OH NO! Another... CAMEO Game >.< Why?
#92
Posted 16 September 2006 - 08:29 PM
Edit; yeah, postwhoring and caring about my postcount was a huge mistake i made for a little while after i joined :( . i feel awful about it now.
This post has been edited by Commander Pancake: 16 September 2006 - 08:30 PM
#93
Posted 17 September 2006 - 08:40 PM
I'm pleased to see everyone's enthusiasm towards this project. Hopefully everyone's got the harddrive space for this type of game. I'm keeping the graphics to a minimum, as well as the actual board sizes. So it shouldn't be too bad.
For the audio I'll reduce the quality to radio.
#94
Posted 17 September 2006 - 08:52 PM
#95
Posted 17 September 2006 - 10:02 PM
Guy, on Sep 17 2006, 03:52 PM, said:
Dude, dude, no. Just use a voice synthesizer.
#96
Posted 17 September 2006 - 10:23 PM
T-bone6, on Sep 18 2006, 06:40 AM, said:
How big is this game going to be? Sorry, but if this game uses as much as a twenty-thousandth of my hard drive capacity it's way too big =p

<Malwyn> Yes, yes. Don't worry I'd rather masturbate with broken glass than ask you for help again. :(
#97
Posted 17 September 2006 - 10:43 PM
Spectere, on Sep 17 2006, 05:02 PM, said:
Guy, on Sep 17 2006, 03:52 PM, said:
Dude, dude, no. Just use a voice synthesizer.
My voice isn't the problem, it's the quality. It sounds horrible.
#99
Posted 18 September 2006 - 01:06 AM

<Malwyn> Yes, yes. Don't worry I'd rather masturbate with broken glass than ask you for help again. :(
#101
Posted 18 September 2006 - 10:52 PM
Lancer-X, on Sep 17 2006, 05:23 PM, said:
T-bone6, on Sep 18 2006, 06:40 AM, said:
How big is this game going to be? Sorry, but if this game uses as much as a twenty-thousandth of my hard drive capacity it's way too big =p
The Megazeux File itself will be tiny but I'm just concerned about the audio files. Even though I'm going to be reducing the qualities on them.
Alrighties, so here's a list of those of you I need an audio clip from as of this momment. These sound clips will be for when the player selects your character.
Lancer-X, Game Master Pro, CJA, RoSS, Tox and Ryan Thunder.
If you do not wish or cannot act in this game then we will find someone to do your vocals.
This post has been edited by T-bone6: 18 September 2006 - 11:03 PM
#102
Posted 19 September 2006 - 12:03 AM
Spectere, on Sep 17 2006, 09:01 PM, said:
Attached File(s)
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Im_a_robot.wav (445.04K)
Number of downloads: 52
#103
Posted 19 September 2006 - 04:53 AM
Look what i did using "Arnaud .... Ca French" saying "Ricky Bobby"
That's like... almost too good haha
Attached File(s)
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RickyBobby.wav (33.23K)
Number of downloads: 60
#104
Posted 19 September 2006 - 06:47 AM
(Yes, there is a serious message behind this. I deny making random Kuddyposts.
Also, I deny deliberately using a color hard to read but not invisible against the DMZX background.)
<a href='http://www.adultimum.net/rw/' target='_blank'>Ragnarok Wisdom</a> <a href='http://www.adultimum.net/keyfu/' target='_blank'>The Legend of Key-Fu</a>
<a href='http://www.livejournal.com/~ils_trevmun/' target='_blank'>The Thought Transistor</a> <a href='http://www.adultimum.net/au-bsv/' target='_blank'>Ad Ultimum: The Blood-Soaked Void</a>
#106
Posted 20 September 2006 - 09:15 AM
I remember I had a friend with aol something or other, it had a bunch of stuff most memorably madlibs. All the games were single player though, and for some reason AOL was still being all big brother over them. He and I were making the madlibs say... BAD THINGS D:... and like... his mom got a call from aol telling us to stop that silliness.... srsly!
#107
Posted 20 September 2006 - 09:22 AM
http://www.digitalmzx.com/forums/index.php...=post&id=185593

