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Kom's Journal Just one spot for all my mzx junk

#61 User is offline   Kom 

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Posted 16 June 2007 - 01:43 PM

CheeZePowered, on Jun 15 2007, 06:54 PM, said:

I see VGA Miner.

I actually was thinking of that while making this... this is a bit different, though.

EDIT: As for the colors, they stay.

This post has been edited by kom: 16 June 2007 - 01:44 PM

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#62 User is offline   T-Bone 

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Posted 16 June 2007 - 04:07 PM

Goshi, on May 4 2007, 02:55 AM, said:

Oblique by itself is fine. Its a creative title alone anyway.

That is quite the unique title. You should stick with it!
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#63 User is offline   Kom 

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Posted 22 June 2007 - 08:28 PM

I need to think of a catchy title for a fairly random cameo game. Any ideas, everyone?
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#64 User is offline   KKairos 

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Posted 22 June 2007 - 11:56 PM

Fairly Random Cameo Game?
darganflayer.net kaikairos.dev itch.io
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#65 User is offline   Kom 

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Posted 23 June 2007 - 01:28 AM

Here's a little screenshot
Posted Image

It looks slightly different now... No message for enemy health, and there's a particle effect added to the gore.

And on a side note: I've finally discovered my problem with making games!!! Every game I've made/tried to make has always started out as an engine, and then I?ve built the game around that. The difference in this one is that I built an engine and put it off. Then after a while I came up with an idea for a neat storyline in a game, and decided to implement the engine in the game.

The moral of the story: It's better to make games around a good idea then a good engine. So from now on, I may make engines, but I'll keep them back in my HD until I think of a neat game, and then I'll look around for the engine that would best suit that game, or just make another.

That's why this game is really fun for me to make, because I'm constantly trying to come up with interesting things all based around an interesting idea as I go, not struggling to come up with good ideas around an engine. This way my games will flow smoother, and not be as patchwork or bare.

I don't know how well I worded that, or spelled it for that matter, but I hope that you get what it means if you took the time to read it.
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#66 User is offline   Lachesis 

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Posted 23 June 2007 - 05:11 AM

Mmm... that game looks minty fresh :(

that isn't the cameo game is it :cry:
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#67 User is offline   CJA 

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Posted 23 June 2007 - 12:47 PM

Don't pass it off as a cameo game just yet!

Cameos were what people put in their games after watching Cans.

This... this is community-based character development
Need a dispenser here.
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#68 User is offline   Goshi 

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Posted 23 June 2007 - 02:57 PM

kom, on Jun 23 2007, 06:28 AM, said:

I need to think of a catchy title for a fairly random cameo game. Any ideas, everyone?

You haven't been long enough to make one if you ask me.
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#69 User is offline   Val 

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Posted 23 June 2007 - 03:47 PM

Lookin' good, Kom!

Although you usually shouldn't ask people in the community what your project should be called, since they don't know what it's about.
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#70 User is offline   Kom 

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Posted 23 June 2007 - 07:33 PM

Guy, on Jun 23 2007, 11:47 AM, said:

Lookin' good, Kom!

Although you usually shouldn't ask people in the community what your project should be called, since they don't know what it's about.

You're right, Guy, but it didn't have to be anything really about the game, that's why I asked.

And I probably haven't been in the community long enough to make a real cameo game, but it kind of grew into this once I came up with a good idea.
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#71 User is offline   NoahSoft 

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Posted 25 June 2007 - 01:54 AM

Call it "Goshi makes shitty reviews" and you're trying to kill Goshi because he is a bitch.

:(
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#72 User is offline   Goshi 

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Posted 25 June 2007 - 06:02 AM

Posted Image
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#73 User is offline   Dr Lancer-X 

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Posted 25 June 2007 - 11:41 PM

Goshi stole my schtick >:(
Posted Image
<Malwyn> Yes, yes. Don't worry I'd rather masturbate with broken glass than ask you for help again. :(
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#74 User is offline   Goshi 

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Posted 26 June 2007 - 12:05 AM

Lancer-X, on Jun 26 2007, 09:41 AM, said:

Goshi stole my schtick >:(

Good sir, how else would one ward off Noahs?
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#75 User is offline   Kom 

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Posted 29 June 2007 - 01:07 PM

I might as well post this here for the people who pay attention to see.

