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Merder's all games journal and hopfully yhe last one

#1 User is offline   merder 

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Posted 25 August 2006 - 07:49 AM

hi i'm back. its been a while (but can you blame me for playing newly bought games).

wel i'l start wit the topic.
just like the last time i'll start wokring again on 3 of my projects(and wil finnish atleast one off them) they are merder and friends, bazooka bear: rescuing pete and ninja warface(the shuriken engine bug still puzzles me).
the only ones that have a slight update is ninja warface(some additional coding for the dhuriken engene but ne debgging though) and bbrp(one layout of a level more).

i hope this one stays alive(but i can't predict that).
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#2 User is offline   KKairos 

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Posted 25 August 2006 - 08:05 AM

Hey, welcome back. Looking forward to seeing more of yer new stuff and all.
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#3 User is offline   Dr Lancer-X 

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Posted 25 August 2006 - 08:26 AM

I want Bazooka Bear.
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#4 User is offline   merder 

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Posted 25 August 2006 - 08:44 AM

Lancer-X, on Aug 25 2006, 08:26 AM, said:

I want Bazooka Bear.

like help me with that project or the one to be finished first?
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#5 User is offline   CHEZZY 

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Posted 25 August 2006 - 09:41 AM

I want ice cream.
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#6 User is offline   merder 

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Posted 25 August 2006 - 03:43 PM

here's an idea for a side project.
merder's minigame madness:
every minigame i make wil be added to this game(hence the name)but with more levels and madness(agian te name) ;).

This post has been edited by merder: 25 August 2006 - 03:44 PM

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#7 User is offline   merder 

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Posted 31 August 2006 - 10:38 AM

is there any member good at extracting music or recompiling it?
if so could you extract or recompile the music of bloog factory of commander keen 6? if a link is needed go here and dowload the demo it does have the music i want for my projects.(i was looking around he comminity and deceided this is the best place for it becouse i eant to use that music for some of my projects and have discovered nobody has compiled ir yet)
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#8 User is offline   Dr Lancer-X 

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Posted 31 August 2006 - 11:10 AM

Can you give us some hints as to the file format? I don't mind a bit of reverse-engineering, especially if it's music, but I need SOMETHING to go on.
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#9 User is offline   merder 

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Posted 31 August 2006 - 11:33 AM

i don't know te file format by commander keen but musics of the games i did find are mostly in midi. and the file formats its compiled in is in the ck6 files and thats all the help i can give now(i hope its enough).
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#10 User is offline   merder 

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Posted 03 September 2006 - 08:41 AM

i have some progress wih maf. even though i had to resart the file jet again i have almost rewritten the overlay speech engine but his time i've made it so i slowly opens and closes. i also will add the option to just let it blaze open(for those who don't like to see the window open). there also is progress(not much) in minigame madness(m.madness from now on) the maybe only m.madness specific game has an half finished second level wih color. Level 1 is plain black and white with some gray thats also why it has the name colorless. also m.madness will never be really finidhed unless i die but there will be completed releases also they will have version numbers like 1.?? after that the new m.madness completed release will have 2.??(add any number on the ?'s)etc. etc.
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#11 User is offline   merder 

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Posted 03 September 2006 - 12:34 PM

for those who want it here is a 1 roomed(though 4 are in the list) 1 sound(my voice ;))beta of maf(just to show the overlay engine sofar and making sure the file does't get lost again(3 times is my limit of having to rewrite a flie(first a virus now it was a destroyed dvd(i have an dvd r/rw drive in my new pc)).

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  • Attached File  maf.zip (15.16K)
    Number of downloads: 57

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#12 User is offline   Dr Lancer-X 

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Posted 03 September 2006 - 12:52 PM

I'm downloading this just to hear your voice.

EDIT: Except there wasn't as much as I hoped. MORE PLZ~
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#13 User is offline   merder 

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Posted 03 September 2006 - 01:08 PM

in the next release there will be a lot more work done and redone and more voice samples(and hopefully better quality becouse now i have to use my mp3(tried the micrecorder trick but that didn't work(i pulled the plug in the mic hole(i have an dolby box set plugged in my pc) out and put my headphones in tried but with no recording)). atleast its better then nothing.
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#14 User is offline   merder 

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Posted 03 September 2006 - 02:11 PM

if you want to hear the text i'm adding to the title screen(if quality is improved i'l add an spoken version to the title screen) then this is the file i also have added the text file i started with.

