'm not like that though... welll at least I think I'm not... >_>
If I did worked on all my MZX files though then I would seriously have like 100 games placed into this journal >.<
#308
Posted 16 November 2005 - 11:20 PM
All the enemies have multiple health and there is stronger ones once you get stronger weapons. Also however, some of them inflict status conditions. In ways the chances are this game will be A LOT harder than the first.
#309
Posted 19 November 2005 - 04:09 AM
Lancer-X, on Nov 16 2005, 03:15 PM, said:
So release some of them in a big package. One, it would give newer people something to learn from and two, it would give us something to play with. I'm bored
#310
Posted 19 November 2005 - 10:53 AM
#311
Posted 22 November 2005 - 09:12 PM
Oh well at least my summer holidays start tommorrow or something like that so all is good, and you know why... right?
Anyway LOM2, first level and boss done, quite lazy with that part yes, but its done, 2nd level is being worked on.
#312
Posted 26 November 2005 - 04:50 AM
#313
Posted 18 December 2005 - 10:05 PM
#314
Posted 25 December 2005 - 11:40 AM
Before then though I didn't do much anyway, just recreated the entire system for Drop 4 (Sidescroller system, enemies, etc)
#315
Posted 07 January 2006 - 07:16 AM
#316
Posted 08 January 2006 - 04:51 AM
Anyway, I didn't do much just a few updates on LOM2 and such. Nothing particulary interesting. I haven't done much in Drop 4 except make new enemy graphics yeah... not much today.
#317
Posted 08 January 2006 - 05:28 AM
This ofcourse was to no avail, as zombie was able to ban evade and get in anyway. So this should be quickly fixed.
#318
Posted 08 January 2006 - 05:44 AM
Koji, on Jan 8 2006, 03:28 PM, said:
This ofcourse was to no avail, as zombie was able to ban evade and get in anyway. So this should be quickly fixed.
Oh god... what were the odds of that O_o;
#319
Posted 08 January 2006 - 06:24 AM
#320
Posted 08 January 2006 - 06:25 AM
Goshi, on Jan 8 2006, 01:44 AM, said:
Koji, on Jan 8 2006, 03:28 PM, said:
This ofcourse was to no avail, as zombie was able to ban evade and get in anyway. So this should be quickly fixed.
Oh god... what were the odds of that O_o;
Well, the odds are .3%... but then I already said that.. So...
#321
Posted 08 January 2006 - 09:12 AM

<Malwyn> Yes, yes. Don't worry I'd rather masturbate with broken glass than ask you for help again. :(
#322
Posted 20 January 2006 - 03:26 AM
#323
Posted 21 January 2006 - 02:53 AM
This post has been edited by Goshi: 21 January 2006 - 02:53 AM
#324
Posted 03 February 2006 - 10:50 PM
Anyway everything involving Deserts is now complete, and now I'm a 1/4 way through the water area now. Expect another update in another few years.
This post has been edited by Goshi: 03 February 2006 - 10:50 PM
#325
Posted 09 February 2006 - 10:42 PM
You might, think good MZX time, but keep in mind I'm using my awful laptop, and my laptop seems to refuse conencting to IRC, ow...
Anyway, I did update before then, but most of it were simple bug fixes or improvment on a few areas, nothing fancy. Although I did complete the rest of the "Warehouse"
#326
Posted 09 February 2006 - 10:55 PM
Goshi, on Feb 9 2006, 05:42 PM, said:
You might, think good MZX time, but keep in mind I'm using my awful laptop, and my laptop seems to refuse conencting to IRC, ow...
Anyway, I did update before then, but most of it were simple bug fixes or improvment on a few areas, nothing fancy. Although I did complete the rest of the "Warehouse"
...Could you repeat that? I don't have a CLUE what you just said, minus that last paragraph.
#327
Posted 09 February 2006 - 11:02 PM
#328
Posted 17 February 2006 - 04:57 AM
Drop 4:
- I finally found a good plains grasslands level theme, and I love it to death.
- I finally started the first level.
RG2:
- Almost nothing, I have plans on remaking it though seeing as the quality is quite low compared to my other projects.
CY2:
- I kinda ditched the project, all my work on it is lost and I have no motivation on it...
AOMG:
- Same thing I ditched it WAY back actualy
So now i'm only working on 3 projects instead of 5, LOM2 is making the most progress though but I guess it depends on what I feel like doing.
#329
Posted 17 February 2006 - 06:09 PM
#330
Posted 18 February 2006 - 12:22 AM
Drop 4 features completely remade and improved versions of the last 3 games you know. >_>

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