CJA said:
Feature requests thread Post your stupid crap here
#421
Posted 28 March 2007 - 06:47 PM
#423
Posted 29 March 2007 - 12:30 PM
end mod wait for 1 mod "*"
#424
Posted 04 April 2007 - 02:02 AM
of megazeux.
Just a tiny possible command support thing!
This post has been edited by smilymzx: 04 April 2007 - 02:05 AM
I am at:
Z2 - ZZT forums, NESDEV Forums, SMW Central (Super Mario World)
Other interests:
Museum of ZZT, NESDEV Wiki, Wiki of Weavers (ZZT-related!)
#425
Posted 04 April 2007 - 02:57 AM
--ajs.
#426
Posted 04 April 2007 - 03:34 AM
#427
Posted 04 April 2007 - 03:38 AM
MZX version. So I did not say it will happen!
Yes, I may need to work on my english but I am trying to make sense.
This post has been edited by smilymzx: 04 April 2007 - 03:40 AM
I am at:
Z2 - ZZT forums, NESDEV Forums, SMW Central (Super Mario World)
Other interests:
Museum of ZZT, NESDEV Wiki, Wiki of Weavers (ZZT-related!)
#428
Posted 16 April 2007 - 08:53 PM
And also a label for when the mod ectually reaches it's end and begins to loop, like if you wanted to have random music played every time another file ended, or had a game based on the music that is playing.
#429
Posted 21 April 2007 - 10:15 AM
http://www.digitalmz...=30#entry206488
Also, why isn't the bomb chars and colors editable through the editor like the lava and ice animations via [Edit Chars] in the Global options? Kind of a hassle to always use Change Char id ### ""
This post has been edited by T-bone6: 21 April 2007 - 10:18 AM
#430
Posted 21 April 2007 - 11:14 AM
#431
Posted 21 April 2007 - 03:06 PM
kom, on Apr 16 2007, 02:53 PM, said:
This one's kinda interesting. What's your motivation for wanting this, and also, in terms of what? Patterns? Seconds? Rows? Just curious, really.
#433
Posted 24 April 2007 - 05:23 PM
Esdemo1, on Apr 21 2007, 10:06 AM, said:
kom, on Apr 16 2007, 02:53 PM, said:
This one's kinda interesting. What's your motivation for wanting this, and also, in terms of what? Patterns? Seconds? Rows? Just curious, really.
I wanted a "mod_length" counter that reads the length with the same unit as "mod_position" does. Mostly I wanted a counter with this function to have a utility that shows what percentage of the song has been played/is left. This would also be useful for other games that involve music as a part of the main game, like a game that have a level end when the music is over.
#434
Posted 28 June 2007 - 11:08 PM
Anyway, I'd like FREAD_LONG and FWRITE_LONG functions to manipulate four bytes, much like FREAD_COUNTER and FWRITE_COUNTER does with two. Since counters are 32-bit signed now, it would be helpful and probably very, very easy to add.
<Exophase> HES STEALING MAH AIRSHIP!!!!!!11111111
#435
Posted 29 June 2007 - 02:07 PM
#436
Posted 29 June 2007 - 09:02 PM
Maybe something like:
set turnoffannoyingcantshootmessage 1
To prevent MZX from displaying the "Can't shoot here" msg
Also, would there be possibly a way to prevent the "load game" menu from opening upon hitting F4?

