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Goshi's Games A journal on my games

#301 User is offline   Koji 

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Posted 16 November 2005 - 03:18 PM

I'm glad I'm a one project man.
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#302 User is offline   zombieguy 

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Posted 16 November 2005 - 04:32 PM

me 2

Goshi I don't think you'll ever get anything finished while working on 8 projects at once.
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#303 User is offline   Koji 

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Posted 16 November 2005 - 06:53 PM

Yeah, at this rate, specificly the constant restarts, You'll have several Chronostodians on your hands. :(

It would be very sad to see myself finish Chronostodian before you finished something like drop 4... *gauntlet throw down* C'mon I darest thou! D:<

This post has been edited by Koji: 16 November 2005 - 06:54 PM

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#304 User is offline   Goshi 

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Posted 16 November 2005 - 09:00 PM

Its only three projects... >_>

In ways I'm kinda like good ol' Gemini though, OI was get these new ideas I can't help but start on new projects. Although Gemini is worse, he like has 1000 projects >.<

While I am juggling them around and around I guess I'll focus on one project first and then go on the others. I fell like working on Land of the Monsters 2 moreso then the others because I jsut restarted it and that will take the least time to finish. Like the first one.

But hey at least its nice to know that I haven't abandoned MZX after suych a long time.

This post has been edited by Goshi: 16 November 2005 - 09:00 PM

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#305 User is offline   Dr Lancer-X 

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Posted 16 November 2005 - 09:15 PM

Goshi, on Nov 16 2005, 04:00 PM, said:

In ways I'm kinda like good ol' Gemini though, OI was get these new ideas I can't help but start on new projects. Although Gemini is worse, he like has 1000 projects >.<

'has'? He usually only had a few at a time - he just dropped a bunch of them. Seriously though that stockpile can't be much more than a tiny fraction of all the things he's started - I've got literally over a thousand started-but-not-finished-.MZXs
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#306 User is offline   Koji 

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Posted 16 November 2005 - 09:25 PM

If I had all of my started .mzx's I'd need many many many cd's to store them on...
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#307 User is offline   Goshi 

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Posted 16 November 2005 - 09:32 PM

Yeah, true. We all have our slightly blank MZX files...

Although then again Gemini could never get any done though, whilst he wasn't juggling around his ideas he always had new ideas which would detract in him from what he was currently working on onto something new. I'm not like that though... welll at least I think I'm not... >_>

If I did worked on all my MZX files though then I would seriously have like 100 games placed into this journal >.<
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#308 User is offline   Goshi 

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Posted 16 November 2005 - 11:20 PM

Oh yes, I updated. All the enemies are completed in Land of Monsters 2. This time they're all robotic... even though a majority of the mimic built-ins anyway XD

All the enemies have multiple health and there is stronger ones once you get stronger weapons. Also however, some of them inflict status conditions. In ways the chances are this game will be A LOT harder than the first.
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#309 User is offline   Seventh Shade 

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Posted 19 November 2005 - 04:09 AM

Lancer-X, on Nov 16 2005, 03:15 PM, said:

I've got literally over a thousand started-but-not-finished-.MZXs

So release some of them in a big package. One, it would give newer people something to learn from and two, it would give us something to play with. I'm bored :(
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#310 User is offline   Goshi 

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Posted 19 November 2005 - 10:53 AM

The first "boss" in Land of Monsters 2 is completed, w00t. That's all ^^
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#311 User is offline   Goshi 

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Posted 22 November 2005 - 09:12 PM

I can't beleive I have school, today. I've been school-less for like 3 weeks now, and I was enjoying it :(

Oh well at least my summer holidays start tommorrow or something like that so all is good, and you know why... right?

Anyway LOM2, first level and boss done, quite lazy with that part yes, but its done, 2nd level is being worked on.
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#312 User is offline   Goshi 

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Posted 26 November 2005 - 04:50 AM

Well I finished the Ice Cavern and the boss now I just need to get those annoying ASCII fades in it done >.<
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#313 User is offline   Goshi 

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Posted 18 December 2005 - 10:05 PM

I could call it a big update I guess, anyway I halfway done with Sandon's Desert Base, w00t. Also and you can probably expect, more bug fixes :(
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#314 User is offline   Goshi 

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Posted 25 December 2005 - 11:40 AM

Its Christmas meaning the some acient curse which allows me to not work on my projects until after the DoZ :(

Before then though I didn't do much anyway, just recreated the entire system for Drop 4 (Sidescroller system, enemies, etc)
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#315 User is offline   Goshi 

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Posted 07 January 2006 - 07:16 AM

The desert area in LOM2 is almost done, then I just need to finish the pyramid.
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#316 User is offline   Goshi 

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Posted 08 January 2006 - 04:51 AM

For some reason I'm banned on #mzx >_>;

Anyway, I didn't do much just a few updates on LOM2 and such. Nothing particulary interesting. I haven't done much in Drop 4 except make new enemy graphics yeah... not much today.
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#317 User is offline   Koji 

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Posted 08 January 2006 - 05:28 AM

A ban was put in place to ban zombieguy for sure from #mzx that included about .3% of the entire internet, apparently you're in that .3%

This ofcourse was to no avail, as zombie was able to ban evade and get in anyway. So this should be quickly fixed.
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#318 User is offline   Goshi 

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Posted 08 January 2006 - 05:44 AM

Koji, on Jan 8 2006, 03:28 PM, said:

A ban was put in place to ban zombieguy for sure from #mzx that included about .3% of the entire internet, apparently you're in that .3%

This ofcourse was to no avail, as zombie was able to ban evade and get in anyway. So this should be quickly fixed.

