Oppo wow a chezzy journal
#1
Posted 14 July 2007 - 01:16 AM
But I have good ideas and a good feeling about this game:
Oppo
There is no story (so far), it's a 2D exploring game inspired by Knytt (Knytt is a game by Nifflas, creator of Within a Deep Forest). You are a hermit living in a cave, one day you wake up and feel like a bit of adventure.
Completed so far:
Hermit's cave
Intro cinematics (if you can call getting out of bed a cinematic)
I plan to give it a day and night engine, and for once the jumping engine won't be like abe's oddysee.

koji: SCRUMTRELLESCENT!
#2
Posted 15 July 2007 - 05:53 AM
Engine - pretty much 100%, but I might add stuff to it later.
Day/Night Engine - 100%
Title - 0%
Boards so far: 4
I'm starting to get a story formed in my head, but it won't be forced on you as soon as you start the game. You'll figure out whats going on a little while into the game.

koji: SCRUMTRELLESCENT!
#3
Posted 15 July 2007 - 10:59 PM
"I'm a victim of circumstance!" - Curly
"I reject your reality and substitute my own." - Adam Savage
"Why don't you cry me a river, build a bridge, and get over it."
"I see you're drinking 1%, is that because you think you're fat?" - Napoleon Dynamite
"War is Groovy" - some violent hippie
I have about 30 unfinished mzx games, and I plan to keep it that way.
#4
Posted 16 July 2007 - 05:28 AM
I'll only make it rain in certain places (you wouldn't want it raining in a desert) but the rain will probably be constant.

koji: SCRUMTRELLESCENT!
#5
Posted 17 July 2007 - 07:02 PM
- Bertrand Potato
#6
Posted 18 July 2007 - 09:36 AM
If anybody can post some of these I'd be grateful. Things like thunder or birds chirping can be wav/sam/ogg, but all other looping sfx like rain or wind must be ogg.

koji: SCRUMTRELLESCENT!
#7
Posted 23 July 2007 - 07:13 AM

some plains (at night) That thing in the middle is a save point. It animates.

This is your cave that you start in, also at night (see the window) The day and night system is functional, I just happened to take these screenshots at night.

This is a cavern with a pool of water in the center, which kills you. Touching the spikes also kills you. As you have seen so far, the graphics are simplistic but nice to look at, that is what I am striving for.

koji: SCRUMTRELLESCENT!
#8
Posted 23 July 2007 - 08:40 AM
<Mooseka> YES LANCER <b>TALK DIRTY TO ME</b>
<GMCBay> When creating a game, the first thing I do is design the box cover for the special edition collectors DVD. The second thing I do is begin thinking about what will be in the sequel.
<Koji> SOYLENT MILK IS COWS!! D:
<Jotz> you guys have such a mindless disdain for a delicious mint julep! that you're making it not work by thinking that it won't.
<Jotz> Sorry, but I don't think this project is going to succeed like a delicious mint julep! did.
<xicloid> Isn't there anything like "return null"in C?
#9
Posted 23 July 2007 - 08:47 AM
You might also not want to have all the blades of grass standing straight up: It looks unnatural.
#10
Posted 23 July 2007 - 09:05 AM
Quote
Thats just my style, Guy. I can't change just like that.
Quote
I suppose I shouldn't have a white mzx char as the player because it's unnatural. Or maybe those trees should be removed because they look unnatural. Or maybe the water shouldnt have ripples in a cave because it unnatural. Or maybe the entire level should be started over because thats not how ground looks, it's unnatural.
Guy, games do not have to be natural, especially this one.

koji: SCRUMTRELLESCENT!
#11
Posted 23 July 2007 - 09:15 AM
Actually the grass really clashes badly with the ground too.
This post has been edited by Goshi: 23 July 2007 - 09:16 AM
#12
Posted 23 July 2007 - 09:32 AM
What do you mean when you say it clashes badly with the ground? I need to know specifically what the problem is so I can fix it.

