dMZX Forums: The Legend of Zelda - dMZX Forums

Jump to content

  • (3 Pages)
  • +
  • 1
  • 2
  • 3
  • You cannot start a new topic
  • You cannot reply to this topic

The Legend of Zelda The Inquest

#31 User is offline   T-Bone 

  • Wastelander
  • PipPipPipPipPip
  • Group: Members
  • Posts: 2,487
  • Joined: 16-August 02
  • Gender:Male
  • Location:Canada

Posted 09 December 2006 - 08:05 AM

That'd be damn amazing man. You did an incredible job with the 1x1 one. So if I do decide to do a 2x2 Link, I'll letcha know.

This post has been edited by T-bone6: 09 December 2006 - 08:05 AM

0

#32 User is offline   T-Bone 

  • Wastelander
  • PipPipPipPipPip
  • Group: Members
  • Posts: 2,487
  • Joined: 16-August 02
  • Gender:Male
  • Location:Canada

Posted 08 April 2007 - 07:21 AM

Success! I've finally mange to make the board scrolling look as identical to the snes version as possible. I may upload a little demo of how it work in the near future. But for now... I have a lot of work to do on this game! So back to it I go!
0

#33 User is offline   Maxim 

  • Dismember
  • PipPipPipPipPip
  • Group: Members
  • Posts: 1,080
  • Joined: 09-October 00
  • Gender:Male
  • Location:Kyrgyzstan

Post icon  Posted 08 April 2007 - 08:25 AM

T-Bone, this is the best thing I've ever seen

Keep it up
0

#34 User is offline   T-Bone 

  • Wastelander
  • PipPipPipPipPip
  • Group: Members
  • Posts: 2,487
  • Joined: 16-August 02
  • Gender:Male
  • Location:Canada

Posted 09 April 2007 - 05:58 AM

I've decided to shrink the viewport down and shrink the sizes of rooms to about 14x7 blocks. Originally, the rooms appeared as if they were cathedrals or something on a larger scale. The screen is rather small but it certainly looks a lot more realistic and neater than before. A bedroom will actually look like a bedroom.

I also added doors that actually work similar to the old NES and Snes ones. Whereas if you have a key you can open one of any of the doors. Opening a door removes one key.

I'm pretty pleased with how this game is coming and certainly how its turning out graphically. Hopefully I can get some extra help when i want to start perfecting the sword and boomerang. But for now, I'll continue doing my own thing working on fixing up the levels and overall mechanics of the game.
0

#35 User is offline   Old-Sckool 

  • megazeux breaker
  • PipPipPipPip
  • Group: Members
  • Posts: 649
  • Joined: 07-June 05
  • Gender:Male

Posted 09 April 2007 - 06:41 PM

This is sure to be an awesome game. I just hope we can see some bosses and levels soon.
<Nadir> mzxers don't make GAMES, usually
<phthalocyanine> they make experiences.
<Nadir> demos, more like
<Nadir> a glimpse into what could have been if mzx wasn't such a bore to work with
<Nadir> actually, i'm being unfair
<Nadir> i would have made mzx games if it was capable of running on more than 20 computers worldwide in 1998
<Nadir> >:D

<%Alice> functor
<%nooodl> i hear C++ has a thing called functors and they're completely different from Haskell functors...
<rorirover> the result is the most horrid thing in C++, it's basically black magic and it transforms any code you're writing into some eldritch monstrosity
0

#36 User is offline   T-Bone 

  • Wastelander
  • PipPipPipPipPip
  • Group: Members
  • Posts: 2,487
  • Joined: 16-August 02
  • Gender:Male
  • Location:Canada

Posted 10 April 2007 - 12:36 AM

With Pyro apparently leaving the community I'm going to have to figure out how to improve the sword engine on my own; from what code he left me. So you will defiantly see levels but im not too sure about enemies just yet.
0

#37 User is offline   Goshi 

  • I'm dreadful of DRAGON.
  • PipPipPipPipPipPip
  • Group: Members
  • Posts: 4,146
  • Joined: 23-April 01
  • Gender:Male
  • Location:Hihoukan

Posted 10 April 2007 - 12:49 AM

He'll be back in two or so weeks, you know.
0

#38 User is offline   commodorejohn 

  • life is pain and nobody understands me
  • PipPipPipPipPipPip
  • Group: Members
  • Posts: 3,233
  • Joined: 31-October 02
  • Gender:Male
  • Location:Duluth, MN