Oh god... what were the odds of that O_o;
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#319 User is offline   Bramble 

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Posted 08 January 2006 - 06:24 AM

I think we're too concerned about finishing projects. As long as you're content with MZXing as a priority you enjoy, then there you go. But I take that first statement back in one sense: projects are good to finish.
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#320 User is offline   Koji 

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Posted 08 January 2006 - 06:25 AM

Goshi, on Jan 8 2006, 01:44 AM, said:

Koji, on Jan 8 2006, 03:28 PM, said:

A ban was put in place to ban zombieguy for sure from #mzx that included about .3% of the entire internet, apparently you're in that .3%

This ofcourse was to no avail, as zombie was able to ban evade and get in anyway. So this should be quickly fixed.

Oh god... what were the odds of that O_o;

Well, the odds are .3%... but then I already said that.. So... :(
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#321 User is offline   Dr Lancer-X 

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Posted 08 January 2006 - 09:12 AM

ajs banned an entire octet? O_o Loose cannon...
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#322 User is offline   Goshi 

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Posted 20 January 2006 - 03:26 AM

Its been awhile but yes I have updated. I actually done one things I feared the most, make a title screen. It was for LoM2 though. Although all I did was slapped various scenes from the previous game and called it good. Figures.
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#323 User is offline   Goshi 

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Posted 21 January 2006 - 02:53 AM

I have a request, I need some to make a King Tut char, I cannot do it because I'm lazy and I tried to make it but failed. Anyone?

This post has been edited by Goshi: 21 January 2006 - 02:53 AM

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#324 User is offline   Goshi 

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Posted 03 February 2006 - 10:50 PM

No one made King Tut char? Shame on you all :D

Anyway everything involving Deserts is now complete, and now I'm a 1/4 way through the water area now. Expect another update in another few years.

This post has been edited by Goshi: 03 February 2006 - 10:50 PM

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#325 User is offline   Goshi 

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Posted 09 February 2006 - 10:42 PM

A class thats supposed to be 2 hours this wouldn't too bad... if I actually had a classin that time -_-;

You might, think good MZX time, but keep in mind I'm using my awful laptop, and my laptop seems to refuse conencting to IRC, ow...

Anyway, I did update before then, but most of it were simple bug fixes or improvment on a few areas, nothing fancy. Although I did complete the rest of the "Warehouse"
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#326 User is offline   Val 

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Posted 09 February 2006 - 10:55 PM

Goshi, on Feb 9 2006, 05:42 PM, said:

A class thats supposed to be 2 hours this wouldn't too bad... if I actually had a classin that time -_-;

You might, think good MZX time, but keep in mind I'm using my awful laptop, and my laptop seems to refuse conencting to IRC, ow...

Anyway, I did update before then, but most of it were simple bug fixes or improvment on a few areas, nothing fancy. Although I did complete the rest of the "Warehouse"

...Could you repeat that? I don't have a CLUE what you just said, minus that last paragraph.
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#327 User is offline   Goshi 

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Posted 09 February 2006 - 11:02 PM

I'm at school, and I'm really bored. I decided to go on IRC but my computer refused it. I have no class at this time so I have to wait 2 hours and of course I'm bored. Most people would think good MZXing time, but if you used my laptop before you would probably understand why I don't do so.
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#328 User is offline   Goshi 

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Posted 17 February 2006 - 04:57 AM

Okay kids I decided to actually work on some of my other projects (Which means enough LOM2 for now) anyway...

Drop 4:
- I finally found a good plains grasslands level theme, and I love it to death.
- I finally started the first level.

RG2:
- Almost nothing, I have plans on remaking it though seeing as the quality is quite low compared to my other projects.

CY2:
- I kinda ditched the project, all my work on it is lost and I have no motivation on it...

AOMG:
- Same thing I ditched it WAY back actualy

So now i'm only working on 3 projects instead of 5, LOM2 is making the most progress though but I guess it depends on what I feel like doing.
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#329 User is offline   Chaos Theorist 

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Posted 17 February 2006 - 06:09 PM

Get the games finished in that order please.
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#330 User is offline   Goshi 

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Posted 18 February 2006 - 12:22 AM

ZOMG! I finished the first level of Drop 4... if you can call it that.

Drop 4 features completely remade and improved versions of the last 3 games you know. >_>
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