Starflight MZX its really good, for real, i mean it.
#721
Posted 23 March 2007 - 06:02 PM
HEED MY WORDS KEN, SIMPLIFY OR DIE. D:
#724
Posted 28 March 2007 - 08:52 AM
Koji + Logicow = Chronosaur
Ken + Logicow = Dinoflight
#725
Posted 28 March 2007 - 11:04 AM

<Malwyn> Yes, yes. Don't worry I'd rather masturbate with broken glass than ask you for help again. :(
#726
Posted 28 March 2007 - 03:55 PM
#727
Posted 30 March 2007 - 09:32 PM
<Cybersilver> "All my sugestions are for FUTER VERSIONS. Say it with me Fu-ter futer. Yep..."
9-21-2009, SFMZX game play video: HERE
Risu2112
#728
Posted 14 May 2007 - 04:44 AM
<Cybersilver> "All my sugestions are for FUTER VERSIONS. Say it with me Fu-ter futer. Yep..."
9-21-2009, SFMZX game play video: HERE
Risu2112
#729
Posted 19 May 2007 - 07:14 AM
The only downside to this progress wave is that there will be something of a trickle down effect to the other engines, I've standardized a lot of counters that now need to be corrected in other parts of the game, random encounters are going to be completely changed (for the better). And the displays on the H-space and star system boards needs to be fixed up to reflect the new changes. At this time I have no intention of extending the pixel perfect renovations to other aspects of the game, the benefit really just isn't there, and it would never work without radical changes to how it's set up right now any way.
Pretty sure this is the last significant revision of the engines that I'll be making
ha ha ha ha ha
<Cybersilver> "All my sugestions are for FUTER VERSIONS. Say it with me Fu-ter futer. Yep..."
9-21-2009, SFMZX game play video: HERE
Risu2112
#731
Posted 13 June 2007 - 03:24 AM
Kakita, on Jun 4 2007, 10:00 PM, said:
As soon as I have one ready!
Seriously though there will probably be another tech demo/beta to show off the new combat engine and receive any bug reports, You might expect to see that as soon as a week or two.
<Cybersilver> "All my sugestions are for FUTER VERSIONS. Say it with me Fu-ter futer. Yep..."
9-21-2009, SFMZX game play video: HERE
Risu2112
#732
Posted 16 June 2007 - 06:58 AM
<Cybersilver> "All my sugestions are for FUTER VERSIONS. Say it with me Fu-ter futer. Yep..."
9-21-2009, SFMZX game play video: HERE
Risu2112
#733
Posted 16 June 2007 - 08:16 PM
#734
Posted 16 June 2007 - 08:47 PM
<Cybersilver> "All my sugestions are for FUTER VERSIONS. Say it with me Fu-ter futer. Yep..."
9-21-2009, SFMZX game play video: HERE
Risu2112
#735
Posted 29 June 2007 - 01:28 PM
Keep up the great work. Please!
#736
Posted 30 June 2007 - 05:36 PM
LeDgEnD, on Jun 29 2007, 06:28 AM, said:
Keep up the great work. Please!
Glad you liked it. I'm still working on some rebalancing, nothing major though. Personal problems are going to add a slight delay on, roommates bailed out, moving to a new house, got dumped hard core etc.
<Cybersilver> "All my sugestions are for FUTER VERSIONS. Say it with me Fu-ter futer. Yep..."
9-21-2009, SFMZX game play video: HERE
Risu2112
#737
Posted 01 September 2007 - 12:19 AM
Expecting quite a bit of progress coming up =D
<Cybersilver> "All my sugestions are for FUTER VERSIONS. Say it with me Fu-ter futer. Yep..."
9-21-2009, SFMZX game play video: HERE
Risu2112
#738
Posted 01 September 2007 - 04:39 PM
<Mooseka> YES LANCER <b>TALK DIRTY TO ME</b>
<GMCBay> When creating a game, the first thing I do is design the box cover for the special edition collectors DVD. The second thing I do is begin thinking about what will be in the sequel.
<Koji> SOYLENT MILK IS COWS!! D:
<Jotz> you guys have such a mindless disdain for a delicious mint julep! that you're making it not work by thinking that it won't.
<Jotz> Sorry, but I don't think this project is going to succeed like a delicious mint julep! did.
<xicloid> Isn't there anything like "return null"in C?
#739
Posted 01 September 2007 - 05:30 PM
<Cybersilver> "All my sugestions are for FUTER VERSIONS. Say it with me Fu-ter futer. Yep..."
9-21-2009, SFMZX game play video: HERE
Risu2112
#741
Posted 01 September 2007 - 05:33 PM
asiekierka, on Sep 1 2007, 10:32 AM, said:
I did just release the demo.
