RPG Skool Where RPGs weren't meant to be...
#31
Posted 16 March 2007 - 06:17 AM

koji: SCRUMTRELLESCENT!
#32
Posted 16 March 2007 - 12:05 PM
...and recompress the OGGs...
...and make the game smaller.
#33
Posted 16 March 2007 - 12:43 PM
You have sharing hosts like RapidShare for a reason anyway.
#34
Posted 28 March 2007 - 07:32 PM
It has...
17 playable boards so far, most of which are larger than 100 x 100.
Three cinematics that take up separate boards.
Other Cutscenes that are within the boards
5 different types of enemies with different AI and attacking styles.
4 party members, not including the player.
3 full minigames.
only 5 out of the 32 spaces in the world map filled out.
An updated inventory and quest system.
The ability to level all of the players up to LV 125.
And One and a half chapters of gameplay.
#35
Posted 30 March 2007 - 09:14 AM
In other news, 700th post.
edit: nope 701st post.
This post has been edited by CHEZZY: 30 March 2007 - 09:14 AM

koji: SCRUMTRELLESCENT!
#36
Posted 06 April 2007 - 11:25 AM
#37
Posted 06 April 2007 - 05:57 PM
My main stuff that I'm working on is:
- RPG Skool
- Half Life Weapons Engine
- KomOS (Not much at all)
- Demonic Rule (Barely, I might just quit this)
- And a few other little things
I just get really bored and start doing less when I've been working on the smae thing gor a while... I also need to find someone to help me out with level design, because I'm so bad at it, and that's one of the things that take me so long.
#38
Posted 06 April 2007 - 09:27 PM

koji: SCRUMTRELLESCENT!
#39
Posted 06 April 2007 - 09:41 PM
- Sorry...
Edit: wow... I didn't even notice that i had typed so much... And, the game is about 6 MB zipped, and the save file is 10mb in itself, which i found to be very odd, but it's most likely because there are a large amount of robots that i have exported to .txt files due to thier size and repeated use... Typed a lot again... geez.
This post has been edited by kom: 06 April 2007 - 09:43 PM
#40
Posted 12 April 2007 - 08:06 PM

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