Zoe Awesome might have a demo soon.
#1
Posted 06 February 2007 - 09:19 AM
Zoe will have an RPG engine of sorts built on top of regular MegaZeux shooting action. The main idea is to make MZX primitives do the dirty work for me; this has the additional benefit of bolstering the "retro" MZX feeling I've been loosely aiming for. So I've been having fun making and testing enemies tonight - and in the interest of having a lot of them, would you guys be willing to make a few if I posted a template for Zoe enemies?
#3
Posted 06 February 2007 - 01:24 PM
<pyro1588> "welcome to australia, can i help you find what you're looking for?"
<Tox> pyro1588, I'm giving you the most reproachful of glares right now.
--------
Go show those nutty Koreans what us crazy Europeans are made of pirate.gif pirate.gif pirate.gif - Saike
<exophase> The old Commodore strategy of, "Go friggin' bankrupt!"
<wervyn> Go away! I'm writing the same engine I always do!
#5
Posted 06 February 2007 - 01:33 PM

<Malwyn> Yes, yes. Don't worry I'd rather masturbate with broken glass than ask you for help again. :(
#6
Posted 06 February 2007 - 01:38 PM
#7
Posted 06 February 2007 - 03:51 PM
Lancer-X, on Feb 6 2007, 07:33 AM, said:
It was a rhetorical question. You cannot.
#8
Posted 06 February 2007 - 11:51 PM
It's recommended to give out the template so that way you can get the desired results
This post has been edited by Goshi: 06 February 2007 - 11:51 PM
#9
Posted 10 February 2007 - 05:22 PM
#10
Posted 10 February 2007 - 06:53 PM
#11
Posted 10 February 2007 - 07:06 PM
Anyways, it's not so much meant as a prototype here, it's the actual system. I've written textboxes a billion times, and frankly, I'm kinda tired of it...plus, I think there's still some neat things to be done with MZX built-in functionality. There's so much of MZX that we don't really use anymore, but it's in there, and I want to exploit some of that stuff in new ways.
Lancer, Trev, and Terryn and I had a long, drawn-out discussion about exploiting built-ins for Zoe's battle system (actually I just rambled and they put up with it) and the point was raised that past a certain point, what you're doing just becomes a cumbersome hack which is fighting the system, and not using it. So I've found that I've got to tread a bit lightly in this territory, and I've ended up retooling a few ideas to jive a bit more with MZX's rules. However, the doing-so has given me a few new ideas as well.
For example, bullets in MZX are bullets, and it turns out there's really no way to assign different "strength" values to enemies for damage algorithms as I had planned, if they attack by shooting at you (this problem is the primary one we were discussing.) This turns out, though, to be easily mitigated by simply giving a tougher enemy a tougher attack pattern, by raising the general enemy strength in generally tougher areas, and, as inmate pointed out later, by good enemy placement along the terrain. You can make some of them pretty vicious =)
#12
Posted 11 February 2007 - 02:11 AM
<img src="http://img223.imageshack.us/img223/2655/quakemarinepz1.gif" border="0" class="linked-sig-image" />
--------------------
"There is only one basic human right, the right to do as you damn well please. And with it comes the only basic human duty, the duty to take the consequences."
- P.J. O'Rourke
--------------------
"Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep, his cupidity may at some point be satiated; but those who torment us for our own good torment us without end, for they do so with the approval of their own conscience."
- C.S. Lewis
--------------------
This week, on LANCER PONDERS:
<lolilover> I notice alot of Japanese fiction involving kemono-mimi characters always has the main character saving an innocent animal and then the animal returns as a girl to reward him for his kindness.
<lolilover> Well there's a cat that is always wandering around in my backyard. Should I feed it in the hopes that one day a catgirl will show up at my door?
#13
Posted 11 February 2007 - 02:53 AM
CJA, on Feb 11 2007, 04:53 AM, said:
Plus, if you're clever with your use of the [ boxes, you'll be able to turn the system into a vlayer/sprite textbox system with some subroutines and the robotic editor's search+replace.

<Malwyn> Yes, yes. Don't worry I'd rather masturbate with broken glass than ask you for help again. :(
#14
Posted 11 February 2007 - 03:14 AM
[ "
with
inc "$textbox" "\n
At first, I thought you were being sarcastic :<
#15
Posted 14 February 2007 - 08:39 AM

Also added:
* A menu system
* An options submenu ('cause it's good for the user to be able to configure things)
* A little status bar showing party health and (optionally) ammo reserves.
#16
Posted 16 February 2007 - 04:41 AM
#17
Posted 19 June 2007 - 05:18 AM

#18
Posted 19 June 2007 - 05:26 AM
01:26:53 < asgromo> what next, a million dollars?
#19
Posted 19 June 2007 - 09:10 AM
Go-go-gadget Es!
<img src="http://ross.box43.net/sig.php/sig.png" border="0" class="linked-sig-image" />
#20
Posted 19 June 2007 - 09:12 AM
I'm really looking forward to this release.
#21
Posted 19 June 2007 - 10:10 PM

#22
Posted 19 June 2007 - 11:39 PM
RoSS, on Jun 19 2007, 05:10 AM, said:
i made a game that had none of those except "quest" maybe
where were you ross
#23
Posted 20 June 2007 - 12:53 AM
djtiesto, on Jun 19 2007, 04:10 PM, said:
Thanks - yeah, I don't think I like the blue on purple either. She's usually blue on dark blue a la Lyle Powers; I guess I was just editing the wrong palette colors to put that underground area together. I'll probably change it around to be consistent.
#25
Posted 23 June 2007 - 02:18 AM
<pyro1588> "welcome to australia, can i help you find what you're looking for?"
<Tox> pyro1588, I'm giving you the most reproachful of glares right now.
--------
Go show those nutty Koreans what us crazy Europeans are made of pirate.gif pirate.gif pirate.gif - Saike
<exophase> The old Commodore strategy of, "Go friggin' bankrupt!"
<wervyn> Go away! I'm writing the same engine I always do!
#26
Posted 23 June 2007 - 02:36 AM
A new Kuddy game and progress on a new old Es game in the same day *contented sigh*
<img src="http://img223.imageshack.us/img223/2655/quakemarinepz1.gif" border="0" class="linked-sig-image" />
--------------------
"There is only one basic human right, the right to do as you damn well please. And with it comes the only basic human duty, the duty to take the consequences."
- P.J. O'Rourke
--------------------
"Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep, his cupidity may at some point be satiated; but those who torment us for our own good torment us without end, for they do so with the approval of their own conscience."
- C.S. Lewis
--------------------
This week, on LANCER PONDERS:
<lolilover> I notice alot of Japanese fiction involving kemono-mimi characters always has the main character saving an innocent animal and then the animal returns as a girl to reward him for his kindness.
<lolilover> Well there's a cat that is always wandering around in my backyard. Should I feed it in the hopes that one day a catgirl will show up at my door?
#27
Posted 24 June 2007 - 10:05 PM
Pyro1588, on Jun 22 2007, 08:18 PM, said:
This is a first stab at an underground area called the Subworld that Zoe can use to get from one World to the next. It's a bit like Zelda dungeons, a bit like subway tunnels, and a bit like the Megaman Legends underground.
#28
Posted 24 June 2007 - 11:06 PM
Damn, now I want to play those again. =/
<Exophase> HES STEALING MAH AIRSHIP!!!!!!11111111
#29
Posted 20 August 2007 - 06:18 AM

#30
Posted 20 August 2007 - 07:36 PM

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