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  • Attached File  stt.zip (244.03K)
    Number of downloads: 44

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#15 User is offline   merder 

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Posted 05 September 2006 - 04:31 PM

i've been surfing on google in search of good mos sites besides modarchive but havent found one.
but on modorchive i've dowloaded about 100 sapce themed mods but i only liked about 30 of them thoug. some i can use in m.madness.

but the one music i've been looking for years now i haven't found yet(can only listen it in a game ;)).
but i hope lancer or any other member suceeds in that one.

i have no real progress in any project but music is important for projects too :(.
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#16 User is offline   Dr Lancer-X 

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Posted 05 September 2006 - 10:46 PM

Nope, if I don't have some idea as to how the format works I can't really do a lot. I've got other things to do anyway. You don't need to rip music from other games, though. Look around more. Remember that the music doesn't need to be in module form--you can use any format now, because you can convert anything to vorbis.
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#17 User is offline   merder 

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Posted 06 September 2006 - 07:10 AM

i know i don't need to rip musics from games to make projects good but there is one aspect that is more imporantthen anything else in the whatever and thats the feel of it and if that is wrong you won like the project.
i know some games where i liked the looks and level design of but the feel i hated thats why i did'nt like the game.
also thats how i build my games and other projects(even engines except for engine files) towards a certain feel. now that may lead to an worse prjec but ehat i have learned with that style it usually becomes a better one that way.

andabout e music i waned extracted i've tries looking for more inf about the format but could'nt find that all i found was general info sites with info i already knew(e.g. hints, cheatcodes, tips and tricks, enemies bios, release dates etc. etc.).
so i have asked on a ck forum for the info an sitll waiting for an reply.
also have you listend the music?(that'l tell the feel i am trying to create in the dungeon with that music ;)) But i don't think that really would help on learning the format.(maybe it does bu that i really doubt though.)
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#18 User is offline   merder 

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Posted 13 September 2006 - 11:42 AM

i've ad this idea in my head for a couple of days now and have already made an mzx file with just the title(unnfinished title) the name i have sofar is spiderman in(the rest i havent thought of anything yet) it wil b a platformert with feutures like a grapling hook to get to out of reach stuff(webbing ;)) or to get enemies stuck in their track it costs ammo per use(web fluid) i'm thinking of giving a limit of 10 web cartridges(ammo packs) and each having 10 shots(for those really bad at math making it a maximum of 100 shots) and the last feuture is wall crawling offcourse that meeans there are levels where you must use that wall crawling skill. also is here a way to make swing ropes with mzx if so i'l add webswinging to to the game.

but don't get to excited yet i'l pick up on it again afer i atleast released an playable beta of one of my other projects.
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#19 User is offline   hob nado 

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Posted 13 September 2006 - 11:46 AM

merder, on Sep 13 2006, 05:42 AM, said:

i've ad this idea in my head for a couple of days now and have already made an mzx file with just the title(unnfinished title) the name i have sofar is spiderman in(the rest i havent thought of anything yet)...

...also is here a way to make swing ropes with mzx if so i'l add webswinging to to the game.

Probably not very effectively. I'd concentrate on other Spiderman powers.

And for the title, may I recommend, uh...SPIDERMAN IN: THE DAY GRAVITY WORKED SIDEWAYS

Edit: SPIDERMAN IN: I'M HAVING A LITTLE BIT OF TROUBLE MAKING BREAKFAST
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#20 User is offline   merder 

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Posted 13 September 2006 - 04:38 PM

i could add a spidersense but due to the game style its kinda useles(player has probably seen it way before spidrsense detects it).also wallcrawling is in the game(also is ceiling crawling)but that doest work everywhere(slippery stuff makes you fall if not the floor itself).

for m.madness i've deceided to add another m.madness speciffic minigame.
the name is asteroids(everybody knows that game right(off course not this speciffic one)).
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#21 User is offline   merder 

