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zombieguy's games i em creationing teh bezt gaemz evar!

#391 User is offline   zombieguy 

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Posted 16 January 2007 - 01:47 PM

Okay uh, I've decided that Unstable is now a prequel to Loco. Some stuff which shall not be mentioned may or may not happen.

Summing up Unstable so far...
The download will end up being over 10mb since there's over 150 WAVs (most of which are just variations, I'm too lazy to convert them to OGGs) and about 6mb of music. All boards are really small, the gameplay is repetitive, there's too many controls, the graphics are boring and simplistic, and the music consists of nothing but commercial MP3s converted to OGGs.

Everything mentioned is true, and I look forward to people playing my fantastic piece of art! :)
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#392 User is offline   zombieguy 

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Posted 17 January 2007 - 01:23 PM

This game now has a story. It's a pretty retarded story, but it explains some stuff about Loco and how things came to be.
I also sorted out the board order, so it should be easier for me to work on it.
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#393 User is offline   asiekierka 

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Posted 17 January 2007 - 03:58 PM

commercial MP3s?

Do you have a license or something?
Huh.
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#394 User is offline   zombieguy 

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Posted 17 January 2007 - 05:07 PM

asiekierka, on Jan 18 2007, 01:58 AM, said:

commercial MP3s?

Do you have a license or something?

No asie, I was talking about songs that have been downloaded illegally.

Don't worry, they're mostly instrumental songs, chosen from very random sources. Much like what I did with a few of the songs in Loco. But this time I'll probably do up an ending credits page. It's no different from people using commercial songs in their flash movies on newgrounds.com, right?
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#395 User is offline   Chaos Theorist 

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Posted 17 January 2007 - 08:24 PM

So, when are you planning to release Unstable?
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#396 User is offline   zombieguy 

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Posted 17 January 2007 - 08:55 PM

Doomboy, on Jan 18 2007, 06:24 AM, said:

So, when are you planning to release Unstable?

When it's done. Really, what kind of question is that? :P
It's only about 40% complete, but I've got ideas down for most of the remaining boards.
Should be at least a few more months (during which time I'll probably have only mzxed in total for about a couple of days worth).

But please whatever you do, don't look forward to this game, there's the chance that you'll end up disappointed. Please just ignore this journal entirely, it's only here so I can look back on what was going through my mind while mzxing. :)

This post has been edited by zombieguy: 17 January 2007 - 09:10 PM

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#397 User is offline   zombieguy 

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Posted 09 February 2007 - 12:39 PM

I've been having a lot of trouble coming up with boss ideas (but I think I've got a few small ideas now), and I don't really know how my picking-up-weapons system will work - like, where do you find the weapons? There's only five melee weapons and seven ranged weapons, it'd be a bit annoying if in a battle your enemies dropped hundreds of duplicated weapons all over the freaking place. I want to do what I did with Frogs & Toads (jesus what a lame name for a game) and just have weapons found in random places, but I somehow get the feeling that it won't work out too well.

Anyway I've mostly just been fixing up engines and have made like one small board in the past few weeks. Progress is slow.
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