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resetview

#1 User is offline   CHEZZY 

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Posted 24 May 2007 - 08:39 AM

I'm having a problem with resetview. It centers the screen on the player but doesn't get rid of lockscroll. :(
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#2 User is offline   Goshi 

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Posted 24 May 2007 - 10:10 AM

unlockscroll exists for a reason.
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#3 User is offline   CHEZZY 

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Posted 25 May 2007 - 04:07 AM

oh
.....
kthxbye

edit: awesome it works thanks goshi :(

This post has been edited by CHEZZY: 25 May 2007 - 04:10 AM

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#4 User is offline   Val 

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Posted 25 May 2007 - 12:52 PM

Now what we REALLY need is unlockplayer attack

This is for games that let the player switch back/forth between MZX bullets and other weapons and can't be bothered to have it unlockplayer when they switch weapons and potentially break things.

In fact the game I'm working on right now needs it.
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#5 User is offline   Dr Lancer-X 

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Posted 25 May 2007 - 03:22 PM

mzx doesn't need it, because you can just call additional lockplayer instructions after the unlockplayer instruction.

honestly, nobody's going to add a command that can be duplicated in functionality by calling two commands instead
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#6 User is offline   Xx*SaturnineMatthias*xX 

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Posted 25 May 2007 - 04:13 PM

then why did they create the lockplayer command itself?
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#7 User is offline   Dr Lancer-X 

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Posted 25 May 2007 - 04:17 PM

Because it's useful, and you can't duplicate its functionality perfectly with a couple of other commands.
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