Legend of Rhovanion A Proper Journal
#121
Posted 21 March 2006 - 12:53 PM
<a href='http://ubanimator.com' target='_blank'><img src='http://img267.imageshack.us/img267/1200/userbar797134vd.gif' border='0' alt='user posted image' /></a>
--VinceP :D
#122
Posted 09 January 2007 - 11:18 AM
Just to let let you know that i have been working on LoR v1.2 for a little while and here is a list of fixes if anyone is interested:
-Everyone can now be killed
-Minor spell changes and additions
-Generally the game is made harder
-Some guild interlinks
-You cannot die by collapsing from lack of food/sleep
-Pay for Drin guard
-Time now passes everywhere except inventory menus
-Can now save anywhere except dungeons
-In game map included
-Entering the Darklight Temple from Darklore guild
-Player in Inventory
-Music in Darklight Temple
-Req for weapons when buying and inventory
-minor inventory fixes
-Orb settings are now correct
-Status(Enter) Menu now shows when injured
-Various minor game bugs and additions
Also here is what I plan to implement before the final release:
-extend dungeons and add more enemies
-make evil endings
-make good endings
-fill out the library
#123
Posted 09 January 2007 - 04:57 PM
<Beige> In Finland, they defecate on each other's sleeping areas.
<Beige> It's a cultural sign of respect.
#124
Posted 09 January 2007 - 05:21 PM
#125
Posted 09 January 2007 - 06:10 PM
No other projects at the moment, cant really seem to get started on anything. Got a couple of ideas though nothing concrete
#126
Posted 09 January 2007 - 10:50 PM
(If you wanted to be really mean, you could force saving after each gambling go-through, but that'd require a bit more work - namely, a custom saving/loading system, not necessarily a custom FORMAT.)
<Exophase> HES STEALING MAH AIRSHIP!!!!!!11111111
#128
Posted 10 January 2007 - 03:08 AM

koji: SCRUMTRELLESCENT!
#129
Posted 10 January 2007 - 10:58 AM
Chezzy, yeah i've got a fair few ideas from elder scrolls like peoples rections change depending if they like you or not. I'm working on the glitches as often as i can and i'm always thinking of new ideas to implement.
This post has been edited by LeDgEnD: 10 January 2007 - 11:03 AM
#130
Posted 10 January 2007 - 12:37 PM

<Malwyn> Yes, yes. Don't worry I'd rather masturbate with broken glass than ask you for help again. :(
#131
Posted 11 January 2007 - 10:54 PM
I'm also working on shop keepers in the game so that you can sell everything you find and buy it back later if you need.
I've added a new quite powerful noncombat spell
currently playing around with sound effects, only simple things like doors, water, and backround noise. I'm trying to find a sound effect of town backround noise, something like in the baldurs gate games if you know what I mean, just like commoners chatting and things. If anyone could help me find one it'd be much appreciated.
This post has been edited by LeDgEnD: 11 January 2007 - 11:01 PM
#132
Posted 12 January 2007 - 07:17 PM
LeDgEnD, on Jan 11 2007, 11:54 PM, said:
What I used with my games, ie. Dragonbreed, was to open the game editor of Neverwinter Nights, play the sound I wanted, and record it with the basic recording application thingy that comes with Windows. Then I opened the recorded wav file in GoldWave, and muted the beginning & ending, thus cutting away the ugly popping sounds and needless space.
<Beige> In Finland, they defecate on each other's sleeping areas.
<Beige> It's a cultural sign of respect.
#133
Posted 12 January 2007 - 09:44 PM
Finished all my sound effects i want to do now and have a nice little ambience engine.
Also finished another dungeon and currently working on my shopkeepers and a bit of general 'tweaking'
#134
Posted 13 January 2007 - 01:24 AM
I'll probally go through a few more times and see if there is any more I want to do but either way I'll post the game soon
#135
Posted 13 January 2007 - 06:48 AM
Galladin, on Jan 12 2007, 02:17 PM, said:
LeDgEnD, on Jan 11 2007, 11:54 PM, said:
What I used with my games, ie. Dragonbreed, was to open the game editor of Neverwinter Nights, play the sound I wanted, and record it with the basic recording application thingy that comes with Windows. Then I opened the recorded wav file in GoldWave, and muted the beginning & ending, thus cutting away the ugly popping sounds and needless space.
That was an awesome game!
#136
Posted 14 January 2007 - 07:30 AM
Quote
Here's something to add to your to do list - release it!!
Oh and if you want me to be serious, you should add more race recognition in how people respond to you, like if your an eltar and there's a drin, the drin won't tell you any personal details and vice versa, instead of just the usual "What do you want, human?/anrun? etc. And, if you have the time, see if you can allow the player to create potions without having to go to the alchemist. And add some legendary weapons that can do magic and stuff. I'm bursting with ideas, but most of all I just want to see this game done.