#437
Posted 29 June 2007 - 09:15 PM
djtiesto, on Jun 29 2007, 05:02 PM, said:
Maybe something like:
set turnoffannoyingcantshootmessage 1
To prevent MZX from displaying the "Can't shoot here" msg
setting "bimesg" to 0 solves that.
#438
Posted 30 June 2007 - 12:38 AM
LeDgEnD, on Jun 29 2007, 08:07 AM, said:
Nah - that's too easily done in Robotic to justify building it into the program and give it a UI control and everything.
All you need is
: "justentered" load char set "snargle.chr" end
#439
Posted 30 June 2007 - 09:15 AM
Esdemo1, on Jun 30 2007, 12:38 AM, said:
LeDgEnD, on Jun 29 2007, 08:07 AM, said:
Nah - that's too easily done in Robotic to justify building it into the program and give it a UI control and everything.
All you need is
: "justentered" load char set "snargle.chr" end
i meant it more for the editor than than the actual game, i use nearly a different chr set for each board so it gets annoying when i am editing the game.
#440
Posted 30 June 2007 - 04:57 PM
LeDgEnD, on Jun 30 2007, 04:15 AM, said:
Esdemo1, on Jun 30 2007, 12:38 AM, said:
LeDgEnD, on Jun 29 2007, 08:07 AM, said:
Nah - that's too easily done in Robotic to justify building it into the program and give it a UI control and everything.
All you need is
: "justentered" load char set "snargle.chr" end
i meant it more for the editor than than the actual game, i use nearly a different chr set for each board so it gets annoying when i am editing the game.
You could make a file that has a list of board names and charset names and have the global robot scan it on justentered, and then cache the results in strings. Although I think editing that file is not a lot different than editing a robot somewhere
This probably won't happen because I think people probably still don't want to change the MZX world format. Start doing that and the compatability hacks begin creeping in until it all breaks down...
"The fact that I say I've one of the best, is called honesty." -Akwende
"Megazeux is not ment to be just ASCII, it is ANSI!" - T-bone6
"I hate it when you get all exo on me." - emalkay
Exophase can what Rubi-cant.
exoware is ware ur ware is exoware
ps. not loking 4 new membrs kthx
#441
Posted 30 June 2007 - 06:32 PM
"It didn't seem that complicated to me, but then I'm me."
..Ignorance is to be unaware of the truth.
....Incompetence is to be unable to grasp the truth.
......And escape is to run away from the truth.
It is useless to run, since the truth is right next to you.
-Wervyn
#442
Posted 30 June 2007 - 08:03 PM
Couldn't work with palettes.
Problem is, lots of board transitions involve making the screen black. You don't want that in the editor.
#443
Posted 30 June 2007 - 08:04 PM
"The fact that I say I've one of the best, is called honesty." -Akwende
"Megazeux is not ment to be just ASCII, it is ANSI!" - T-bone6
"I hate it when you get all exo on me." - emalkay
Exophase can what Rubi-cant.
exoware is ware ur ware is exoware
ps. not loking 4 new membrs kthx
#444
Posted 30 June 2007 - 09:08 PM
xx̊y (OST) - HELLQUEST (OST) - Zeux I: Labyrinth of Zeux (OST) (DOS OST)
w/ Lancer-X and/or asgromo: Pandora's Gate - Thanatos Insignia - no True(n) - For Elise OST
MegaZeux: Online Help File - Keycode Guide - Joystick Guide - Official GIT Repository
#445
Posted 30 June 2007 - 09:15 PM
Logicow, you still aren't separating game operation from editor operation in your head. This is not a hard concept, they are two completely separate things.
"Five minutes to type a post, and twenty-five to think of a good quote."
..Ignorance is to be unaware of the truth.
....Incompetence is to be unable to grasp the truth.
......And escape is to run away from the truth.
It is useless to run, since the truth is right next to you.
-Wervyn
#446
Posted 01 July 2007 - 12:18 PM
I just think it would be really usefull for people making huge games
#447
Posted 01 July 2007 - 03:30 PM
POOP ROAD >:( would have been so much easier to make because every board had its own palette and charset, literally.
#448
Posted 01 July 2007 - 04:08 PM
board-name_charset=blah.chr
board-name_palette=blah.pal
This is probably quite a bad idea though, and it would need some minor (and possibly clumsy) UI changes.
--ajs.
#449
Posted 01 July 2007 - 07:07 PM
-Is there a way to prevent the LOAD menu from opening up if you hit F4? Like how you can disable f2_menu or enter_menu ...
-Is there a way to prevent you from hitting ESC to open the quit playing dialogue box... and on top of that is there a way to have it go back to the games title screen via Robotic?
Thanks.

#450
Posted 01 July 2007 - 07:11 PM
djtiesto, on Jul 1 2007, 02:07 PM, said:
-Is there a way to prevent the LOAD menu from opening up if you hit F4? Like how you can disable f2_menu or enter_menu ...
-Is there a way to prevent you from hitting ESC to open the quit playing dialogue box... and on top of that is there a way to have it go back to the games title screen via Robotic?
Thanks.
Why do you want to go through such lengths, to convince the player that he/she isn't using MZX? I don't know about adding the first one, but disabling escape will never be done because it's malicious.
"The fact that I say I've one of the best, is called honesty." -Akwende
"Megazeux is not ment to be just ASCII, it is ANSI!" - T-bone6
"I hate it when you get all exo on me." - emalkay
Exophase can what Rubi-cant.
exoware is ware ur ware is exoware
ps. not loking 4 new membrs kthx

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