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Posted 15 September 2006 - 05:18 PM

well here is a screenshot of an sad attempt of creating an ravaged castle worldmap style(took me 2 hours ;) ).
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so if anyone wants to you may create an worldmap and post an screenshot if i like it i might pm you for the map and charset(if new chars :() also the game is maf where i'm asking worldmap help for.
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#22 User is offline   merder 

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Posted 19 September 2006 - 10:22 AM

allright here is the first disliked things sootout post in my games journal .

i nearly finnished a new boss his name is prototype and will be the most annoying boss in the little game.

for those who must have a hint i'l tell it in my own language and too small to read(so i won't be spoiled who want to find out on ther own ;P)
here's the hint: ontploffing.
so find your favorite translator and set it from dutch to your lang. ;)

This post has been edited by merder: 19 September 2006 - 10:22 AM

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#23 User is offline   Goshi 

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Posted 19 September 2006 - 12:05 PM

ontploffing.

deflagration.

l'explosion.


well, he did specifically want to avoid spoiling it. Dunno why, but that's his prerogative!
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#24 User is offline   merder 

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Posted 19 September 2006 - 01:05 PM

thanks for removing the spoiler.
well tat little project is finished(without the 2 additional bosses i wanted but i'l keep those for the sequel).
the name of that sequel is.
drumm roffle please.
Disliked Things Shootout 2: Prototype's return.
and pretty much like my spiderman orld i'l start writing if some projects have an bet release atleast(or if i'm having an idea stop).
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#25 User is offline   merder 

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Posted 14 October 2006 - 03:50 PM

ok this is an new game idea but 've alreaddy added some work in it.
it is an swordfighing game with the armageddon sword engine.

voice acted intro dialouge said:

I used to work on an gravejard. That was until all hell broke loose littarilly. Puzzled? Allright i'll tell in more detail.
It was a normall day. A few loose ghosts here and there. I thought that it would be a day where i could catch some rest. when i was back in my cabin i sa my self on my chair.
A few minutes later there was a small shock in the ground. to small to be able to call it a quake. So i thaught nothing off it. but if i knew it was an omen i could have stopped what happend next. moments later there was an massive quake.
So i looked out the window and then i saw it. i saw this, this, this "beam" of light, skeletos climbing out off their grave,  ghoss appearing out of nowhere.
i know why but i just couldn't stay there. so i wen't to my horse. i don't know why but i looked back once. and ten i saw them climbing out of that beam. Hades lucifer and satan.
i jumped on my horse and wen't away. miles from my gravejard i looked back and saw that beam. the next merning a came here and bumped in you.


i'l also add an level up system but that will be rather basic. more details after i finished my christmas game ;)
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#26 User is offline   Koji 

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Posted 14 October 2006 - 04:31 PM

You do know that hades lucifer and satan are practically the same Embodiment of evil?

Anyway I WOULD LOVE to voice act that! ;)
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#27 User is offline   merder 

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Posted 15 October 2006 - 08:14 AM

yes that i know but if you read some sites of evil gods they all 3 have a different "evil" element (Lucifer Despair(kinda can't remember the other 2 ;) (names yes but element i keep forgetting)))
go ahead voice act it but note i'll add more work(besides the copied sword chars and few robots(sword engine itself and a few test enemies)) after my christmas game(please keep that game in its topic :( )
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#28 User is offline   Dr Lancer-X 

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Posted 15 October 2006 - 10:51 AM

Quote

You do know that hades lucifer and satan are practically the same Embodiment of evil?


Hades isn't a god of evil, he's a god of death. Big difference.

Lucifer and Satan are, however, equivalent.
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#29 User is offline   merder 

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Posted 11 November 2006 - 02:11 PM

i'm right now writing an logic puzzler that also wil be added to 2 other projects(the christmas one and mmadness).
i'm calling it : arround
like sudoku its an number based logic puzzler but in his one you have 1 to 8 and they must surround the center tile of the squares. and they can come only once arround he center tiles. but you can have each number as many times as needed in a column or line.
but still i have more trouble solving these than sudoku's.(i designed neither but i'm mzx'ing 1).

This post has been edited by merder: 11 November 2006 - 02:12 PM

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