I'm back from my long dirt nap in Barkness!
I haven't been doing too much MZX lately - I've been too busy doing coursework (basically projects done in school and at home that count as part of a qualification) and nervously looking at any posts concerning me in the forum. Anyway, this is my current planned flow of MZX work:
STDC--|
AiX---|---PF2---PF3
Save The Draw Command!
Genre: Adventure
Humour: Light-hearted
Platform: MZX 2.81d_logi
This is the game I was talking about last post. The plot: You're a draw command supporting MegaZeuxer, and you really want the draw command in mainstream. In order to get ajs, exo and the other MZX developers to include it, you need to both find someone to recreate the function outside opengl, and persuade everyone that the draw command is something people really want. This you do by turning people from 2-colour characters into 16-colour sprites, and that you do by _groan_ fulfilling quests.
The screenshot shows a VERY early DMZX board layout - the colour scheme will probably change to blue (it's currently red because that's what was available in the palette from the title) and there will be people there. Note the player hanging about in Serious Elites - note that he is a draw commanded >2 colour sprite.
Asie is X
Genre: Adventure
Humour: Asie-style
Platform: MZX mainstream
Sure, it's been ages since Asie's birthday, but I'm sure I can still get this out before he turns 11.
Right now this is on my Linux computer, which after having networking issues I have abandoned once again. Those issues may be resolved once I get a new case (and the incentive to transplant the unused ethernet card from this one downstairs to upstairs because I think it's the card's fault

)
Changes since we last saw AiX:
- AScorp is now #mzx3
- More of NM Garden (the headquarters of #mzx4) has been implemented
- The Poop Road level is now mocked up (without bosses yet)
- I've been ignoring it for longtemps
Project Free, Act II
Genre: Adventure/Action
Humour: Little to none
Platform: MZX mainstream
This won't be started on until I finish AiX. One of the reasons for which is that AiX is a testbed for the status engine that will be used in PF2. Another is that I'm a bit bored of PF and am putting it off