SMZX Mode 2
#1
Posted 30 December 2006 - 05:22 PM
Uniquesoft
#2
Posted 30 December 2006 - 05:37 PM
I find pal_ed to be better than palzor and other more complicated pal editors as it allows you to see both the whole palette and the colours you'd get with a particular colour combination.
#3
Posted 30 December 2006 - 11:37 PM

<Malwyn> Yes, yes. Don't worry I'd rather masturbate with broken glass than ask you for help again. :(
#4
Posted 31 December 2006 - 08:33 AM
You can give it out to ME, even w/o docs.
This post has been edited by asiekierka: 31 December 2006 - 08:34 AM
#6
Posted 31 December 2006 - 08:52 PM
SMZX mode isn't useful unless you have a solid engine with large sprites and a dedicated artist to draw sprites.
#7
Posted 31 December 2006 - 08:55 PM

<Malwyn> Yes, yes. Don't worry I'd rather masturbate with broken glass than ask you for help again. :(
#8
Posted 31 December 2006 - 09:02 PM
Multi color sprite animations aren't that much harder than 2 color MZX animations.
Therefore, Lancer, you should hook me up with your tools so I can make some incredible graphics. (faster/easier)
Uniquesoft
#9
Posted 31 December 2006 - 09:19 PM

<Malwyn> Yes, yes. Don't worry I'd rather masturbate with broken glass than ask you for help again. :(
#10
Posted 31 December 2006 - 10:18 PM
Uniquesoft
#11
Posted 01 January 2007 - 03:07 AM
<phthalocyanine> they make experiences.
<Nadir> demos, more like
<Nadir> a glimpse into what could have been if mzx wasn't such a bore to work with
<Nadir> actually, i'm being unfair
<Nadir> i would have made mzx games if it was capable of running on more than 20 computers worldwide in 1998
<Nadir> >:D
<%Alice> functor
<%nooodl> i hear C++ has a thing called functors and they're completely different from Haskell functors...
<rorirover> the result is the most horrid thing in C++, it's basically black magic and it transforms any code you're writing into some eldritch monstrosity
#12
Posted 01 January 2007 - 05:56 AM
"The fact that I say I've one of the best, is called honesty." -Akwende
"Megazeux is not ment to be just ASCII, it is ANSI!" - T-bone6
"I hate it when you get all exo on me." - emalkay
Exophase can what Rubi-cant.
exoware is ware ur ware is exoware
ps. not loking 4 new membrs kthx
#13
Posted 02 January 2007 - 04:05 AM
#14
Posted 02 January 2007 - 04:10 AM
This post has been edited by LogiCow: 02 January 2007 - 04:10 AM
#15
Posted 02 January 2007 - 04:14 AM
#16
Posted 02 January 2007 - 04:51 AM
#17
Posted 02 January 2007 - 05:43 AM
Say I set a custom block to color 99. That's 63 in hex
so color one = 66 hex or color 102
color two = 63 hex or the color I selected
color three = 33 hex or color number 51
What would color four be, and would any of these colors change if they were in the overlay? As of this post I don't have the help file to look at.
Logi, could you teach me how to use the file counters to load BMPs sometime? I'd really like to make a F-Zero type game.
This post has been edited by Old-Sckool: 02 January 2007 - 05:44 AM
<phthalocyanine> they make experiences.
<Nadir> demos, more like
<Nadir> a glimpse into what could have been if mzx wasn't such a bore to work with
<Nadir> actually, i'm being unfair
<Nadir> i would have made mzx games if it was capable of running on more than 20 computers worldwide in 1998
<Nadir> >:D
<%Alice> functor
<%nooodl> i hear C++ has a thing called functors and they're completely different from Haskell functors...
<rorirover> the result is the most horrid thing in C++, it's basically black magic and it transforms any code you're writing into some eldritch monstrosity
#18
Posted 02 January 2007 - 06:06 AM
With colour c63:
colour 1: 66
colour 2: 63
colour 3: 36
colour 4: 33

<Malwyn> Yes, yes. Don't worry I'd rather masturbate with broken glass than ask you for help again. :(
#19
Posted 02 January 2007 - 08:21 AM
LogiCow, on Jan 1 2007, 11:51 PM, said:
Except his tool attempts to display a 640 by 350 grayscale bitmap on the screen by dithering and whatnot. It spits out a CHR file to be used.
#20
Posted 13 January 2007 - 12:42 PM

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