emo maggot FREAK -1 butter butter butter butter CRAB GRASS
#1
Posted 03 September 2006 - 01:41 AM
For the gameplay, it will be a sidescroller. There is also an element wheel: lightning > ice > fire > lightning. During the game, you can change your elemental alignment to get different weapons, strengths, and weaknesses. Like, for example, if you were ice, you'd be able to kill fire enemies with ease, but take a lot of damage from lightning enemies.
There are 5 weapons: one main weapon, three sub weapons (one per element) and the GIB GRENADES. You earn gib grenades by prying them from the corpses of fallen enemies. They'll work off a particle system, which lets you throw as many as you want at once, assuming you have enough. I'll probably make some system which shows a cursor and lets you choose your angle to throw the grenade. Or, if you choose to throw more than one, they have random angles.
I'm not sure what to make the main weapon, but it has to be available at all times. I'm thinking maybe a boomerang or just default bullets. But you'll need it because if you run out of energy, you won't be able to use your sub weapon.
Also, emf -1 drops the whole party engine thing. I'm really sick of doing that. Plus it'd be near impossible with a sidescroller. I'll post a screenshot once I'm done with the basic engines.
I promise this won't fail like emf 2 did!
#2
Posted 03 September 2006 - 01:44 AM
xx̊y (OST) - HELLQUEST (OST) - Zeux I: Labyrinth of Zeux (OST) (DOS OST)
w/ Lancer-X and/or asgromo: Pandora's Gate - Thanatos Insignia - no True(n) - For Elise OST
MegaZeux: Online Help File - Keycode Guide - Joystick Guide - Official GIT Repository
#3
Posted 03 September 2006 - 01:44 AM
This post has been edited by Guy: 03 September 2006 - 01:48 AM
#4
Posted 03 September 2006 - 05:34 AM
Guy Posted on Sep 3 2006, on 01:41 AM, said:
emf 2 didn't fail, guy. It had a few bugs, is all.
I reckon you should go with the sword as the main weapon, but can also be thrown for weaker but longer ranged combat, and you should be able to get powerups for it.

koji: SCRUMTRELLESCENT!
#5
Posted 03 September 2006 - 08:16 AM
CHEZZY, on Sep 3 2006, 03:34 PM, said:
Guy Posted on Sep 3 2006, on 01:41 AM, said:
emf 2 didn't fail, guy. It had a few bugs, is all.
I reckon you should go with the sword as the main weapon, but can also be thrown for weaker but longer ranged combat, and you should be able to get powerups for it.
Don't say that! He'll run out of motivation! >_> <_< >_>
#6
Posted 03 September 2006 - 09:42 PM
I think I'm going to take a break from this for a while.
#8
Posted 04 September 2006 - 12:51 AM
ROFL.
#9
Posted 04 September 2006 - 01:15 AM
#11
Posted 05 September 2006 - 04:30 AM
Micah, on Sep 3 2006, 07:51 PM, said:
ROFL.
Uh oh, someone noticed me.
I need to play these games, I think.
"The fact that I say I've one of the best, is called honesty." -Akwende
"Megazeux is not ment to be just ASCII, it is ANSI!" - T-bone6
"I hate it when you get all exo on me." - emalkay
Exophase can what Rubi-cant.
exoware is ware ur ware is exoware
ps. not loking 4 new membrs kthx
#12
Posted 05 September 2006 - 08:27 PM
But I'm sure as hell not going to make another emF game for it. If I can get it going good, it will probably be its own series. I'm not sure whether to use real or fictional charecters... Real ones are easier to work with, but I've already way overdone the cameo thing.
Oh well, more on that once I get the engine working.
#13
Posted 05 September 2006 - 10:27 PM
Exophase, on Sep 4 2006, 10:30 PM, said:
Micah, on Sep 3 2006, 07:51 PM, said:
ROFL.
Uh oh, someone noticed me.
I need to play these games, I think.
sup
xx̊y (OST) - HELLQUEST (OST) - Zeux I: Labyrinth of Zeux (OST) (DOS OST)
w/ Lancer-X and/or asgromo: Pandora's Gate - Thanatos Insignia - no True(n) - For Elise OST
MegaZeux: Online Help File - Keycode Guide - Joystick Guide - Official GIT Repository
#16
Posted 12 September 2006 - 03:52 PM
#20
Posted 13 September 2006 - 01:40 PM
Guy, on Sep 12 2006, 01:06 PM, said:
Yes but it was still funny...... to me anyway
#21
Posted 15 September 2006 - 07:28 PM
But alas, I won't be making it for quite some time; after a few failed attempts, Band! 4 is back on track and looking better than ever, so CJA and I will be working on that for a while.
This post has been edited by Guy: 15 September 2006 - 07:36 PM
#22
Posted 15 September 2006 - 08:37 PM
. "@global robot"
: "justentered"
set "$board_name" "board_name"
if "$board_name.0" = '#' "special_board"
end
: "special_board"
. "The zap/restore is a hack to stop the teleport from triggering it again."
zap "justentered" 1
save player position
teleport player "board intro" 0 0
wait 1
restore "justentered" 1
end
. "@intro bot"
: "justentered"
. "You want something more fancy than this, just a placeholder..."
set "board_number" "$board_name+1"
set "$board_number" "board_number"
* "~fLEVEL &$board_number&: &$board_name+('$board_number.length' + 2)&"
wait 20
restore player position
end
"The fact that I say I've one of the best, is called honesty." -Akwende
"Megazeux is not ment to be just ASCII, it is ANSI!" - T-bone6
"I hate it when you get all exo on me." - emalkay
Exophase can what Rubi-cant.
exoware is ware ur ware is exoware
ps. not loking 4 new membrs kthx

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