
Kuroneko's BMPtoMZM rocks for quick title screens
Basicly it's an RPG with (hopefully) randomly generated maps, except the RPG battle screen and the overall map screen will be on the same screen at all times (somehow. It sounds pretty messed up even to me.) If someone could help me a little with randomly generated maps and how to program robots that can navigate it, I'd appreciate it. If the randomly generated map thing doesn't work, I'll drop it.
The magic system is inspired somewhat by Final Fantasy 12.
In Final Fantasy 12, figuring which spells (such as Sleep, Slow, Blind) work on certain enemies was all guess and check. In this game, all monsters will be susceptible to afflictions to some degree (Maybe not the End boss, but then again maybe so.). I'd also plan on working something out so that the player can Tame most wild monsters in the game
Sword and Shield combat will still be another option, but I haven't figured out exactly what I want to do with it.
I suck at drawing sometimes. Go play Marty the Mage from Winter DoZ '06 if you don't believe me. If anyone would like to contribute art to the project it would speed up the process greatly. I'd have to make some more mock screens first to figure out my char set limitations.
7-7-7 is almost over
This post has been edited by Old-Sckool: 08 July 2007 - 03:57 AM

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