Kuroneko's Other Projects, MKIII yeah :(
#31
Posted 27 December 2006 - 01:38 AM
#32
Posted 29 December 2006 - 06:31 PM
#33
Posted 31 December 2006 - 04:39 PM

Here you can see:
- Job position moved right to be aligned with new stats
- HP/MP moved to make a little more sense
- "MAGIC ATTACK POWER"
- "XP REQ. FOR LEVEL UP"
And if you look down at the bottom, you can see the instructions for the assignment engine and 6 empty spaces assigned to Z, X, C, V, B, and N.
xx̊y (OST) - HELLQUEST (OST) - Zeux I: Labyrinth of Zeux (OST) (DOS OST)
w/ Lancer-X and/or asgromo: Pandora's Gate - Thanatos Insignia - no True(n) - For Elise OST
MegaZeux: Online Help File - Keycode Guide - Joystick Guide - Official GIT Repository
#34
Posted 01 January 2007 - 04:01 AM

my main magic engine is finished. what you see is the test board, and where there formerly were snakes, is now a large explosion
This post has been edited by Kuroneko: 01 January 2007 - 04:01 AM
xx̊y (OST) - HELLQUEST (OST) - Zeux I: Labyrinth of Zeux (OST) (DOS OST)
w/ Lancer-X and/or asgromo: Pandora's Gate - Thanatos Insignia - no True(n) - For Elise OST
MegaZeux: Online Help File - Keycode Guide - Joystick Guide - Official GIT Repository
#35
Posted 10 January 2007 - 04:27 AM

but it isnt for nbg
edit: i should mention, the characters rotate around when you press left and right
This post has been edited by Kuroneko: 10 January 2007 - 04:30 AM
xx̊y (OST) - HELLQUEST (OST) - Zeux I: Labyrinth of Zeux (OST) (DOS OST)
w/ Lancer-X and/or asgromo: Pandora's Gate - Thanatos Insignia - no True(n) - For Elise OST
MegaZeux: Online Help File - Keycode Guide - Joystick Guide - Official GIT Repository
#36
Posted 10 January 2007 - 11:14 PM
xx̊y (OST) - HELLQUEST (OST) - Zeux I: Labyrinth of Zeux (OST) (DOS OST)
w/ Lancer-X and/or asgromo: Pandora's Gate - Thanatos Insignia - no True(n) - For Elise OST
MegaZeux: Online Help File - Keycode Guide - Joystick Guide - Official GIT Repository
#37
Posted 12 January 2007 - 05:37 PM
Like the dragon, by the way.
#38
Posted 21 January 2007 - 12:40 AM

What you don't see: the trippy 360-degree spin effect
EDIT: or the enemies and characters
EDIT 2: and the color changes (ie it doesnt always look poop colored
This post has been edited by Kuroneko: 21 January 2007 - 12:51 AM
xx̊y (OST) - HELLQUEST (OST) - Zeux I: Labyrinth of Zeux (OST) (DOS OST)
w/ Lancer-X and/or asgromo: Pandora's Gate - Thanatos Insignia - no True(n) - For Elise OST
MegaZeux: Online Help File - Keycode Guide - Joystick Guide - Official GIT Repository
#39
Posted 21 January 2007 - 10:04 PM

ONOZ IT'S A BOSS

YAY BATTLE COMPLETE

And Kuroneko spake to thee, "Fuck thy level up system and fuck thy common stat gain systems," and thus it was so, for Jean-Luc Picard spake, "Make it so." For now, thee stats are gained in tiny proportions after every battle thee fight in. --Kuroneko 7:28
xx̊y (OST) - HELLQUEST (OST) - Zeux I: Labyrinth of Zeux (OST) (DOS OST)
w/ Lancer-X and/or asgromo: Pandora's Gate - Thanatos Insignia - no True(n) - For Elise OST
MegaZeux: Online Help File - Keycode Guide - Joystick Guide - Official GIT Repository
#40
Posted 21 January 2007 - 10:14 PM
#42
Posted 21 January 2007 - 10:19 PM
guy, shut up fatty
This post has been edited by Kuroneko: 21 January 2007 - 10:19 PM
xx̊y (OST) - HELLQUEST (OST) - Zeux I: Labyrinth of Zeux (OST) (DOS OST)
w/ Lancer-X and/or asgromo: Pandora's Gate - Thanatos Insignia - no True(n) - For Elise OST
MegaZeux: Online Help File - Keycode Guide - Joystick Guide - Official GIT Repository
#43
Posted 04 July 2007 - 06:11 PM