Posted 10 April 2007 - 02:57 PM

He'll actually be back in a couple days, most likely. He just finished BMT on Friday and shipped off to tech school yesterday morning, where he has internet access (he sent us email alreayd.) So...he'll be back.
<img src="http://img204.imageshack.us/img204/5301/doom8jh.png" border="0" class="linked-sig-image" />
<img src="http://img223.imageshack.us/img223/2655/quakemarinepz1.gif" border="0" class="linked-sig-image" />
--------------------
"There is only one basic human right, the right to do as you damn well please. And with it comes the only basic human duty, the duty to take the consequences."
- P.J. O'Rourke
--------------------
"Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep, his cupidity may at some point be satiated; but those who torment us for our own good torment us without end, for they do so with the approval of their own conscience."
- C.S. Lewis
--------------------
This week, on LANCER PONDERS:
<lolilover> I notice alot of Japanese fiction involving kemono-mimi characters always has the main character saving an innocent animal and then the animal returns as a girl to reward him for his kindness.
<lolilover> Well there's a cat that is always wandering around in my backyard. Should I feed it in the hopes that one day a catgirl will show up at my door?
0

#39 User is offline   T-Bone 

  • Wastelander
  • PipPipPipPipPip
  • Group: Members
  • Posts: 2,487
  • Joined: 16-August 02
  • Gender:Male
  • Location:Canada

Posted 11 April 2007 - 04:34 AM

Oh coolies, I wont attack him right away upon his return, with this lol
Youtube - teabone3 - Twitter - teabone3 - Twitch - teabone3
0

#40 User is offline   T-Bone 

  • Wastelander
  • PipPipPipPipPip
  • Group: Members
  • Posts: 2,487
  • Joined: 16-August 02
  • Gender:Male
  • Location:Canada

Posted 12 April 2007 - 09:41 AM

Okay guys, I need your help!

I've gone back to work on the color scheme for a room which in turn will effect the entire game's overall appearance. Reading some of your older comments it seems like you guys had some issues with the floor and wall calling. I've decided to come up with a couple of alternative images so that you guys can vote which one would suite this game best, and which one looks the most impressive out of the four here:

Posted Image

The last image, I've changed the actually graphics of some of the objects in the room. I may use this "cell-shading" type of effect on most of the game. But even though it helps bring out the objects, I think it kind of dumbs everything down a bit and makes it look cartoon. I'm not sure... and thats why I've decided to once again return here again to ask for you guys to lend me your visual skills.
0

#41 User is offline   Kom 

  • Senior Member
  • PipPipPipPip
  • Group: Members
  • Posts: 611
  • Joined: 05-March 07
  • Gender:Male

Posted 12 April 2007 - 11:24 AM

This game is looking great so far!

I would say the upper left image looks best, because the black outline on the walls makes the room seem more unnatural, and with a darker floor, the boxes around the other objects' chars are harder to notice. This causes the overall room's grpahics to seem a bit better.

Even if you don't do that, I wouldn't suggest going for the cel schading look, either. It makes some things stand out more than others, and if you did that with some, you would have to do that with pretty much all of it to have it look nicer.
0

#42 User is offline   Micah 

  • Ancient Member
  • PipPipPipPipPipPip
  • Group: Members
  • Posts: 5,330
  • Joined: 25-January 03
  • Gender:Male

Posted 12 April 2007 - 01:41 PM

I would say go with the top right.

It definately looks the best.

This post has been edited by Micah: 12 April 2007 - 01:42 PM

♫ ▄ █ ▄ █ ▄ █ ▄
0

#43 User is offline   Pyro1588 

  • wojtek
  • PipPip
  • Group: Members
  • Posts: 145
  • Joined: 20-October 02
  • Gender:Male
  • Location:Minnesota

Posted 12 April 2007 - 10:51 PM

yeah, i'm with micah on this one. the second image really outlines everything the best. the "cell-shaded" one kind of worked, but you couldn't do outlines on everything (pots, chests, etc.) because not everything fills enough of the tile to do so.
so yeah, second image looks good. oh, and lemmee know what you're in need of with the sword engine and i'll see what i can get done in my spare time =)
<Tox> bah. I may as well give in and shop australia. D:
<pyro1588> "welcome to australia, can i help you find what you're looking for?"
<Tox> pyro1588, I'm giving you the most reproachful of glares right now.
--------
Go show those nutty Koreans what us crazy Europeans are made of pirate.gif pirate.gif pirate.gif - Saike
<exophase> The old Commodore strategy of, "Go friggin' bankrupt!"
<wervyn> Go away! I'm writing the same engine I always do!
0

