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Gunmetal Joe hey, another shooter!

#31 User is offline   Switchblade 

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Posted 26 January 2007 - 03:41 AM

No, Goshi, look at the date on the first post in this topic, Feb 15 2006. That's what I meant.
Fuck Jeff Goldbloom, man.
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#32 User is offline   Switchblade 

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Posted 26 January 2007 - 03:49 AM

I might still go with a GTA gang-style storyline, but I'm not too worried about that right now. I just need to complete the shooting engine before I start designing levels.

By the way, right now you can only reload when the clip is empty, but I will rewrite some of the code to make you able to reload at any time.
Fuck Jeff Goldbloom, man.
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#33 User is offline   Switchblade 

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Posted 30 January 2007 - 04:46 AM

Ok, more updates. So the pistol engine is complete, it shoots in all directions, you can hear the shell hit the ground, and you can reload at any time. Now I am starting on the AK47 which will probably be the easiest because all I have to do is take the pistol, change the counters, make it automatic, and make it faster. Another really minor update is that you cannot reload while holding down the shoot button. After I finish the AK47 I will go on to the shotgun. The shotgun will be pretty easy because it doen't have to deal with clips and stuff, just one shot, and reload. It will be able to tell if and object is beside you so the bullet will not go over the object.
Fuck Jeff Goldbloom, man.
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#34 User is offline   Switchblade 

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Posted 08 February 2007 - 04:22 AM

More updates!

I just finished the shotgun engine and the rocket launcher. So, the working weapons right now are the pistol, ak47, shotgun, and rocket launcher. I still need to work on the grenades and C4.

I also am working on the title boards right now. I am also working on a pause menu.

Edit: Forgot to say the AK47 is also complete

This post has been edited by Switchblade: 08 February 2007 - 04:25 AM

Fuck Jeff Goldbloom, man.
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