Attention all DMZX goers who know me,

Unfortunately, I no longer have easy internet access due to several family issues :( , and still, parents who are unwilling to take me to the library. I may get on once every month, but that's about it. Once scool starts up, however, I will be back. This really scks, but that doesn't mean that I will stop MZXing. I hope to return with a game or two ready for release. :cry:

Farewell for now,
Kom

EDIT: This is a nice way to leave for now, this ended up being my 150th post! :cry:

This post has been edited by kom: 29 June 2007 - 01:09 PM

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#76 User is offline   CJA 

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Posted 29 June 2007 - 04:08 PM

oh god =( I was wondering what happened to you!
Need a dispenser here.
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#77 User is offline   asiekierka 

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Posted 29 June 2007 - 05:59 PM

I want to cry... i wouldn't have time for Komment Games anymore. :(
Huh.
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#78 User is offline   Xx*SaturnineMatthias*xX 

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Posted 29 June 2007 - 07:14 PM

oh =(

hmm, at least you get school internet access back in August or so...
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#79 User is offline   Kom 

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Posted 04 July 2007 - 03:21 PM

Yes, August. For some reason, I do still have internet, BUT, my parent's won't let me use it for long or often. A lot of things are going on. I am still mzxing a little, but with another family member interrupting my life by living here and constantly ordering me around... :( I don't have much time.
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#80 User is offline   Kom 

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Posted 21 July 2007 - 04:37 AM

Well, I'll add more to this journal, to keep it up to date. As for now, I've got several things going, which I'll work on once i get back home from this short vacation. But, i have no idea which i should work on: A new game with a great random level generator (much better than MZX Miner), Whatnot with it's fun gameplay, and eerie similarity to the emF series, or some other game within my things to do list, like Recollections, which SOMEONE *cough* *noah* *cough* is supposed to be helping me with. (I know you have a lot going on now, noah, but can you at least answer the question: Do you want me to finish it now, by myself, or wait for a better time when we can continue on this together?)
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#81 User is offline   Kom 

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Posted 28 July 2007 - 11:05 PM

Does anyone ever read these things anyway?
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#82 User is offline   asgromo 

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Posted 28 July 2007 - 11:52 PM

kom, on Jul 28 2007, 07:05 PM, said:

Does anyone ever read these things anyway?

I do, generally.
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#83 User is offline   asiekierka 

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Posted 29 July 2007 - 07:21 AM

I do too sometimes.
Huh.
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#84 User is offline   CheeZePowered 

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Posted 29 July 2007 - 01:00 PM

I carry an interest in them, so yes.
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#85 User is offline   CJA 

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Posted 29 July 2007 - 04:41 PM

not usually, but I read this one
Need a dispenser here.
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#86 User is offline   Kom 

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Posted 01 August 2007 - 08:23 PM

hmm, i only expected 1 or 2 people to reply...
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#87 User is offline   NoahSoft 

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Posted 02 August 2007 - 05:47 AM

kom i made the levels, what more do you want

:)
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#88 User is offline   Kom 

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Posted 04 August 2007 - 11:31 PM

I just thought that you wanted to do more than just make the levels, that's all.
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#89 User is offline   Kom 

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Posted 15 August 2007 - 01:33 PM

Well, after releasing doom spire, i started about 3 small projects and then decided to just work on Whatnot some more. I worked out a few more bugs and added a bit onto one of the boards. It is, however, progressing quite slowly.

EDIT: and after reading my previous post, i remember that i've been working on Recollections, too. Unfortunately, it's not coming out too nicely... I need to attempt to add a few puzzles as well, instead of having it all be storyline and fighting.

This post has been edited by kom: 15 August 2007 - 01:35 PM

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#90 User is offline   asiekierka 

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Posted 15 August 2007 - 02:39 PM

I recommend you to finish Project DigiWorld xD I may help.
Huh.
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