more of the new message display engine

same as above with a different background
xx̊y (OST) - HELLQUEST (OST) - Zeux I: Labyrinth of Zeux (OST) (DOS OST)
w/ Lancer-X and/or asgromo: Pandora's Gate - Thanatos Insignia - no True(n) - For Elise OST
MegaZeux: Online Help File - Keycode Guide - Joystick Guide - Official GIT Repository
#44
Posted 04 July 2007 - 06:55 PM

Guy said:
This post has been edited by Guy: 04 July 2007 - 07:02 PM
#45
Posted 04 July 2007 - 07:54 PM
In other news, I've started work on a PLOT SETTING that the PLOT OBJECT PLOT VERBS into towards the start of the PLOT SCENARIO.
xx̊y (OST) - HELLQUEST (OST) - Zeux I: Labyrinth of Zeux (OST) (DOS OST)
w/ Lancer-X and/or asgromo: Pandora's Gate - Thanatos Insignia - no True(n) - For Elise OST
MegaZeux: Online Help File - Keycode Guide - Joystick Guide - Official GIT Repository
#46
Posted 04 July 2007 - 08:12 PM
Now, tell me you didn't at least subconsciously steal the designs.
#47
Posted 04 July 2007 - 08:27 PM
Guy, on Jul 4 2007, 01:12 PM, said:
Now, tell me you didn't at least subconsciously steal the designs.
Now, what exactly are you referring to now? If you mean the status bar at the bottom, that was the easiest way to line up five boxes with character stats while still keeping a general Earthboundishly shaped enemy display. The background, again, hardly bears any similarity to Ay Caramba; mine fades through additive spectrum primary and secondary colors while displaying a sinewave with increasing and decreasing wavelength that loops from left to right, top to bottom. CJA's is hardly even close to that, except maybe trying to achieve a "psychodelic" background similar to that from Earthbound. The text messages... probably subconsciously stealing, but it's a great way to display more than one message and be able to read every message, which was a problem before (the messages can go by incredibly quickly). I could think of no better way to make that work, and I didn't realize the similarity to CJA's work at the time; it had been many months since I had touched either this game or played Ay Caramba. The games most likely share similar roots; the concept of PLOT REVEALING TITLE was set before I even played the Ay Caramba demo.
This post has been edited by Kuroneko: 04 July 2007 - 08:30 PM
xx̊y (OST) - HELLQUEST (OST) - Zeux I: Labyrinth of Zeux (OST) (DOS OST)
w/ Lancer-X and/or asgromo: Pandora's Gate - Thanatos Insignia - no True(n) - For Elise OST
MegaZeux: Online Help File - Keycode Guide - Joystick Guide - Official GIT Repository
#48
Posted 04 July 2007 - 08:32 PM
Quote
The concept, maybe. The battle screen obviously a while after.
No excuses change the fact that the screens still look extremely similar. Your background being more "psychedelic" doesn't change anything, since they're the same concept. The background in that AC screen isn't the only background used; there are ones that are a lot more "psychedelic," on par with what you've got going here.
Also, look at the yellow arrows.
This post has been edited by Guy: 04 July 2007 - 08:34 PM
#49
Posted 04 July 2007 - 08:53 PM
I've already said the layout is similar, but everything has a reason for being the way it is. I'm sorry my layout looks like CJA's, but that's mostly if not all coincidence, and that gives me no reason to change it. So what if you bitch? CJA most likely won't; he played an older version of the engine that was mostly the same as it is now sans the message display, and he didn't mind it.
And? Yellow arrows are yellow arrows. A lot of games use yellow arrows; this is not my first game to do so (see: Shaqhut II).