#44 User is offline   Dr Lancer-X 

  • 電波、届いた?
  • Group: DigiStaff
  • Posts: 8,936
  • Joined: 20-March 02
  • Location:ur mom nmiaow

Posted 13 April 2007 - 01:22 AM

I like the top left one more.
Posted Image
<Malwyn> Yes, yes. Don't worry I'd rather masturbate with broken glass than ask you for help again. :(
0

#45 User is offline   Val 

  • ring ring zap
  • PipPipPipPipPip
  • Group: Members
  • Posts: 2,233
  • Joined: 19-February 04
  • Gender:Female
  • Location:Bartholomew

Posted 13 April 2007 - 01:49 AM

The bottom one is the best by far, if only because of the updated chars. If you use any of the other ones, keep the updated chars at least.
0

#46 User is offline   asiekierka 

  • ??
  • PipPipPipPipPip
  • Group: Members
  • Posts: 1,267
  • Joined: 06-April 06
  • Gender:Male
  • Location:Poland

Posted 13 April 2007 - 05:42 AM

Top right with the updated chars from the bottom image.
Huh.
0

#47 User is offline   Mr. Apol 

  • medica mechanica
  • PipPipPipPipPipPip
  • Group: Members
  • Posts: 3,206
  • Joined: 12-September 01
  • Gender:Male
  • Location:alefgard

Posted 13 April 2007 - 05:45 AM

top right
0

#48 User is offline   hob nado 

  • Ancient Member
  • PipPipPipPipPipPip
  • Group: Members
  • Posts: 4,718
  • Joined: 23-September 00
  • Gender:Male

Posted 13 April 2007 - 06:19 AM

Top left, but with the darker shade of brown altered to have more red and less green.
0

#49 User is offline   T-Bone 

  • Wastelander
  • PipPipPipPipPip
  • Group: Members
  • Posts: 2,487
  • Joined: 16-August 02
  • Gender:Male
  • Location:Canada

Posted 14 April 2007 - 12:03 AM

Pyro1588, on Apr 12 2007, 05:51 PM, said:

yeah, i'm with micah on this one. the second image really outlines everything the best. the "cell-shaded" one kind of worked, but you couldn't do outlines on everything (pots, chests, etc.) because not everything fills enough of the tile to do so.
so yeah, second image looks good. oh, and lemmee know what you're in need of with the sword engine and i'll see what i can get done in my spare time =)

Good to see you back! I'll let you know if / when I need any help. Trying to get link and the enemies to act accordingly to the sword's actions is a little tricky, so in due time I may need your help there once again.

I'm actually surprised not many of you choose the brighter floors. I also noticed that one of the darker browns was a little off and a bit too green, so I've done what Es suggested and added a bit more red and damn does it look a hell of a lot better.
0

#50 User is offline   T-Bone 

  • Wastelander
  • PipPipPipPipPip
  • Group: Members
  • Posts: 2,487
  • Joined: 16-August 02
  • Gender:Male
  • Location:Canada

Posted 21 April 2007 - 04:55 AM

So I've pretty much just combined all your guys interests in to one; this is the out come:
Posted Image

I'm currently working on the enemies since they need some serious work. Its almost impossible to get a shot on them, without em ripping your face off. I also added various types of rupees that have different values.

Green Rupee = 1 Rupee
Blue (cyan) Rupee = 5 Rupees
Red Rupee = 20 Rupees
Yellow Rupee = 50 Rupees

I'm also working on the menu system and communication system, for interactions with other people and for when accessing other items.

This post has been edited by T-bone6: 21 April 2007 - 04:59 AM

0

#51 User is offline   Razerboy 

  • Senior Member
  • PipPipPipPip
  • Group: Members
  • Posts: 846
  • Joined: 05-November 03

Posted 21 April 2007 - 05:06 AM

This is looking like a really good, really faithful remake/spin-off. Keep up the good work, T-Bone!
0

#52 User is offline   Frobozz 

  • Ryiah
  • PipPipPipPipPip
  • Group: Members
  • Posts: 1,808
  • Joined: 07-March 01
  • Gender:Not Telling

Posted 21 April 2007 - 06:57 AM

Yeah looks like you'll have your remake done before Ken has his remake done. Can't wait to play. :(
0

#53 User is offline   T-Bone 

  • Wastelander
  • PipPipPipPipPip
  • Group: Members
  • Posts: 2,487
  • Joined: 16-August 02
  • Gender:Male
  • Location:Canada

Posted 21 April 2007 - 10:07 AM

Thanks guys! I'm pretty passionate about this one.