koji: SCRUMTRELLESCENT!
#137
Posted 14 January 2007 - 12:43 PM
I'm also making an option where you can get a potion workbench in your home.
The special weapons was something I really wanted but if you look at the size of the weapons bot already you can see how hard it would be! Some of the programming in this game is about 5 years old and really could do with some optimization!!
Cheers for your ideas.
#138
Posted 15 January 2007 - 06:44 AM

koji: SCRUMTRELLESCENT!
#139
Posted 15 January 2007 - 10:38 PM
#140
Posted 30 January 2007 - 11:37 AM
LoR MAY be uploaded tommorrow
This post has been edited by LeDgEnD: 30 January 2007 - 11:39 AM
#143
Posted 01 February 2007 - 07:06 PM
Better Than Nothing - DOMINATION - Commander Keen: Heroes Lost - Welkin - A Confectioner's Recipe - random ThDPro music stuff
<Risu21121> if you're not going to make a good game, you might as well make a blatantly racist one.
<Kuddy> Testicles.
"Where are my folder?" - KKairos
#144
Posted 01 February 2007 - 07:17 PM
i dont know why it made your computer freeze though
#145
Posted 01 February 2007 - 10:15 PM
edit: no, don't worry, got it working
This post has been edited by CHEZZY: 01 February 2007 - 10:22 PM

koji: SCRUMTRELLESCENT!
#146
Posted 03 February 2007 - 01:13 AM
I Plan on releasing sometime this afternoon(SAT)
There will probally be more bugs i need to fix so i will hopefully sort them out and release a final version soonafter
#147
Posted 03 February 2007 - 03:18 AM
#148
Posted 03 February 2007 - 03:31 AM
Quote
In other words...
Chezzy suks at beta testing why did you choose him not me grrgrgrrrgrgrr
jk you have a point. I sent Ledgend a pm telling him to just release LoR and let the community test it before the release, but he just wanted me. But this is good, because more people have a glitch free game that they haven't played yet to look forward to. So the less people that test it, the more people that officially play it. And I'm sure Ledgend is running through it again before he releases as well.

koji: SCRUMTRELLESCENT!
#149
Posted 29 June 2007 - 11:28 AM
I have a patch for LoR V1.22 which i'm working on, its just a few bug fixes and minor additions. I'm thinking that this will be the last update unless anyone reports any major faults.
I'm also writing up ideas for a new game. When i have the basics sorted i will post so keep an eye out.
Hope you've all been enjoying LoR. A lot of blood, sweat and tears went into that and the reviews i've had are a great reward, thanks.
This post has been edited by LeDgEnD: 29 June 2007 - 11:34 AM
#150
Posted 01 December 2008 - 01:09 PM
I'm looking into a going over for LoR.
I cant remember what i've added or changed to it since the last release, but i know it's essentially bugged in quite a few area's. If anyone has any thoughts on what i could do to make it more player friendly please post.
Terryn i think you've played it a fair bit, have you any ideas?
Regards

Help












