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Goshi's Games A journal on my games

#331 User is offline   Chaos Theorist 

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Posted 18 February 2006 - 07:01 PM

ummmm....
As long as they own u...
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#332 User is offline   Goshi 

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Posted 19 February 2006 - 11:36 PM

Progress has been moving much quicker than normal as I finally finished the 2nd "level" of Drop 4 and just started working on the third, most bugs have also been ironed out as well. So far the game is less buggy than most things I worked on.
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#333 User is offline   Chaos Theorist 

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Posted 20 February 2006 - 03:14 AM

=D =D =D =D =D
=D =D =D =D =D
=D =D =D =D =D
=D =D =D =D =D
=D =D =D =D =D

Hmm, I don't think all those =Ds are nessasary.
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#334 User is offline   Goshi 

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Posted 20 February 2006 - 04:23 AM

don't spam up my journal plz thnx
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#335 User is offline   Chaos Theorist 

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Posted 20 February 2006 - 06:03 AM

'kay
I would like to see a screenshot or two of drop 4 please =)
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#336 User is offline   Goshi 

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Posted 20 February 2006 - 07:28 AM

When I get more work done >_>

Anyway 3rd level is sorta done, and 1st boss is complete. Started work on the 4th level.
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#337 User is offline   Goshi 

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Posted 28 February 2006 - 02:28 AM

4th level is done, well technically.

Anyway onto details.

The Drop 1 remade levels go through Levels 1 - 3 and you fight only 1 boss, which act simular to the 1st boss in Drop 3 only is animated and looks nicer. The remade levels are completely remade, whilst they follow simular designs the graphics are heavily enhanced, and the level designs are much more fair (No stupid near impossible jumps now), the 3rd level is not exactly complete because the level is VERY large and is often revisited for the sake of the remade Drop 2 and 3 levels and for the actualy Drop 4 levels itself. Lastly you have option to skip the remade levels, you don't miss out on anything really, so its okay.

I'll post a screenshot of the 4th level sometime later today or the day after tomorrow.
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#338 User is offline   Val 

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Posted 01 March 2006 - 12:46 AM

Quote

The remade levels are completely remade

I never would've guessed!
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#339 User is offline   Goshi 

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Posted 06 March 2006 - 12:00 AM

Finished making more enemies started work on 5th level, nothing else to add.
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#340 User is offline   Goshi 

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Posted 09 March 2006 - 09:58 PM

I would like to announce that my laptop is the BIGGEST PIECE OF !@#$ EVER. I WANT TO FREAKING DESTROY THE !@#$ THING.

Anyway, frustrations aside I did manage to complete the 5th level of Drop 4 and fix up some glitches, 6th level is under the making although making Palm Trees is really hard @_@
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#341 User is offline   asgromo 

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Posted 09 March 2006 - 10:28 PM

Goshi, on Mar 9 2006, 04:58 PM, said:

I would like to announce that my laptop is the BIGGEST PIECE OF !@#$ EVER. I WANT TO FREAKING DESTROY THE !@#$ THING.

This is a community of computer nerds

You could always try elaborating
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#342 User is offline   CJA 

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Posted 09 March 2006 - 10:30 PM

it's large and composed of fecal matter
Need a dispenser here.
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#343 User is offline   ShloobeR 

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Posted 09 March 2006 - 10:59 PM

freak off cja!
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#344 User is offline   CJA 

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Posted 09 March 2006 - 11:12 PM

am not. :D
Need a dispenser here.
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#345 User is offline   Goshi 

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Posted 10 March 2006 - 08:00 AM

asgromo, on Mar 10 2006, 08:28 AM, said:

Goshi, on Mar 9 2006, 04:58 PM, said:

I would like to announce that my laptop is the BIGGEST PIECE OF !@#$ EVER. I WANT TO FREAKING DESTROY THE !@#$ THING.