<Cybersilver> "All my sugestions are for FUTER VERSIONS. Say it with me Fu-ter futer. Yep..."
9-21-2009, SFMZX game play video: HERE
Risu2112
#744
Posted 03 September 2007 - 04:02 AM
#745
Posted 03 September 2007 - 09:07 PM
asiekierka, on Sep 1 2007, 10:34 AM, said:
Ken: I look forward to new content! :D
assie: relese AiL 32140184.712 MK 35.6 NAU PLAZdsf!!r
xx̊y (OST) - HELLQUEST (OST) - Zeux I: Labyrinth of Zeux (OST) (DOS OST)
w/ Lancer-X and/or asgromo: Pandora's Gate - Thanatos Insignia - no True(n) - For Elise OST
MegaZeux: Online Help File - Keycode Guide - Joystick Guide - Official GIT Repository
#746
Posted 04 September 2007 - 05:02 AM
ASIE`RANDOMNESS!
#747
Posted 04 September 2007 - 06:00 AM
steel_dragoon, on Sep 2 2007, 09:02 PM, said:
Thats the idea.. except the engines has been "mostly" done for years now.
Still hung up on balance issues at the moment, a couple of engines aren't quite finished, the planet surface board needs tileset support still which is quite a bit of work.
Basically the problem I'm having is I get huge diminishing returns on my time invested on each engine, 90% functionality takes a few days, 90-98% takes a few weeks and 98-100% takes a few months ;_;
EDIT: Also, I'm hoping to pass content development out to other people as much as possible. :3
This post has been edited by Risu2112: 04 September 2007 - 06:02 AM
<Cybersilver> "All my sugestions are for FUTER VERSIONS. Say it with me Fu-ter futer. Yep..."
9-21-2009, SFMZX game play video: HERE
Risu2112
#748
Posted 13 September 2007 - 06:41 PM
*weapon ranges were all reduced around 10%
*weapon firing rates were increased around 30%
*weapon "holding" energy costs were reduced by about 50%
*weapon charging energy costs were slightly increased to scale with the now shorter recharge times.
*Cannons now deal 1+(level of cannon) damage 4 times, roughly doubling the damage of the weapon, total ammo increased slightly. (ex: class 2 cannon deals 3 damage 4 times, class 5 cannon deals 6 damage 4 times) Previously cannons did 2 damage at all levels, and the number of shots was equal to the level of the cannon
*Missile damage was cut in half, but now all missile damage that penetrates shields is applied to ALL sectors of the ship greatly increasing the potential damage of the weapon, this means if your class 2 (10 damage) missile hits a 4 sectored enemy with full shields, you deal 10 damage to the shield arc you hit. If you hold off till you knock down the targets shield, the same missile would do 40 damage (10 to each sector) of the enemy ship.
*Missile speed increased from 10 to 12
Said changes have significantly increased the damage potential of the players ship, all the while providing you with some better tactical options in a fight.
Shields still need some changes, not 100% sure how I'll be handling that just yet.
Also sectors now flash rapidly after receiving damage making weapons fire all the more visually satisfying. Said change also makes it a lot more obvious that your weapons are being effective.
Wervyn is still attached to develop content for the game, so if you all want to see the finished product sooner put the pressure on him! haha
Seriously though, brainstorming sessions HAVE produced some pretty interesting angles to take the game in that I'm pretty excited about.
This post has been edited by Risu2112: 13 September 2007 - 06:48 PM
<Cybersilver> "All my sugestions are for FUTER VERSIONS. Say it with me Fu-ter futer. Yep..."
9-21-2009, SFMZX game play video: HERE
Risu2112
#749
Posted 19 October 2007 - 10:20 PM
<Cybersilver> "All my sugestions are for FUTER VERSIONS. Say it with me Fu-ter futer. Yep..."
9-21-2009, SFMZX game play video: HERE
Risu2112
#750
Posted 20 October 2007 - 08:29 AM
Risu2112, on Oct 19 2007, 10:20 PM, said:
I think it sounds like a good idea depending on how much work it would be.
<Mooseka> YES LANCER <b>TALK DIRTY TO ME</b>
<GMCBay> When creating a game, the first thing I do is design the box cover for the special edition collectors DVD. The second thing I do is begin thinking about what will be in the sequel.
<Koji> SOYLENT MILK IS COWS!! D:
<Jotz> you guys have such a mindless disdain for a delicious mint julep! that you're making it not work by thinking that it won't.
<Jotz> Sorry, but I don't think this project is going to succeed like a delicious mint julep! did.
<xicloid> Isn't there anything like "return null"in C?

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