Thus, a streak of hope crept upon the Earth Commander Pancake's Jounal =B
#31
Posted 05 August 2006 - 02:59 AM
#35
Posted 05 August 2006 - 04:45 AM
#36
Posted 05 August 2006 - 11:10 PM
Also, Zelda II IS the best one. There should be others in the series such as that one.
#37
Posted 06 August 2006 - 11:43 PM
The progress is going steady for now.
#38
Posted 07 August 2006 - 12:30 AM
Koji, on Aug 5 2006, 02:31 PM, said:
What? So its like a rip off another game now?
#39
Posted 12 August 2006 - 12:22 AM
wtf
And here's the information
Also, for those who care, I will release what I have done of it so far...
-----------
For the Zelda II clone in MZX, that's comming along nicely. SmartRutter is helping with programming and stuff, so give him credit. Also, I'll work on it as soon as he fixes my programming flaws, particularly in my side-scroller engine.
As for Shocked, it's comming along slowely, but surely.
#40
Posted 12 August 2006 - 02:08 AM
Commander Pancake, on Aug 6 2006, 11:43 PM, said:
FindSounds, not an archive but a search engine
- Bertrand Potato
#41
Posted 12 August 2006 - 04:03 AM
Goshi, on Aug 6 2006, 08:30 PM, said:
Koji, on Aug 5 2006, 02:31 PM, said:
What? So its like a rip off another game now?
Mario 2(e) was a rip off yes.
Zelda 2 wasn't.
Zelda 2 was ever zelda 2 but mario 2 was... something far from mario before, they just took that game put mario sprites and released it to america. LAME.
But that's not what I'm talking about, what I mean to say is that they just don't fit with the rest of the games, Zelda went back because people's reactions were as such "Well this is cool... but... it doesn't feel like zelda anymore :<" so they went back to the original style and expanded on it.
#42
Posted 13 August 2006 - 12:55 AM
Sai`ke, on Aug 11 2006, 10:08 PM, said:
Thanks, Sai`ke. That's a good search engine and I was able to find a few wav's on there
#43
Posted 13 August 2006 - 01:35 AM
xx̊y (OST) - HELLQUEST (OST) - Zeux I: Labyrinth of Zeux (OST) (DOS OST)
w/ Lancer-X and/or asgromo: Pandora's Gate - Thanatos Insignia - no True(n) - For Elise OST
MegaZeux: Online Help File - Keycode Guide - Joystick Guide - Official GIT Repository
#44
Posted 13 August 2006 - 01:53 AM
#45
Posted 13 August 2006 - 02:50 PM
Commander Pancake, on Aug 11 2006, 08:22 PM, said:
CP, I've fixed the side-scroller and part of your sword engine.
Just go on IRC sometime and I'll send it to you.
#46
Posted 13 August 2006 - 10:34 PM
SmartRutter, on Aug 13 2006, 10:50 AM, said:
Commander Pancake, on Aug 11 2006, 08:22 PM, said:
CP, I've fixed the side-scroller and part of your sword engine.
Just go on IRC sometime and I'll send it to you.
ajs112@gmail.com
*ahem*
Also, thanks
#47
Posted 13 August 2006 - 11:10 PM
#48
Posted 14 August 2006 - 02:00 PM
Commander Pancake, on Aug 13 2006, 06:34 PM, said:
SmartRutter, on Aug 13 2006, 10:50 AM, said:
Commander Pancake, on Aug 11 2006, 08:22 PM, said:
CP, I've fixed the side-scroller and part of your sword engine.
Just go on IRC sometime and I'll send it to you.
ajs112@gmail.com
*ahem*
Also, thanks
I sent the game.
Also I'm on IRC right now.
#49
Posted 16 August 2006 - 04:39 PM
Link removed; game attached to post. eww, rapidshare.
Also, doesn't ANYONE care about my awesome ZZT game? ;_;
Updates later...
#50
Posted 16 August 2006 - 11:12 PM
As a post can't have two attachments, here attached is CP's "Dry Blood" ZZT file he had linked to in the post above!
Attached File(s)
-
DryBlood.zip (24.26K)
Number of downloads: 25
<Exophase> HES STEALING MAH AIRSHIP!!!!!!11111111
#51
Posted 17 August 2006 - 12:12 AM
As for Zelda MZX, I forgot to mention a few bugs...
- The first playable board isn't centered
. - The sword engine doesn't work well with the side-scrolling engine. Me and SmartRutter are going to turn in it into a sprite engine later.
- There's a bug in the teleport engine to the cave, I think.
Other than that, enjoy! If you find any more bugs that I was unaware of, please let me know.
As for yucky rapidshare, I won't use that again
#52
Posted 28 August 2006 - 08:52 PM
Here's some photos...
http://i111.photobuc...112/aaaaaaa.png
I'm still making Shocked, even though it's comming along very slowely because I keep putting it off, and only work on it for little periods of time. But, it's not dead.
http://i111.photobuc...12/aaaaaaa1.png
Zelda MZX. This, as well as every other board in this game, is still in the process of completion. This is just so you know what me and SmartRutter are up to. Keep in mind that for Zelda MZX, my role is the main designer/artist, and SmartRutter's is the main programmer and stuff.
Also, I am in the process of a remake of City Limits! I've been planning this for weeks, but never dragged myself to do it until now! More news later.
Edit: Photobucket made my pictures too big :(
Edit 2: My pictures look like crap :( . Damn PhotoBucket! >:(
This post has been edited by Commander Pancake: 28 August 2006 - 08:53 PM
#53
Posted 09 September 2006 - 10:46 PM
herz uh sceensot.
edeet; itz big Too big.
Edit 2; as for my zzt work, it's comming along pretty nicely. here's a screenshot from dry blood. http://netcore.boo.p...fsdsdfaasdf.PNG it looks like crap and is over 700 kB.
#54
Posted 10 September 2006 - 10:47 PM
This post has been edited by Guy: 10 September 2006 - 10:48 PM
#55
Posted 11 September 2006 - 01:05 AM
<a href='http://ubanimator.com' target='_blank'><img src='http://img267.imageshack.us/img267/1200/userbar797134vd.gif' border='0' alt='user posted image' /></a>
--VinceP :D
#57
Posted 12 September 2006 - 12:09 AM
vincep;
wildweasel; yeah, okay. i didn't know how to do that :\
#59
Posted 16 September 2006 - 11:07 PM
here's a screenshot with some coolio markings for effect.
why are you following me?
the red area represents area that soon will be infested with enemies made out of sprites! i ...just have to learn how to program sprites first. i know how to create them and add collision (i think), it's just that i don't know how to program them
the green area represents empty spaces where there's SUPPOSED to be dots, but because of mzx's limits, there aren't. i'll make those empty spaces more appealing one way or the other later.
the purple are represeants dots that are there but shouldn't be.
and the brown dots (omg spoiler) represeants soon-to-be secret teleporters.
half edit i guess: why the hell can't we link to dynamic pages in the [IMG] tags?
real edit: zelda mzx is not dead school just doesn't let me mzx anymore. same with city limits 2 and raid (which you have yet to hear about)
This post has been edited by Commander Pancake: 16 September 2006 - 11:09 PM
#60
Posted 16 September 2006 - 11:43 PM

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