an antiviolance christmas game
#31
Posted 29 September 2006 - 09:41 AM
#32
Posted 30 September 2006 - 04:25 AM
merder, on Sep 29 2006, 06:41 PM, said:
and goshi if you are willing to make anoher boardfile here's an idea "santa's workshop" or "the area outside the workshop" and if you use editted chars(char edit or not) please use an chr file(i don't want overwritten chars(i think you know why))
This game shouldnt be realeased, and CAN NOT BE RELEASED AND WILL NOT BE, unless it has a cheezel boss!
EDIT: I can still help though
This post has been edited by Fighter_Phil: 30 September 2006 - 04:25 AM
#33
Posted 30 September 2006 - 06:15 AM
If so you should send me that or just let me work in the graphics, and i'll keep sending you the updated Charset.
#34
Posted 30 September 2006 - 07:50 AM
Fighter_Phil, on Sep 30 2006, 04:25 AM, said:
merder, on Sep 29 2006, 06:41 PM, said:
and goshi if you are willing to make anoher boardfile here's an idea "santa's workshop" or "the area outside the workshop" and if you use editted chars(char edit or not) please use an chr file(i don't want overwritten chars(i think you know why))
This game shouldnt be realeased, and CAN NOT BE RELEASED AND WILL NOT BE, unless it has a cheezel boss!
EDIT: I can still help though
Why not? just becouse i don't want a food(cheezel, or any other food product(the most common food in the game are cookies(with milk) and are healing items
T-bone6, on Sep 30 2006, 06:15 AM, said:
If so you should send me that or just let me work in the graphics, and i'll keep sending you the updated Charset.
yes i'm trying to create some charsets on my own(and kinda failing
but i'l give something better an nearly blank(stripped for any unused char(builtin enemies, weapons and such) that wa you have an decent working space for your chars also the"LEEG" char is used as an empty(the translation of that word
Attached File(s)
-
chrismasblank.chr (3.5K)
Number of downloads: 10
#35
Posted 30 September 2006 - 04:34 PM
done:
battle engine 75% (Need the graphics for enemies to finidh rest(and the item engine needs to be written the rest is readdy(the engine only statnames are the wellknown ones
world map 1 1%(only 1 palce aded yet and theire wil be a few more places and the encounter engine still needs to be written(the biggest thing on the entire map))
Santa's workshop 0.01% (only the boardname(will add the rest after the encounter engine and if i have the graphics to finnish the battle engine))
Still to be done:
way to much
[edit] typo's
This post has been edited by merder: 30 September 2006 - 04:35 PM
#36
Posted 30 September 2006 - 07:22 PM
#37
Posted 01 October 2006 - 02:11 AM
#38
Posted 01 October 2006 - 07:34 AM
So i think the best thing for you to do is boards.
also note that if you do an worldmap i need to know the names of the places you've added.
and good luck both of you
#39
Posted 01 October 2006 - 08:08 AM
#40
Posted 01 October 2006 - 08:49 AM
T-bone6, on Oct 1 2006, 04:08 AM, said:
link
#41
Posted 01 October 2006 - 01:30 PM
EDIT: sorry for spamming. This was a request within your thread.
My screening will be at 12:00pm today EST for anyone in Toronto. The screening will take place in the Rainbow Cinema; I shall be home around 3pmish. So I'll have some time to start working on those chars for you merder.
This post has been edited by T-bone6: 01 October 2006 - 01:34 PM
#42
Posted 01 October 2006 - 09:53 PM
So my tasks are now to create those two enemies you wanted. But first I need to know how your going to get these Chars in your current char table. Whats the plan stan?
Should i just send you what I got first?
This post has been edited by T-bone6: 01 October 2006 - 09:55 PM
#43
Posted 02 October 2006 - 09:13 AM
T-bone6, on Oct 1 2006, 09:53 PM, said:
So my tasks are now to create those two enemies you wanted. But first I need to know how your going to get these Chars in your current char table. Whats the plan stan?
Should i just send you what I got first?
well going to more then one charset.
but i can use what you've got sofar so you can send it.
also thire will be more then 1 background. but with those i'm gonna use copy block. same counts for the enemies but with them i'm gonna use 1 robot per enemy(example if there are 5 obdiminal swoman's there still is just 1 snowman robot) and that robot uses the snowman copy(copy block) command
[edit]some info abou how i'm gonna place foes.
This post has been edited by merder: 02 October 2006 - 09:14 AM
#44
Posted 02 October 2006 - 09:17 AM
Attached File(s)
-
_Santa.rar (4.28K)
Number of downloads: 35
#45
Posted 04 October 2006 - 08:42 AM
#46
Posted 04 October 2006 - 08:53 AM
Fighter_Phil, on Oct 4 2006, 08:42 AM, said:
like i said in an earlier post i could use youre help for board files.
now if you need an idea for an brd file think "Santa's workshop"(also note that leaving and enteing will be done by robotics(most likely i'll do that))
#47
Posted 06 October 2006 - 05:07 AM
#48
Posted 06 October 2006 - 01:03 PM
and in the workshop there need to be:
- Bookcases.(with books and the "Naughty and nice list")
- Toy making machinery.
- a comfy chair.
- a kitchen.(they need to eat too
) - workbenches.
- a seperate living area.
#49
Posted 07 October 2006 - 12:33 AM
#50
Posted 07 October 2006 - 08:29 AM
Kids got many imaginations about Christmas. i think...
#51
Posted 07 October 2006 - 03:48 PM
#54
Posted 11 October 2006 - 02:31 PM
#55
Posted 12 October 2006 - 11:22 AM
just sayin'
<img src="http://zzt.belsambar.net/nadir/hardcore.jpg" border="0" class="linked-sig-image" />
the tygers of wrath are wiser than the horses of instruction</span>
#56
Posted 26 October 2006 - 09:52 AM
#57
Posted 05 November 2006 - 07:44 AM
battle engine: pretty much finished(only needs more enemies, items and some other things added)
encountering engine: base of the engine finished.
just started status engine(not in battle)
and a overworld map is finished.
still to be done.
waiting for board files made by he helping members.
adding them.
adding more enemies, items.
and a lot more.
This post has been edited by merder: 05 November 2006 - 07:45 AM

Help











