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Kom's Journal Just one spot for all my mzx junk

#91 User is offline   Kom 

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Posted 16 August 2007 - 10:47 PM

It can't be 'finished' it just needs more contributions... I'll add to it IF i get more people who decide to join in, but no one seemed to want to submit anything, except for a few people.
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#92 User is offline   asiekierka 

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Posted 17 August 2007 - 05:40 AM

I will MAYBE make a FF-like world with Matt (basing on FF8 _AND_ our story (tbr - to be released) )

EDIT: wow it's my 700th post!

This post has been edited by asiekierka: 17 August 2007 - 05:40 AM

Huh.
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#93 User is offline   Kom 

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Posted 22 August 2007 - 07:52 PM

Well, i made an RPG party creator in MZX not that long ago. I'm not too sure what to do with it yet, though. I can't think of how to go about making a battle engine. I'll add more to it at a later time, i guess, but untuil then, i'll stick to Whatnot.

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#94 User is offline   Kom 

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Posted 02 September 2007 - 06:11 PM

Well, i'm working on another game, and attempting to build an RPG around that engine, which is coming alon quite well. It really seems to me that i'm hopping around with my projects too much, but I will complete the game at least.
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#95 User is offline   Kom 

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Posted 13 September 2007 - 11:25 AM

I've decided to revive an old game or two as well... like RPG Skool. YES I said RPG Skool, but it's going to get majorly redone when i DO get around to it... Now that i've become more expierienced, i can make it better and easier to edit, since the previous version was a pain to add more.

This post has been edited by kom: 13 September 2007 - 11:25 AM

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#96 User is offline   Kom 

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Posted 17 September 2007 - 05:48 PM

You know, with the amount of people who were interested in RPG Skool, I thought that id get SOME kind of response after stating that I was working on it again...

Posted Image

But then again, maybe showing you the above awesomeness is what I should have done.

EDIT: Also, i think that that 0 damamge thing has been fixed... hehe

This post has been edited by kom: 17 September 2007 - 06:06 PM

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#97 User is offline   Wervyn 

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Posted 17 September 2007 - 08:15 PM

Status sidebar is a major improvement. #pooproad>:( cameo creep is not. Please don't turn this into "kom presents emF 452". What you had before was great.

"Hey inmate make another CANS game."
To lie is to change the truth.
..Ignorance is to be unaware of the truth.
....Incompetence is to be unable to grasp the truth.
......And escape is to run away from the truth.
It is useless to run, since the truth is right next to you.

-Wervyn
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#98 User is offline   Kom 

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Posted 17 September 2007 - 08:22 PM

It's not a PoopRoad>:) cameo game... you can make your own party members... i just named my testing characters that.

EDIT: It uses the same party creator in one of my above posts.

This post has been edited by kom: 17 September 2007 - 08:24 PM

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#99 User is offline   Wervyn 

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Posted 17 September 2007 - 10:18 PM

You probably should have said that before.
But that's a relief to know.

"Youth is wasted on the young."
To lie is to change the truth.
..Ignorance is to be unaware of the truth.
....Incompetence is to be unable to grasp the truth.
......And escape is to run away from the truth.
It is useless to run, since the truth is right next to you.

-Wervyn
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#100 User is offline   djtiesto 

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Posted 17 September 2007 - 10:23 PM

Looks awesome, my only suggestion would be to perhaps modify the palette, it looks a bit too 'neon', for lack of a better word.
Posted Image

Posted Image
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#101 User is offline   asiekierka 

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Posted 18 September 2007 - 05:17 AM

I had seen the demo! Kom sent it to me, as it's a Komment Games project.

"Quotes aren't my job. Just like good spelling."

This post has been edited by asiekierka: 18 September 2007 - 05:17 AM

Huh.
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#102 User is offline   CHEZZY 

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Posted 18 September 2007 - 05:57 AM

Awesome! I was waiting for RPG Skool to be revived. New system looks funky.

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koji: SCRUMTRELLESCENT!
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#103 User is offline   CJA 

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Posted 18 September 2007 - 05:06 PM

Wervyn, on Sep 17 2007, 04:15 PM, said:

Status sidebar is a major improvement. #pooproad>:) cameo creep is not. Please don't turn this into "kom presents emF 452".

hot, steamy vocabulary

"We need to get rid of fat people."
Need a dispenser here.
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#104 User is offline   asiekierka 

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Posted 18 September 2007 - 06:54 PM

Kom: make emF 4! xD. Just kidding. Keep up the good work!

"I hate Werv's qu0tes."
Huh.
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#105 User is offline   Kom 

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Posted 19 September 2007 - 06:31 PM

well, due to the fact that you make your characters, the palette has to remain the same throught the game, but I have added some engine thing from paletteadjust so different boards will have slightly different palettes. ie: brighter for outside, slightly yellow for indoor lighting, darker and more blue for night, etc.
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#106 User is offline   Baby Bonnie Hood 

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Posted 24 September 2007 - 04:04 AM

kom, on Aug 16 2007, 10:47 PM, said:

It can't be 'finished' it just needs more contributions... I'll add to it IF i get more people who decide to join in, but no one seemed to want to submit anything, except for a few people.

Has there yet been enough contributions to warrant another release?