At this moment, I'm currently having some troubles with bombtype detection. Its pretty odd for me to ask such a simple question... but ah... how do I tell what bomb type the player is currently set to, in robotics? I couldn't find any counters, nor conditions in the help file. Perhaps there should be a counter. It be really awesome if we could change the players bombtype (low/hi) in robotics. Thus avoiding the use of the insert key for changing up bomb types. Plus, say we wanted to display in a HUD what current bomb type we were using, then we'd need a feature like that.

This post has been edited by T-bone6: 21 April 2007 - 10:10 AM

0

#54 User is offline   SmartRutter 

  • Advanced Member
  • PipPipPip
  • Group: Members
  • Posts: 427
  • Joined: 20-December 05
  • Gender:Not Telling

Posted 22 April 2007 - 07:02 PM

T-bone6, on Apr 20 2007, 11:55 PM, said:

I also added various types of rupees that have different values.

Green Rupee = 1 Rupee
Blue (cyan) Rupee = 5 Rupees
Red Rupee = 20 Rupees
Yellow Rupee = 50 Rupees

In the actual zelda games, wasn't the yellow rupee worth 10 while the purple rupee was worth 50?
0

#55 User is offline   Frobozz 

  • Ryiah
  • PipPipPipPipPip
  • Group: Members
  • Posts: 1,808
  • Joined: 07-March 01
  • Gender:Not Telling

Posted 22 April 2007 - 09:16 PM

I don't remember there being a yellow or purple rupee. All I remember was green, blue, and red. And whenever the game gave you a lot of rupees, it just spat out a lot of red ones. :(
0

#56 User is offline   T-Bone 

  • Wastelander
  • PipPipPipPipPip
  • Group: Members
  • Posts: 2,487
  • Joined: 16-August 02
  • Gender:Male
  • Location:Canada

Posted 23 April 2007 - 03:16 AM

According to Zelda Universe (bottom page) there were gold and purple rupees somewhere down the line in the series.

I just decided to replace the purple rupees with yellow rupees, since I don't have the color purple in any of the game's palettes.
0

#57 User is offline   CHEZZY 

  • sometimes... I dream about cheese
  • PipPipPipPip
  • Group: Members
  • Posts: 996
  • Joined: 08-April 06
  • Location:New Zealand

Posted 23 April 2007 - 06:42 AM

Yeah I found a few purples in Ocarina of Time, I believe they are worth 50.
user posted image
koji: SCRUMTRELLESCENT!
0

#58 User is offline   SmartRutter 

  • Advanced Member
  • PipPipPip
  • Group: Members
  • Posts: 427
  • Joined: 20-December 05
  • Gender:Not Telling

Posted 23 April 2007 - 09:25 PM

CHEZZY, on Apr 23 2007, 01:42 AM, said:

Yeah I found a few purples in Ocarina of Time, I believe they are worth 50.

I know that in the zelda for the gamecube and the one for the wii there is also an orange one for 100 and a silver one for 200.

EDIT: Now that I think of it, there actually was an orange rupee in ocarina of time too.

This post has been edited by SmartRutter: 23 April 2007 - 09:27 PM

0

#59 User is offline   Goshi 

  • I'm dreadful of DRAGON.
  • PipPipPipPipPipPip
  • Group: Members
  • Posts: 4,146
  • Joined: 23-April 01
  • Gender:Male
  • Location:Hihoukan

Posted 24 April 2007 - 01:01 AM

SmartRutter, on Apr 24 2007, 07:25 AM, said:

CHEZZY, on Apr 23 2007, 01:42 AM, said:

Yeah I found a few purples in Ocarina of Time, I believe they are worth 50.

I know that in the zelda for the gamecube and the one for the wii there is also an orange one for 100 and a silver one for 200.

EDIT: Now that I think of it, there actually was an orange rupee in ocarina of time too.

You forgot Majora's Mask

>=(
0

#60 User is offline   T-Bone 

  • Wastelander
  • PipPipPipPipPip
  • Group: Members
  • Posts: 2,487
  • Joined: 16-August 02
  • Gender:Male
  • Location:Canada

Posted 19 February 2008 - 05:14 PM

I almost completely forgot about this project. I've been way to busy with work. Hmmmmm...
Youtube - teabone3 - Twitter - teabone3 - Twitch - teabone3
0

Share this topic:


  • (3 Pages)
  • +
  • 1
  • 2
  • 3
  • You cannot start a new topic
  • You cannot reply to this topic

2 User(s) are reading this topic
0 members, 2 guests, 0 anonymous users