koji: SCRUMTRELLESCENT!
#13
Posted 23 July 2007 - 09:41 AM
#14
Posted 23 July 2007 - 10:11 AM
edit: made some changes to the grass, and it looks quite nice. It is sort of bent over with some still standing up. It's still very similar to the old grass so there's no point in doing a new screenie but if I make a screenie of new areas you might see it.
This post has been edited by CHEZZY: 23 July 2007 - 10:14 AM

koji: SCRUMTRELLESCENT!
#15
Posted 23 July 2007 - 12:03 PM
#16
Posted 23 July 2007 - 03:58 PM
CHEZZY, on Jul 23 2007, 05:05 AM, said:
Guy, games do not have to be natural, especially this one.
No, all those things you listed actually look natural. Green prongs sticking out of the ground don't.
Also, "especially" for this game? It's an exploring game, "nature" is at the core of it.
Nice art style. It was pretty nice the first three times we saw it and it's still pretty good.
#17
Posted 23 July 2007 - 08:07 PM

koji: SCRUMTRELLESCENT!
#18
Posted 04 August 2007 - 06:01 AM
This post has been edited by CHEZZY: 04 August 2007 - 06:01 AM

koji: SCRUMTRELLESCENT!
#19
Posted 04 August 2007 - 07:23 AM
However, one thing I think you should watch out for is the elemental trap. The usual FIRE EARTH LIGHTNING WATER crap. That shit is gay. I think you're on the right track using sweet shit. Like Sky, and Forest are a good start.
#20
Posted 04 August 2007 - 07:53 AM
CHEZZY said:
Amazing how no internet can really help things isn't it? How long till you're done? I can't wait to play this.
#21
Posted 04 August 2007 - 08:55 AM
Frobozz said:
Just check my sig for how much is complete. Of course I don't really know how far into the game I have completed, but it should be slightly accurate to what I'm aiming for. I also won't have constant access to the net to update it, but its there.
Noah said:
I guess elemental was the wrong word. Expect to see Cave, Urban and Alien orbs, for some examples. 'Theme' would have been a better word.

koji: SCRUMTRELLESCENT!
#22
Posted 04 August 2007 - 01:25 PM
Graphics style looks cool. It doesn't matter that there is not much texturing, you can make up for that in style
- Bertrand Potato
#23
Posted 04 August 2007 - 02:12 PM
CHEZZY, on Jul 13 2007, 06:16 PM, said:
Heh, just before I saw this I was about to be like "WADF, ANYONE? :D" Oppo looks really good from the screenshots and I like the similarity in style with Knytt and WADF. GJ
Also there was nothing wrong with his previous blades of grass <:[
This post has been edited by Kuroneko: 04 August 2007 - 02:12 PM
xx̊y (OST) - HELLQUEST (OST) - Zeux I: Labyrinth of Zeux (OST) (DOS OST)
w/ Lancer-X and/or asgromo: Pandora's Gate - Thanatos Insignia - no True(n) - For Elise OST
MegaZeux: Online Help File - Keycode Guide - Joystick Guide - Official GIT Repository
#24
Posted 18 August 2007 - 05:38 AM

koji: SCRUMTRELLESCENT!
#25
Posted 18 August 2007 - 01:21 PM
- Bertrand Potato
#26
Posted 18 August 2007 - 01:22 PM
NoahSoft, on Aug 4 2007, 03:23 AM, said:
dark, needle, magnet, bright, and esdemo are also good choices
#27
Posted 19 August 2007 - 06:48 AM

koji: SCRUMTRELLESCENT!
#28
Posted 19 August 2007 - 01:31 PM
- Bertrand Potato
#29
Posted 19 August 2007 - 03:56 PM
CHEZZY, on Aug 19 2007, 07:48 AM, said:
Cool one
#30
Posted 19 August 2007 - 06:42 PM
EDIT: I also find it a shame you wont have the ambient music. That was my favourite part of knytt. I even have the sound track on my computer.
This post has been edited by paulguy: 19 August 2007 - 06:50 PM

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