<Malwyn> Yes, yes. Don't worry I'd rather masturbate with broken glass than ask you for help again. :(
#108
Posted 20 September 2006 - 11:53 AM
Lancer-X, on Sep 17 2006, 05:23 PM, said:
T-bone6, on Sep 18 2006, 06:40 AM, said:
How big is this game going to be? Sorry, but if this game uses as much as a twenty-thousandth of my hard drive capacity it's way too big =p
Yeah I got 400gigs (75GB + 75GB interal +250GB external) in total so i have no worries about that. But I am concerned about the old school mzxer's still using 20MB HDs
EDIT:
Quote
Koji, that's insane just insane!!
This post has been edited by T-bone6: 20 September 2006 - 11:55 AM
#110
Posted 21 September 2006 - 04:44 PM
Trev-MUN, on Sep 19 2006, 06:47 AM, said:
Also, I deny deliberately using a color hard to read but not invisible against the DMZX background.)
It's as clear as pie to me cus I use the other dmzx theme, hehe.
Anyway, hope it's goin well T-Bone. I don't see what all the kafuffle is about voice acting though, I mean do you REALLY need it?
#111
Posted 21 September 2006 - 08:09 PM
<phthalocyanine> they make experiences.
<Nadir> demos, more like
<Nadir> a glimpse into what could have been if mzx wasn't such a bore to work with
<Nadir> actually, i'm being unfair
<Nadir> i would have made mzx games if it was capable of running on more than 20 computers worldwide in 1998
<Nadir> >:D
<%Alice> functor
<%nooodl> i hear C++ has a thing called functors and they're completely different from Haskell functors...
<rorirover> the result is the most horrid thing in C++, it's basically black magic and it transforms any code you're writing into some eldritch monstrosity
#112
Posted 21 September 2006 - 09:29 PM
emalkay, on Sep 21 2006, 11:44 AM, said:
Trev-MUN, on Sep 19 2006, 06:47 AM, said:
Also, I deny deliberately using a color hard to read but not invisible against the DMZX background.)
It's as clear as pie to me cus I use the other dmzx theme, hehe.
Anyway, hope it's goin well T-Bone. I don't see what all the kafuffle is about voice acting though, I mean do you REALLY need it?
Yes
EDIT:
Just an update as to what im doing right now: I'm making all the animations for each character and creating their unique attacks.
This post has been edited by T-bone6: 21 September 2006 - 09:30 PM
#113
Posted 28 September 2006 - 09:32 AM
Old-Sckool, on Sep 21 2006, 03:09 PM, said:
I'll add ya in. In terms of the plot, its still being developed since the story is different depending on the character you choice
I'm currenting adding a Battle Mode option. So instead of playing the story modes you can just go right into battle mode and play as anyone you wish and battle against anyone you wish! That feature will also come with a multiplayer option.
I've finally come up with a title for this game:
TARDNATION
#114
Posted 28 September 2006 - 01:30 PM
#115
Posted 28 September 2006 - 10:35 PM
edit; seriously, am i the main boss? if so i will not stand for it!
This post has been edited by Commander Pancake: 28 September 2006 - 10:37 PM
#116
Posted 28 September 2006 - 10:41 PM
Commander Pancake, on Sep 28 2006, 04:35 PM, said:
edit; seriously, am i the main boss? if so i will not stand for it!
All in favor of Commander Pancake being the main boss say I...
... I!
#117
Posted 28 September 2006 - 11:13 PM
Commander Pancake, on Sep 29 2006, 08:35 AM, said:
edit; seriously, am i the main boss? if so i will not stand for it!
In that case make him the main boss.
#118
Posted 29 September 2006 - 04:19 AM
#119
Posted 30 September 2006 - 10:40 PM
I'm currently finishing up the backstories to all the playable characters.
I'll be sending personal messages to those i require certain recorded words from. I'll be doing this quite soon actually.
#120
Posted 01 October 2006 - 01:09 AM
Previous Graphics:

New Graphics:

Also, each boss gets his own level. Like a forest, grave-yard or Cave.

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