EDIT: And my untitled poop road themed platformer, which you can see above. And countless numbers of games in the archive, no doubt.
This post has been edited by Kuroneko: 04 July 2007 - 08:55 PM
xx̊y (OST) - HELLQUEST (OST) - Zeux I: Labyrinth of Zeux (OST) (DOS OST)
w/ Lancer-X and/or asgromo: Pandora's Gate - Thanatos Insignia - no True(n) - For Elise OST
MegaZeux: Online Help File - Keycode Guide - Joystick Guide - Official GIT Repository
#50
Posted 04 July 2007 - 09:06 PM
#51
Posted 04 July 2007 - 09:27 PM
This post has been edited by Kuroneko: 04 July 2007 - 09:28 PM
xx̊y (OST) - HELLQUEST (OST) - Zeux I: Labyrinth of Zeux (OST) (DOS OST)
w/ Lancer-X and/or asgromo: Pandora's Gate - Thanatos Insignia - no True(n) - For Elise OST
MegaZeux: Online Help File - Keycode Guide - Joystick Guide - Official GIT Repository
#53
Posted 04 July 2007 - 09:39 PM
EDIT: To clarify, that is to say that I remember playing the demo of your game and that I agree with Guy on all points! I do mind, actually.
This post has been edited by CJA: 04 July 2007 - 09:47 PM
#54
Posted 04 July 2007 - 09:53 PM
CJA, on Jul 4 2007, 02:39 PM, said:
of course you do; you wouldn't be tpr>
Quote
funny enough, I remember you not minding when I originally gave you the demo! either way, the project goes on.
xx̊y (OST) - HELLQUEST (OST) - Zeux I: Labyrinth of Zeux (OST) (DOS OST)
w/ Lancer-X and/or asgromo: Pandora's Gate - Thanatos Insignia - no True(n) - For Elise OST
MegaZeux: Online Help File - Keycode Guide - Joystick Guide - Official GIT Repository
#55
Posted 04 July 2007 - 10:03 PM
Kuroneko, on Jul 4 2007, 05:53 PM, said:
Quote
funny enough, I remember you not minding when I originally gave you the demo! either way, the project goes on.
"Funny enough" indeed, since he told me around a half hour ago that he didn't actually like it at all in a response to me telling him about the situation right now.
And of course the project goes on; you can't be fazed by such things as criticism, no siree.
This post has been edited by Guy: 04 July 2007 - 10:09 PM
#56
Posted 04 July 2007 - 10:25 PM
Guy, on Jul 4 2007, 03:03 PM, said:
i've gotten used to your criticism now; it's all you ever do to anything I do, ever. Your criticism is worthless because it's biased against me.
xx̊y (OST) - HELLQUEST (OST) - Zeux I: Labyrinth of Zeux (OST) (DOS OST)
w/ Lancer-X and/or asgromo: Pandora's Gate - Thanatos Insignia - no True(n) - For Elise OST
MegaZeux: Online Help File - Keycode Guide - Joystick Guide - Official GIT Repository
#57
Posted 04 July 2007 - 10:39 PM
If everybody thought criticism was "biased against them" just because it was suggesting they change what they're doing, nobody would listen to criticism.
#58
Posted 04 July 2007 - 10:52 PM
This post has been edited by Seventh Shade: 04 July 2007 - 10:52 PM
#59
Posted 04 July 2007 - 11:14 PM
Guy, on Jul 4 2007, 03:39 PM, said:
Well, you never asked me to change what I was doing! All you did was complain
redoing the layout of my engine would require me to literally tear apart every robot's code and put it back together, anyway. Especially the message display, which isn't even that similar but oh well
anyway, I'm sorry I'm apparently ripping off CJA's game (even though the gameplay is entirely different!) which is really just ripping off Earthbound, but i'm still not changing my game <:P
xx̊y (OST) - HELLQUEST (OST) - Zeux I: Labyrinth of Zeux (OST) (DOS OST)
w/ Lancer-X and/or asgromo: Pandora's Gate - Thanatos Insignia - no True(n) - For Elise OST
MegaZeux: Online Help File - Keycode Guide - Joystick Guide - Official GIT Repository
#60
Posted 04 July 2007 - 11:23 PM
Kuroneko said:
Kuroneko said:

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