"I'm embarrassed by my own game."
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#107 User is offline   asiekierka 

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Posted 24 September 2007 - 05:25 AM

Uh... i don't think so.
But Kom has the final decision.

"It can't be 'finished' it just needs more contributions..."
Huh.
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#108 User is offline   Kom 

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Posted 24 September 2007 - 11:25 AM

Yes, there has. I will release another one soon, once I update my own space. What is everyone's opinion on me using parts of other games in my own game. If i need to explain it in depth a little more, I will, but i don't really have the time now. And I don't have a solid idea on the game yet...

"I need to work on RPG Skool some more..."
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#109 User is offline   Dr Lancer-X 

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Posted 24 September 2007 - 11:41 AM

Depends what parts, and how they're used =p
Posted Image
<Malwyn> Yes, yes. Don't worry I'd rather masturbate with broken glass than ask you for help again. :(
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#110 User is offline   asiekierka 

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Posted 24 September 2007 - 01:25 PM

Um... i think:
"<Malwyn> Yes, yes..."
Huh.
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#111 User is offline   Kom 

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Posted 24 September 2007 - 03:04 PM

Well,now that i have more time, I'll explain. It would be a game with parts from a bunch of other great MZX games. There would be, like, a main menu where you can select which level set you want, and then pick a level from that set. More and more levels are unlocked as you go on, too. Each level comes with a description, credits, instructions, an objective, and a bonus objective. You can then choose to play the level or not. You must complete all of the main objectives of th levels in the set before playing the "Boss level". After copmpleting the boss level's main objective, the next level set is unlocked. If you manage to complete all of the bonus objectives, the Bonus Level(s) for that level set will be unlocked as well.

I was basically planning on using minigames and specific levels from a few MZX games, and just make this game a collection of all of them. Then, if some people had never played some of the games before, they could also go and play the whole game and whatnot.

If this sounds like an interesting idea to you, I am open to suggestions as to what to use in the game.

"I am aware, NiMa, that I have used the word whatnot."
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#112 User is offline   nooodl 

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Posted 24 September 2007 - 07:37 PM

It looks interesting... You should include a special secret stage, which simulates the original Zeux game - if you ever played it.
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#113 User is offline   Kom 

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Posted 25 September 2007 - 11:10 AM

I haven't... although I would if I had it or could find it.

EDIT: Also, i just released a new version of ZeuxBox!

This post has been edited by kom: 25 September 2007 - 11:16 AM

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#114 User is offline   CheeZePowered 

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Posted 25 September 2007 - 01:22 PM

It's right here on DMZX...

Under Z, it's listed as "Zeux 1: Labyrinth of Zeux (non-MZX) (full version)".
-=-LOADING CHEEZEAGENT 0.70SUPERALPHABETA-=-
-=-Currently Being Powered By: Creamy Brie-=-
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#115 User is offline   Baby Bonnie Hood 

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Posted 26 September 2007 - 05:45 AM

CheeZePowered, on Sep 25 2007, 01:22 PM, said:

"Zeux 1: Labyrinth of Zeux (non-MZX) (full version)"

This game seems cursed to never have a MZX version :S
Posted Image
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#116 User is offline   nooodl 

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Posted 26 September 2007 - 06:11 AM

Baby Bonnie Hood, on Sep 26 2007, 06:45 AM, said:

CheeZePowered, on Sep 25 2007, 01:22 PM, said:

"Zeux 1: Labyrinth of Zeux (non-MZX) (full version)"

This game seems cursed to never have a MZX version :S

Maybe I should make one... It came released _before_ MZX did, so it can't be very hard, now can it...

Also, the game had a perfectly ok level editor, and noone ever made levels for it :(
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#117 User is offline   Maxim 

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Post icon  Posted 26 September 2007 - 06:48 AM

Wervyn, on Sep 17 2007, 08:15 PM, said:

Status sidebar is a major improvement. #pooproad>:) cameo creep is not. Please don't turn this into "kom presents emF 452". What you had before was great.

"Hey inmate make another CANS game."

I guess not everyone learned the lesson I tried to put forth in Cant IV.

Also, game looks killer, Kom.
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#118 User is offline   Goshi 

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Posted 26 September 2007 - 07:27 AM

Maxim, on Sep 26 2007, 04:48 PM, said:

Wervyn, on Sep 17 2007, 08:15 PM, said:

Status sidebar is a major improvement.  #pooproad>:) cameo creep is not.  Please don't turn this into "kom presents emF 452".  What you had before was great.

"Hey inmate make another CANS game."

I guess not everyone learned the lesson I tried to put forth in Cant IV.

Maxim, Maxim...

Surely you remember that one must never take Wervyn's quotes seriously.
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#119 User is offline   nooodl 

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Posted 26 September 2007 - 10:42 AM

count the cans game

count the cans

i'm gak
/
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#120 User is offline   Fatsnail 

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Posted 26 September 2007 - 10:48 AM

kom, on Sep 17 2007, 10:48 AM, said:

You know, with the amount of people who were interested in RPG Skool, I thought that id get SOME kind of response after stating that I was working on it again...

Posted Image

But then again, maybe showing you the above awesomeness is what I should have done.

EDIT: Also, i think that that 0 damamge thing has been fixed... hehe

I really like the HUD. Definitely something unique from all other MZX games.
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