This is a community of computer nerds

You could always try elaborating

I'm pretty sure throwing into a wall will help

Actually the hardware for it is horrible and I cannot change it at all without completely ruining my hardware, the Clock's speed is slow (I think something like 20mHz or something never checked), there is like no CPU or RAM on it and most software cannot run correctly on it, horrible horrible thing.
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#346 User is offline   GetDizzy 

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Posted 10 March 2006 - 06:02 PM

If there was no CPU or RAM on it then it wouldnt run. :D
- Your Jumpy Neighborhood Admin

<@Tixus> Anyway, I set the year to 1988 for some reason.
<@Tixus> And set the microwave to run for a minute and 28 seconds.
<@Tixus> But it failed to send me back in time, and I was disappointed.
<Insidious> Tixus accidentally microwaved the 80s
<Insidious> that is my takeaway from this
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#347 User is offline   Goshi 

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Posted 10 March 2006 - 09:50 PM

Well you know it was an expression, of course it just only has a small amount of RAM and CPU. >_>

Anyway ramblings aside I failed to update due to my crazed addiction on tactical RPGs >_>;

I will probably update later today though.
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#348 User is offline   asgromo 

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Posted 11 March 2006 - 12:06 AM

Oh, okay. Didn't know your situation was that bad. Sorry. =(
Have you considered upgrading in the least? If anything you said was correct, you could easily help your situation for probably a hundred dollars or so.

EDIT: oh ha ha wow you just said that *slap*

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#349 User is offline   Goshi 

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Posted 14 March 2006 - 09:54 AM

As promised I did update but its only minor. I finally fixed up my palm tree chars, wow.

Believe me, making palm trees in MZX is a pain.
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#350 User is offline   Chaos Theorist 

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Posted 15 March 2006 - 06:07 PM

Okay, remind me to never put palm trees in my mzx games.
Please.
Thank You.
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#351 User is offline   Goshi 

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Posted 17 March 2006 - 12:07 PM

Doomboy, on Mar 16 2006, 04:07 AM, said:

Okay, remind me to never put palm trees in my mzx games.
Please.
Thank You.

That comment wasn't nessasary, and making Palm Trees wiuth ASCII Fades and such is easy, making Palm Tree chars on the other hand...

Didn't do much today, minor buig fixing and added a few enemies. Added checkpoints so nbow every level except the first has one (The first doesn't even need one, its impossible to die unless your careless)
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#352 User is offline   Goshi 

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Posted 21 March 2006 - 09:02 AM

Today I got half of the beach level done, w00t.

Thats it you can go back to watching TV or something now.
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#353 User is offline   Chaos Theorist 

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Posted 23 March 2006 - 07:19 PM

Goshi, on Mar 18 2006, 01:07 AM, said:

Doomboy, on Mar 16 2006, 04:07 AM, said:

Okay, remind me to never put palm trees in my mzx games.
Please.
Thank You.

That comment wasn't nessasary, and making Palm Trees wiuth ASCII Fades and such is easy, making Palm Tree chars on the other hand...

Didn't do much today, minor buig fixing and added a few enemies. Added checkpoints so nbow every level except the first has one (The first doesn't even need one, its impossible to die unless your careless)

I do believe I was being sarcastic.
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#354 User is offline   ShloobeR 

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Posted 23 March 2006 - 08:39 PM

I second that motion.
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#355 User is offline   asgromo 

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Posted 23 March 2006 - 09:35 PM

Goshi maybe I missed your explanation at some point, but is it your other personality speaking in italics? What are the italics supposed to signify?
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#356 User is offline   Goshi 

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Posted 24 March 2006 - 02:31 AM

I made solemn oath to reply to Doomboy with italics to see what happens. And if he showes up on IRC I would attempt italics there too >_>;;
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#357 User is offline   Chaos Theorist 

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Posted 24 March 2006 - 04:40 AM

I'm there.
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#358 User is offline   Goshi 

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Posted 30 March 2006 - 11:55 PM

Drop 4's beach level is finally complete. I should've planned the level a bit better when I decided I want an underground cavern running through it >_>
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#359 User is offline   Goshi 

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Posted 01 April 2006 - 12:00 AM

Okay kids its a screenshot. Its nothing to gaze in awe though, because it al it is is just what I've done so far in the enemypedia >_>

Posted Image

Yes I know, how unlike me to use ImageShack, but for some reason WS_FTP stopped working on me, such a pain >_<

This post has been edited by Goshi: 01 April 2006 - 12:01 AM

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#360 User is offline   Goshi 

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Posted 01 April 2006 - 05:07 AM

Okay here's another screenie. Its the beach level.

Posted Image

Any comments are welcome, like how I improve graphics and such, I know it doesn't look that great >_>
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