
Most of you have already played the demo of The Legend of Zelda: The Inquest. I hear that even a small group of you have played the original release of the Demo many years back on other forums which I'm completely shocked the few of you still remember that.
Back in 1999 close to when i first started working with Megazeux i tried to replicate the old NES Zelda game into MZX; since there were many built-in elements in Megazeux that reminded me of the game (perhaps Greg created these elements perhaps to commemorate the game).
Such elements like: Chest, hearts, gems (rupees), signs, snakes, thieves, potions and whirlpools.
The original graphics in the game weren't that great and the game play didn't really give that good old NES Zelda feel. The game was distributed to about only one forum from that i can recall (don't remember which one... might of been mworld or zeuxworld)
During my high school years i started working on the old Zelda game again; improving the graphics and game play. I ended up scrapping it and going back to my first big project which was Super Mario for MZX.
Only recently did i decide to go back and start finishing up the old Zelda game, which title changed 3 times through-out the years.
Zelda Megazeux
Link's Quest
The Legend of Zelda: The Inquest -> Final Title
The Legend of Zelda DEMO
- The Town -

- The Forest -

To play the demo, Click Here
I'm currently working on fixing up all the flaws that were found by Pyro and Guy, after playing the demo version of it:
Guy:
Quote
- "... better if the player walked instead of just hovering over things!"
I've created palettes for more than 3 sections of the game now. I'm also working on Link's walking animations.
Pyro:
Quote
- "the hearts didn't function very much like Zelda. just one heart per health. not that you need quarter hearts, but it would've been alot closer."
- "don't even have black spaces if they're not going to function like zelda pits."
- "the enemies seemed like robot variants of standard mzx enemies." they even
- "if it's a zelda game, it should feel like a zelda game."
I'm looking going through some good tracks from Nintendo for some better music. The enemies will soon have AI and a radius of sight for some. The pits will act like real pits all in good time
I'm also redesigning a lot of the game too:
Pyro:
[quote]- "all link needs to survive in his house is tables, chairs, and arrows. and the bakery looked more like a restaurant, with lots of tables and chairs. but no customers. maybe it was a restaurant that went out of business so someone decided to buy it and turn it into a bakery. oh well."
Link's Old House (original design, slightly modified since the 1999 version)

Link's New House (new wall design. Interior not complete yet.)

Link's SNES House (Now if only i can emulate this into 1x1 chars...)

EDIT: I know Link's house looks pretty bare right now but soon i'll add a fireplace and a bed + maybe more.
This post has been edited by T-bone6: 13 August 2006 - 06:33 AM

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